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Ninja Combat [Model NGM-009]
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Actual Entry (non editable)
Ninja Combat (c) 1990 Alpha Denshi Company, Limited. The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-009 Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Attack/Super Attack, [B] Jump, [C] Special - TRIVIA - Ninja Combat was released in July 1990. - TIPS AND TRICKS - By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge. By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row. Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button. - STAFF - Producer & Director : Tsutomu Maruyama Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]" [US] SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]" [JP] SNK Neo-Geo CD (oct.31, 1994) "Ninja Combat [Model ADCD-101]" [JP] Sony PlayStation 2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]" [JP] Nintendo Wii [Virtual Console] (may.27, 2008) [Model EAMJ] [US] Nintendo Wii [Virtual Console] (june.2, 2008) [Model EAME] [EU] Nintendo Wii [Virtual Console] (june.13, 2008) [Model EAMP] [AU] Nintendo Wii [Virtual Console] (june.13, 2008) - SOURCES - ROM dump (MAME). Machine's picture.
Your Changes (editable)
Ninja Combat (c) 1990 Alpha Denshi Company, Limited. The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-009 Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Attack/Super Attack, [B] Jump, [C] Special - TRIVIA - Ninja Combat was released in July 1990. - TIPS AND TRICKS - By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge. By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row. Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button. - STAFF - Producer & Director : Tsutomu Maruyama Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]" [US] SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]" [JP] SNK Neo-Geo CD (oct.31, 1994) "Ninja Combat [Model ADCD-101]" [JP] Sony PlayStation 2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]" [JP] Nintendo Wii [Virtual Console] (may.27, 2008) [Model EAMJ] [US] Nintendo Wii [Virtual Console] (june.2, 2008) [Model EAME] [EU] Nintendo Wii [Virtual Console] (june.13, 2008) [Model EAMP] [AU] Nintendo Wii [Virtual Console] (june.13, 2008) - SOURCES - ROM dump (MAME). Machine's picture.
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