
Pleiads © 1981 Tehkan.
Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.
Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.
Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.
The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.
In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.
In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.
This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.

Main CPU : 8085A (@ 2.75 Mhz)
Sound Chips : TMS36XX (@ 0.247 Khz), Custom (@ 0.247 Khz)
Players : 2
Buttons : 4
=> LEFT MOTION, RIGHT MOTION, FIRE, HYPERSPACE

Pleiads was released in April 1981 in Japan.
Pleiads was a partnership game between Tehkan and Centuri. Centuri tended to partner up with other companies such as SNK for Vanguard or Amstar for Phoenix. Tehkan was a little known company who mostly produced sports type games. There most well known game is Bomb Jack. Unfortunately, the video game crash of the early 80's claimed both of these companies as victims; Centuri in 1983 and Tehkan in 1985. This was another game that one played on multiple playing fields. The scoring system was more unique in the fact it depended on things you did before you killed an enemy. Pleiads was a loosely based sequel to Phoenix, which was released in 1980.
The cabinet artworks spell the name as 'Pleiades' but the game has it spelled 'Pleiads'. The name itself is from Greek mythology, of which there are several different spellings (Pleiads, Pleiades, Peleiades).
Patrick Orr holds the official record for this game with 1,164,900 points.
A Pleiads unit appears in the 1982 movie 'Fast Times at Ridgemont High'.
Pleiads also shows up in 'Chapter Two - The Bishop of Battle', the 2nd story in the 1983 movie Nightmares, featuring Emelio Estevez and Moon Unit Zappa. However, they use game sounds from other games (Dig Dug, among others) during the game footage.

| Scoring is a little complicated in this game due to the fact it depends on hits made on the Martians in the later waves. | |
| Flying Martian | 30 points (Last one of the wave is 130 points) |
| Walking Martian | 80 points |
| UFO | 150 points |
| Space Monster (small) just entering screen | 50 points |
| Space Monster (large) after entering screen | 100 points |
| Space Monster with one wing burning | 200 points |
| Space Monster with two wings burning | 400 points |
| Each hit on a Space Monster's wing | 20 points |
| The Martian Space Battleship has a different scoring system. It is dependent on how many exhaust flames you put out with laser fire. The chamber must be open for you to put out the fire. The scoring starts low on the first cycle of four waves and increments up from that point. Your sixth visit to the Martian Space Battleship has the potential to yield the most points. This is how the Martian Space Battleship is scored | |
| Cycle | 1 - Fires Out : 1 - 100 Points |
| Cycle | 1 - Fires Out : 2 - 200 Points |
| Cycle | 1 - Fires Out : 3 - 400 Points |
| Cycle | 1 - Fires Out : 4 - 800 Points |
| Cycle | 1 - Fires Out : 5 - 1600 Points |
| Cycle | 2 - Fires Out : 1 - 200 Points |
| Cycle | 2 - Fires Out : 2 - 400 Points |
| Cycle | 2 - Fires Out : 3 - 800 Points |
| Cycle | 2 - Fires Out : 4 - 1600 Points |
| Cycle | 2 - Fires Out : 5 - 3200 Points |
| Cycle | 3 - Fires Out : 1 - 300 Points |
| Cycle | 3 - Fires Out : 2 - 600 Points |
| Cycle | 3 - Fires Out : 3 - 1200 Points |
| Cycle | 3 - Fires Out : 4 - 2400 Points |
| Cycle | 3 - Fires Out : 5 - 4800 Points |
| Cycle | 4 - Fires Out : 1 - 400 Points |
| Cycle | 4 - Fires Out : 2 - 800 Points |
| Cycle | 4 - Fires Out : 3 - 1600 Points |
| Cycle | 4 - Fires Out : 4 - 3200 Points |
| Cycle | 4 - Fires Out : 5 - 6400 Points |
| Cycle | 5 - Fires Out : 1 - 500 Points |
| Cycle | 5 - Fires Out : 2 - 1000 Points |
| Cycle | 5 - Fires Out : 3 - 2000 Points |
| Cycle | 5 - Fires Out : 4 - 4000 Points |
| Cycle | 5 - Fires Out : 5 - 8000 Points |
| Cycle | 6 - Fires Out : 1 - 600 Points |
| Cycle | 6 - Fires Out : 2 - 1200 Points |
| Cycle | 6 - Fires Out : 3 - 2400 Points |
| Cycle | 6 - Fires Out : 4 - 4800 Points |
| Cycle | 6 - Fires Out : 5 - 9600 Points |
| Every cycle after the sixth gives the same amount of points as the fifth cycle. | |
| During the landing sequence in wave 4, you get points for the following | |
| Collecting flags | 100- 600 points |
| Successful landing | 500-4000 points plus a fireworks display per 500 points awarded (i.e. 1500 points yields three fireworks bursts). |