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Nemo [B-Board 89625B-1]
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Actual Entry (non editable)
Nemo (c) 1990 Capcom Company, Limited. One night, as Nemo sleeps, he is visited in a dream by the King of Slumberland, who invites Nemo to come and play with the King's daughter, the Princess. Nemo finds himself unable to find the Princess however, so he and 'Flip', a strange companion who also turns up in the dream, decide to explore Slumberland and find the king. Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages. - TECHNICAL - Runs on the "CP System" hardware. B-Board # 89625B-1 Players: Up to 2 simultaneously. Control: 8-Way Joystick per player. Buttons: 2 per player. => Magic, Jump - TRIVIA - Nemo was released in November 1990 in Japan. It was known there as the 13th video game made for this system. Known Export release: "Nemo [B-Board 89624B-3]". Little Nemo in Slumberland was the original comicstrip from Winsor Mc Kay published in the New York Herald in 1904. He also made the first movie animation around 1910's. Tokyo Movie Shinsha (TMS) in 1990 got the rights to make an animated movie based in the comicstrip, later they gave the rights to Capcom to make the Arcade games. The second player in Nemo, Flip, appears in the music video of Tom Petty's 'Running down a Dream'. - TIPS AND TRICKS - * New Final Scenes : if you beat the game in one credit, you get special bonus scenes at the end. These parody two other Capcom classics, "Ghouls'n Ghosts" and "Final Fight". - STAFF - Planners : Noritaka Funamizu (Poo), Popo P, Chin Chief object designer : Nemotani Object designers : Hiramacho, Mizuho, Popo P, Chin Chief scroll designer : Tanupooh Scroll designers : Oyuu, Konomi (Powerful Konomi), Taiyaki Chief programmer : CBX Programmers : Cherry, Wakio Sound composer : Shimopii Character supporters : Popo P, Noritaka Funamizu (Poo), CBX Character coordinator : Nemotani Character effecter : Chin Editors : Noritaka Funamizu (Poo), Popo P, Chin, CBX Director : Yoshiki Okamoto - SOURCES - Game's ROMS.
Your Changes (editable)
Nemo (c) 1990 Capcom Company, Limited. One night, as Nemo sleeps, he is visited in a dream by the King of Slumberland, who invites Nemo to come and play with the King's daughter, the Princess. Nemo finds himself unable to find the Princess however, so he and 'Flip', a strange companion who also turns up in the dream, decide to explore Slumberland and find the king. Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages. - TECHNICAL - Runs on the "CP System" hardware. B-Board # 89625B-1 Players: Up to 2 simultaneously. Control: 8-Way Joystick per player. Buttons: 2 per player. => Magic, Jump - TRIVIA - Nemo was released in November 1990 in Japan. It was known there as the 13th video game made for this system. Known Export release: "Nemo [B-Board 89624B-3]". Little Nemo in Slumberland was the original comicstrip from Winsor Mc Kay published in the New York Herald in 1904. He also made the first movie animation around 1910's. Tokyo Movie Shinsha (TMS) in 1990 got the rights to make an animated movie based in the comicstrip, later they gave the rights to Capcom to make the Arcade games. The second player in Nemo, Flip, appears in the music video of Tom Petty's 'Running down a Dream'. - TIPS AND TRICKS - * New Final Scenes : if you beat the game in one credit, you get special bonus scenes at the end. These parody two other Capcom classics, "Ghouls'n Ghosts" and "Final Fight". - STAFF - Planners : Noritaka Funamizu (Poo), Popo P, Chin Chief object designer : Nemotani Object designers : Hiramacho, Mizuho, Popo P, Chin Chief scroll designer : Tanupooh Scroll designers : Oyuu, Konomi (Powerful Konomi), Taiyaki Chief programmer : CBX Programmers : Cherry, Wakio Sound composer : Shimopii Character supporters : Popo P, Noritaka Funamizu (Poo), CBX Character coordinator : Nemotani Character effecter : Chin Editors : Noritaka Funamizu (Poo), Popo P, Chin, CBX Director : Yoshiki Okamoto - SOURCES - Game's ROMS.
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