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Ninja Commando [Model NGM-050]
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Actual Entry (non editable)
Ninja Commando (c) 1992 Alpha Denshi Company, Limited. 3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-050 Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Shoot, [B] Somersault, [C] Ninja Tricks - TRIVIA - Ninja Commando was released on April 30, 1992. - TIPS AND TRICKS - The more you press the A button repeatedly, the more firepower you'll produce. Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective. The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully. - STAFF - Producer: Tsutomu Maruyama Director: Tsutomu Maruyama Executive Producer : Kazuo Arai Director Of Software : Eiji Fukatsu System programmers : Makio Chiba, Satoshi Okada (SNK) Programmers : Ryu Hiroyuki, Yuji Noguchi Character Designers : Tsutomu Maruyama, Shinji Moriyama (as Sinji Moriyama), Takashi Hatono, Hidemi Nagatomo, Hideyuki Kusano Music Composer : Yuka Watanabe - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (may.29, 1992) "Ninja Commando [Model NGH-050]" [US] SNK Neo-Geo AES (may.29, 1992) "Ninja Commando [Model NGH-050]" [JP] SNK Neo-Geo CD (oct.31, 1994) "Ninja Commando [Model ADCD-004]" [JP] Sony PS2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]" [JP] Nintendo Wii [Virtual Console] (june.24, 2008) "Ninja Commando [Model EAPJ]" [US] Nintendo Wii [Virtual Console] (jul.11, 2008) "Ninja Commando [Model EAPE]" [AU] Nintendo Wii [Virtual Console] (jul.11, 2008) "Ninja Commando" [EU] Nintendo Wii [Virtual Console] (jul.14, 2008) "Ninja Commando [Model EAPP]" - SOURCES - ROM dump (MAME). Machine's picture.
Your Changes (editable)
Ninja Commando (c) 1992 Alpha Denshi Company, Limited. 3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-050 Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Shoot, [B] Somersault, [C] Ninja Tricks - TRIVIA - Ninja Commando was released on April 30, 1992. - TIPS AND TRICKS - The more you press the A button repeatedly, the more firepower you'll produce. Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective. The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully. - STAFF - Producer: Tsutomu Maruyama Director: Tsutomu Maruyama Executive Producer : Kazuo Arai Director Of Software : Eiji Fukatsu System programmers : Makio Chiba, Satoshi Okada (SNK) Programmers : Ryu Hiroyuki, Yuji Noguchi Character Designers : Tsutomu Maruyama, Shinji Moriyama (as Sinji Moriyama), Takashi Hatono, Hidemi Nagatomo, Hideyuki Kusano Music Composer : Yuka Watanabe - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (may.29, 1992) "Ninja Commando [Model NGH-050]" [US] SNK Neo-Geo AES (may.29, 1992) "Ninja Commando [Model NGH-050]" [JP] SNK Neo-Geo CD (oct.31, 1994) "Ninja Commando [Model ADCD-004]" [JP] Sony PS2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]" [JP] Nintendo Wii [Virtual Console] (june.24, 2008) "Ninja Commando [Model EAPJ]" [US] Nintendo Wii [Virtual Console] (jul.11, 2008) "Ninja Commando [Model EAPE]" [AU] Nintendo Wii [Virtual Console] (jul.11, 2008) "Ninja Commando" [EU] Nintendo Wii [Virtual Console] (jul.14, 2008) "Ninja Commando [Model EAPP]" - SOURCES - ROM dump (MAME). Machine's picture.
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