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Dungeon Keeper 2
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Dungeon Keeper 2 (c) 1999 Bullfrog Productions, Ltd. - TRIVIA - Released on June 28, 1999 in the USA. - UPDATES - PATCH Ver. 1.7 (2000) * Added a new creature - 'The Maiden' * Added the 'Jack-In-The-Box' Trap * Added 'Frosty's Realm' a new 2 player map. Multiplayer and Skirmish 4 player map * Added 'Frosty's Lair' a new 3 player map. Multiplayer and Skirmish * Added 'Frosty's Castle' a new four player map. Multiplayer and Skirmish * Added 'Mercenary Portals' these Portals allow you to get hero creatures in the levels that support them (Frosty's Castle, Frosty's Lair and Frosty's Castle) * Added 'EMBM' Bump Mapping for G400's. This effect has been added onto Lava and Water in the game * Added 'My Pet Dungeon 7' to the update * Added Windows 2000 support to DK2 * Altered Balance of Elite Creatures so that the Elites are now much tougher * Altered AI on some skirmish maps to improve Keepers abilities * Fixed - Elite creatures are now not turned into their normal counterparts after saving/loading * Fixed - You now do not become stuck if you press ESCAPE in first person * Fixed - Wizards do not fall into the Temple * Imps now disappear when their Mana reaches zero * Imps now perform better on Skirmish maps * Shrinking Princes problem on Level 19 fixed * Creatures in the combat pit now get hungry * Sniveller is not the only rating in multiplayer * It is now possible to have spaces in a savename when saving at the end of a level * You can now slap Horny again to cancel him once cast PATCH Ver. 1.61 (1999) Elite creatures in Dungeon Keeper 2! This version adds Elite creatures to Dungeon Keeper 2. Elite creatures are tougher, faster, stronger versions of their ordinary creature counterparts, and add a deadly twist to any Multiplayer, Skirmish or My Pet Dungeon game. However, attracting them in will not be easy, and you will need to discover their particular preferences to draw them in. As a clue, to attract the Elite Mistress, build a 3x3 Prison surrounded by a Torture Chamber. Good luck attracting in the others! Other Changes in Version 1.61: In this version we have added the much requested functionality to replay completed levels, as well as play levels that were not played when a choice was given in the Campaign game. We have also tweaked a lot of features that were either in the release version (1.3) or in the later update (1.51), like the ability to continue playing after completing a level. - STAFF - Executive Producer: Colin Robinson Producer: Nick Goldsworthy Assistant Producers: Peter Blow, Wayne K. Frost, Graham Harbour Senior Project Scheduler: Jon Lawrence Lead Programmer: Alex Peters Engine Programming: Martin Bell Programming: Michael Carr, Thomas Anderson, Andrew Cakebread, Paul Carpenter, Alex Dowdeswell, David Foskett, Colin Moore, Carsten Sørensen, Mark Stacey, Matthew Whitton Libraries / Utilities: Mark Huntley, Andrew McDonald, Alistair Milne Software Render & Audio Programming: Martin Griffiths Audio Programming: Austin Ellis Network Programming: Andrew J. Buchanan, Mark Lamport R&D: Mark Feldman, Robin Green, Jarl Ostensen, Ian Shaw Level Design Manager: David Amor Lead Level Designer: Shintaro Kanaoya Level Designers: Julian Glover, Shelagh Lewins, Nick Ricks Lead Game Design: Sean Cooper Game Design: Simon Nicholson, Alex Trowers, Andrew Trowers Art Director: John Miles Lead Animator: Jason RM Smith Animator: Adam Coglan Artists: Peter Amachree, Kevin Duffy, Mike Man, Darren Pattenden Graphic Artist: Graham Bell Video Artists: Jamie Bradshaw, Jason Lord Writers: Gordon Davidson, Jon Weinbren, Simon Nicholson Production: Tracey Charlton Audio Producer: Nick Laviers Sound Effects: Adele Kellett, Matthew Thurling, Elaine Williams SFX: Mark Knight Music: Mark Knight Recording Engineer: Bill Lusty Acoustic Bass: Andy Hamill Percussion: Dan Farrant Voice of The Mentor: