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Mirai Ninja - Keigumo Kinin Gaiden
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Mirai Ninja - Keigumo Kinin Gaiden (c) 1988 Namco, Limited. Japanese ninja game featuring 12 stages. - TECHNICAL - Namco System 2 hardware Game ID : MN Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) # of Players: Up to 2 alternatively. Type of control: 8-way joystick. # of buttons: 3. - TRIVIA - Mirai Ninja was released in December 1988 in the Japanese arcades only. The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'. Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year. The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on December 21, 1988. - STAFF - Game designer : UNKNOWN Game programmers : Pegasus Ahoyagi, Screen de Kotatsun Game visual designer : Gimmy Yanagii Music composer / Sound effects : Astron Ishii, Norio Nakagata, Kouichi Ohta Visual staff : Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enomoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko - SOURCES - ROM dump (MAME).
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Mirai Ninja - Keigumo Kinin Gaiden (c) 1988 Namco, Limited. Japanese ninja game featuring 12 stages. - TECHNICAL - Namco System 2 hardware Game ID : MN Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) # of Players: Up to 2 alternatively. Type of control: 8-way joystick. # of buttons: 3. - TRIVIA - Mirai Ninja was released in December 1988 in the Japanese arcades only. The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'. Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year. The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on December 21, 1988. - STAFF - Game designer : UNKNOWN Game programmers : Pegasus Ahoyagi, Screen de Kotatsun Game visual designer : Gimmy Yanagii Music composer / Sound effects : Astron Ishii, Norio Nakagata, Kouichi Ohta Visual staff : Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enomoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko - SOURCES - ROM dump (MAME).
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