Hellbender

30 Years old PC/MS-Windows CD Microsoft

Hellbender © 1996 Microsoft

TRIVIA

Released on October 3, 1996 (Thursday) in the USA.

This game is named after a large salamander (by the name of Hellbender) that lives near North American rivers and streams.

Hellbender was actually one of the first games that fully supported the DirectX API (DirectSound, DirectDraw, Direct3D)

STAFF
👥
Terminal Reality
Co-Producers: Mark Randel, Joseph Selinske
Biz: Brett Combs
Programming: Mark Randel, Richard Harvey, Scott Johnson, Paul Russell
Art Director: Terry Simmons
Lead Artist: Drew Haworth
Art: Mark Humphrey, Ray Rodriguez
Cinematic Production Coordinator: Karl Hagood
Cinematic Production: Karl Hagood, Chea O'Neill
Additional Art and Cinematics: Terry Simmons, Michael Porter, Chuck Carson
Music: Kyle Richards
Sound Effects: Kyle Richards
Level Design: Joseph Selinske, Michael Porter, David Glasscock
Hellbender Story Concept: Geof Miller, Joseph Selinske, Karl Hagood, Drew Haworth

Microsoft
Producer: Danan Davis
Planner: Edward Ventura
Product Manager: Chris DiCesare
Cinematic Producer: Alexandra Shapiro
Screenwriter: Geof Miller
Casting Director: Nancy Mutzel
Product Support Lead: Steven Kastner
Associate Planner: Heather Burgess
3D Graphics Acceleration: John Stephens
Development Lead: Craig Henry
Documentation Art Director: Jennifer Epps
Documentation Editor: Amy Robison
Documentation Writer: Daj Oberg
Documentation Icon Designer: Connie Braat
Documentation Senior Designer: Chris Lassen
Jewel-Case Designer: JoAnne Lowery
Help Artist: Stefan Schwartz
Localization Manager: Laurence Krzemien-Smith
Test Lead: Matt Kowalczyk
Testers: Dustin Rector, Eric Spunaugle, Rick Lockyear, Harold Ryan
Beta Coordinator: Ryan Steffen
Beta Sysop: Andy Wood
Management: Stuart Moulder, Robert Gallup, Brian Bennink, Jo Tyo, Kathleen Billington