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Hellbender
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Hellbender (c) 1996 Microsoft - TRIVIA - Released on October 3, 1996 (Thursday) in the USA. This game is named after a large salamander (by the name of Hellbender) that lives near North American rivers and streams. Hellbender was actually one of the first games that fully supported the DirectX API (DirectSound, DirectDraw, Direct3D) - STAFF - Terminal Reality Co-Producers: Mark Randel, Joseph Selinske Biz: Brett Combs Programming: Mark Randel, Richard Harvey, Scott Johnson, Paul Russell Art Director: Terry Simmons Lead Artist: Drew Haworth Art: Mark Humphrey, Ray Rodriguez Cinematic Production Coordinator: Karl Hagood Cinematic Production: Karl Hagood, Chea O'Neill Additional Art and Cinematics: Terry Simmons, Michael Porter, Chuck Carson Music: Kyle Richards Sound Effects: Kyle Richards Level Design: Joseph Selinske, Michael Porter, David Glasscock Hellbender Story Concept: Geof Miller, Joseph Selinske, Karl Hagood, Drew Haworth Microsoft Producer: Danan Davis Planner: Edward Ventura Product Manager: Chris DiCesare Cinematic Producer: Alexandra Shapiro Screenwriter: Geof Miller Casting Director: Nancy Mutzel Product Support Lead: Steven Kastner Associate Planner: Heather Burgess 3D Graphics Acceleration: John Stephens Development Lead: Craig Henry Documentation Art Director: Jennifer Epps Documentation Editor: Amy Robison Documentation Writer: Daj Oberg Documentation Icon Designer: Connie Braat Documentation Senior Designer: Chris Lassen Jewel-Case Designer: JoAnne Lowery Help Artist: Stefan Schwartz Localization Manager: Laurence Krzemien-Smith Test Lead: Matt Kowalczyk Testers: Dustin Rector, Eric Spunaugle, Rick Lockyear, Harold Ryan Beta Coordinator: Ryan Steffen Beta Sysop: Andy Wood Management: Stuart Moulder, Robert Gallup, Brian Bennink, Jo Tyo, Kathleen Billington
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Hellbender (c) 1996 Microsoft - TRIVIA - Released on October 3, 1996 (Thursday) in the USA. This game is named after a large salamander (by the name of Hellbender) that lives near North American rivers and streams. Hellbender was actually one of the first games that fully supported the DirectX API (DirectSound, DirectDraw, Direct3D) - STAFF - Terminal Reality Co-Producers: Mark Randel, Joseph Selinske Biz: Brett Combs Programming: Mark Randel, Richard Harvey, Scott Johnson, Paul Russell Art Director: Terry Simmons Lead Artist: Drew Haworth Art: Mark Humphrey, Ray Rodriguez Cinematic Production Coordinator: Karl Hagood Cinematic Production: Karl Hagood, Chea O'Neill Additional Art and Cinematics: Terry Simmons, Michael Porter, Chuck Carson Music: Kyle Richards Sound Effects: Kyle Richards Level Design: Joseph Selinske, Michael Porter, David Glasscock Hellbender Story Concept: Geof Miller, Joseph Selinske, Karl Hagood, Drew Haworth Microsoft Producer: Danan Davis Planner: Edward Ventura Product Manager: Chris DiCesare Cinematic Producer: Alexandra Shapiro Screenwriter: Geof Miller Casting Director: Nancy Mutzel Product Support Lead: Steven Kastner Associate Planner: Heather Burgess 3D Graphics Acceleration: John Stephens Development Lead: Craig Henry Documentation Art Director: Jennifer Epps Documentation Editor: Amy Robison Documentation Writer: Daj Oberg Documentation Icon Designer: Connie Braat Documentation Senior Designer: Chris Lassen Jewel-Case Designer: JoAnne Lowery Help Artist: Stefan Schwartz Localization Manager: Laurence Krzemien-Smith Test Lead: Matt Kowalczyk Testers: Dustin Rector, Eric Spunaugle, Rick Lockyear, Harold Ryan Beta Coordinator: Ryan Steffen Beta Sysop: Andy Wood Management: Stuart Moulder, Robert Gallup, Brian Bennink, Jo Tyo, Kathleen Billington
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