Peter Bolhuis, Andrzej Butruk, Patrick Renwick, Richard Ridings Voice of Enemy Keeper: Michel Barbey, Patrick Borg, Nigel Carrington, Kate Harbour, Marcel Maas, Fred Meijer, Martine Meirhaeghe, Gavin Robertson, Bob de Graaff, Marloes van Den Heuvel Voice of Horny: Bram Bart, Andrzej Butruk, Nicholas Calderbank, Richard Darbois Creature Sounds: Big Al, Peter Amachree, Dene Carter, Lewis Macleod, Andy Nuyman, Ada Posta, Ben Stevens, James Arnold Taylor Tech. Support: Kevin Donkin, Simon Handby, Daren Watson Lead Tester: Steven Lawrie Assistant Lead Tester (SÝngle Player): Darren Tuckey Assistant Lead Tester (Multiplayer): Lawrence Doyle Config Manager: Matt Price Quality Assurance: Joe Borthwick, John Brunton, Jeffrey Brutus, Braydon Burgess, Oliver Byrne, Robert Charlish, Francesco Fraulo, Martin Hall, Jez Harris, Stephen Harrison, Darren King, Ed Law, Phil Mansell, Ross Manton, Dan McDonald, Andrew Miller, Tristan Paramor, James Pickett, Anthony Pimentel, Stuart Pratt, Matt Price, Simon Romans, Nathan Smethurst, Rob Stevens, Anthony Street, Dominic Waddel, Greg Williams, Idwal Wynne-Jones Public Relations: Melanie Bongartz, Patrick Buechner, Stéphanie Michel, Bernd Reinartz, Marc Trennheuser, Anne Vaganay, David Wilson Marketing: Karine Dognin, Pauline Vivet Documentation: Oliver Ladenburg, James Lenoël Packaging and Documentation Design: Caroline Page, John Montague, Nicola Linehan Special Thanks To: Ray Brian J. Bonislawsky, Johan Danforth, Stan Ragan, Richard Wilson Project Manager: Owen O'Brien Graphic Assistant: Darren Tuckey Localization Project Manager: Carol Aggett DTP Manager: Anita K. Legg Marketing: Christopher Plummer, Jonathan Harris Material Coordination: Lynne Moss Studio Technicians: Steve Fitton, Dan Holman Localisation Coordination: Clare Parkes Localisation Coordination - Export & Web: Petrina Wallace Disco Inferno performed by: The Earl Young Band Featuring: Gavin Christopher Written by: Leroy Green, Ron Kersey (Have Mercy) - SOURCES - Disc dump (MAME)..
Your Changes (editable)
Dungeon Keeper 2 (c) 1999 Bullfrog Productions, Ltd. - TRIVIA - Released on June 28, 1999 in the USA. - UPDATES - PATCH Ver. 1.7 (2000) * Added a new creature - 'The Maiden' * Added the 'Jack-In-The-Box' Trap * Added 'Frosty's Realm' a new 2 player map. Multiplayer and Skirmish 4 player map * Added 'Frosty's Lair' a new 3 player map. Multiplayer and Skirmish * Added 'Frosty's Castle' a new four player map. Multiplayer and Skirmish * Added 'Mercenary Portals' these Portals allow you to get hero creatures in the levels that support them (Frosty's Castle, Frosty's Lair and Frosty's Castle) * Added 'EMBM' Bump Mapping for G400's. This effect has been added onto Lava and Water in the game * Added 'My Pet Dungeon 7' to the update * Added Windows 2000 support to DK2 * Altered Balance of Elite Creatures so that the Elites are now much tougher * Altered AI on some skirmish maps to improve Keepers abilities * Fixed - Elite creatures are now not turned into their normal counterparts after saving/loading * Fixed - You now do not become stuck if you press ESCAPE in first person * Fixed - Wizards do not fall into the Temple * Imps now disappear when their Mana reaches zero * Imps now perform better on Skirmish maps * Shrinking Princes problem on Level 19 fixed * Creatures in the combat pit now get hungry * Sniveller is not the only rating in multiplayer * It is now possible to have spaces in a savename when saving at the end of a level * You can now slap Horny again to cancel him once cast PATCH Ver. 1.61 (1999) Elite creatures in Dungeon Keeper 2! This version adds Elite creatures to Dungeon Keeper 2. Elite creatures are tougher, faster, stronger versions of their ordinary creature counterparts, and add a deadly twist to any Multiplayer, Skirmish or My Pet Dungeon game. However, attracting them in will not be easy, and you will need to discover their particular preferences to draw them in. As a clue, to attract the