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Saishu Kakutou Kizoku Legionnaire
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Actual Entry (non editable)
Saishu Kakutou Kizoku Legionnaire (c) 1992 TAD Corp. 3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players: Up to 2 Control per player: 8-Way Joystick Buttons per player: 2 => Attack, Jump - TRIVIA - Titles translates from Japanese as "Final Grappling Noble Legionnaire". - STAFF - Game Designer: J. Fujisaku, Y. Imamura Programmer: T. Nishizawa, T. Hashimura Graphic Designer: T. Shiraishi, J. Mastubara, J. Fujisaku, Y. Imamura Sound Composer: Y. Aoki Director: T. Nishizawa - SOURCES - Game's ROMs. Game's screenshots. See goodies section.
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Saishu Kakutou Kizoku Legionnaire (c) 1992 TAD Corp. 3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players: Up to 2 Control per player: 8-Way Joystick Buttons per player: 2 => Attack, Jump - TRIVIA - Titles translates from Japanese as "Final Grappling Noble Legionnaire". - STAFF - Game Designer: J. Fujisaku, Y. Imamura Programmer: T. Nishizawa, T. Hashimura Graphic Designer: T. Shiraishi, J. Mastubara, J. Fujisaku, Y. Imamura Sound Composer: Y. Aoki Director: T. Nishizawa - SOURCES - Game's ROMs. Game's screenshots. See goodies section.
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