Elite Mistress, build a 3x3 Prison surrounded by a Torture Chamber. Good luck attracting in the others! Other Changes in Version 1.61: In this version we have added the much requested functionality to replay completed levels, as well as play levels that were not played when a choice was given in the Campaign game. We have also tweaked a lot of features that were either in the release version (1.3) or in the later update (1.51), like the ability to continue playing after completing a level. - STAFF - Executive Producer: Colin Robinson Producer: Nick Goldsworthy Assistant Producers: Peter Blow, Wayne K. Frost, Graham Harbour Senior Project Scheduler: Jon Lawrence Lead Programmer: Alex Peters Engine Programming: Martin Bell Programming: Michael Carr, Thomas Anderson, Andrew Cakebread, Paul Carpenter, Alex Dowdeswell, David Foskett, Colin Moore, Carsten Sørensen, Mark Stacey, Matthew Whitton Libraries / Utilities: Mark Huntley, Andrew McDonald, Alistair Milne Software Render & Audio Programming: Martin Griffiths Audio Programming: Austin Ellis Network Programming: Andrew J. Buchanan, Mark Lamport R&D: Mark Feldman, Robin Green, Jarl Ostensen, Ian Shaw Level Design Manager: David Amor Lead Level Designer: Shintaro Kanaoya Level Designers: Julian Glover, Shelagh Lewins, Nick Ricks Lead Game Design: Sean Cooper Game Design: Simon Nicholson, Alex Trowers, Andrew Trowers Art Director: John Miles Lead Animator: Jason RM Smith Animator: Adam Coglan Artists: Peter Amachree, Kevin Duffy, Mike Man, Darren Pattenden Graphic Artist: Graham Bell Video Artists: Jamie Bradshaw, Jason Lord Writers: Gordon Davidson, Jon Weinbren, Simon Nicholson Production: Tracey Charlton Audio Producer: Nick Laviers Sound Effects: Adele Kellett, Matthew Thurling, Elaine Williams SFX: Mark Knight Music: Mark Knight Recording Engineer: Bill Lusty Acoustic Bass: Andy Hamill Percussion: Dan Farrant Voice of The Mentor: Peter Bolhuis, Andrzej Butruk, Patrick Renwick, Richard Ridings Voice of Enemy Keeper: Michel Barbey, Patrick Borg, Nigel Carrington, Kate Harbour, Marcel Maas, Fred Meijer, Martine Meirhaeghe, Gavin Robertson, Bob de Graaff, Marloes van Den Heuvel Voice of Horny: Bram Bart, Andrzej Butruk, Nicholas Calderbank, Richard Darbois Creature Sounds: Big Al, Peter Amachree, Dene Carter, Lewis Macleod, Andy Nuyman, Ada Posta, Ben Stevens, James Arnold Taylor Tech. Support: Kevin Donkin, Simon Handby, Daren Watson Lead Tester: Steven Lawrie Assistant Lead Tester (SÝngle Player): Darren Tuckey Assistant Lead Tester (Multiplayer): Lawrence Doyle Config Manager: Matt Price Quality Assurance: Joe Borthwick, John Brunton, Jeffrey Brutus, Braydon Burgess, Oliver Byrne, Robert Charlish, Francesco Fraulo, Martin Hall, Jez Harris, Stephen Harrison, Darren King, Ed Law, Phil Mansell, Ross Manton, Dan McDonald, Andrew Miller, Tristan Paramor, James Pickett, Anthony Pimentel, Stuart Pratt, Matt Price, Simon Romans, Nathan Smethurst, Rob Stevens, Anthony Street, Dominic Waddel, Greg Williams, Idwal Wynne-Jones Public Relations: Melanie Bongartz, Patrick Buechner, Stéphanie Michel, Bernd Reinartz, Marc Trennheuser, Anne Vaganay, David Wilson Marketing: Karine Dognin, Pauline Vivet Documentation: Oliver Ladenburg, James Lenoël Packaging and Documentation Design: Caroline Page, John Montague, Nicola Linehan Special Thanks To: Ray Brian J. Bonislawsky, Johan Danforth, Stan Ragan, Richard Wilson Project Manager: Owen O'Brien Graphic Assistant: Darren Tuckey Localization Project Manager: Carol Aggett DTP Manager: Anita K. Legg Marketing: Christopher Plummer, Jonathan Harris Material Coordination: Lynne Moss Studio Technicians: Steve Fitton, Dan Holman Localisation Coordination: Clare Parkes Localisation Coordination - Export & Web: Petrina Wallace Disco Inferno performed by: The Earl Young Band Featuring: Gavin Christopher Written by: Leroy Green, Ron Kersey (Have Mercy) - SOURCES - Disc dump (MAME)..
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