

Astro Blaster © 1981 Sega.
Astro Blaster is a 1- or 2-player game in which players must advance through squadrons of alien ships in an attempt to dock with the mother ship. Players move their ship left or right and shoot at attacking squadrons. A special time warp allows the player to slow down the alien space ships and their laser fire, while maintaining his own ship and laser fire at normal speed.
As players go through the game play, each step is directed by the voice of mission control. Mission control keeps players informed of fuel status, provides a countdown on warp, keeps track of the number of ships remaining, and monitors the player's laser temperature.
As players enter each new sector they encounter a different number of alien squadrons. Players must destroy all ships in each squadron to pass through the sector. One squadron of rockets is extremely difficult to destroy, but players can pass through this squadron by hitting a few enemy ships. Once a player has destroyed all the squadrons in that sector, he enters an asteroid belt. He must maneuver and shoot his way through the asteroids to reach the mother ship. If fuel is critically low when the player enters the asteroid belt, he can receive extra fuel by shooting the red fireballs interspersed among the asteroids. After passing through the asteroid belt, the player's ship docks with the mother ship and refuels.
There are 29 different alien squadrons players encounter as they move through the different sectors. Every new sector increases in difficulty with different numbers of squadrons in each sector. Each alien ship has its own individualized sounds, movements and firing capability.
During their game, players must keep track of fuel consumption. As the player's ship moves through the sector, it consumes fuel. The player must ensure he has enough fuel to advance through the sector and dock with the mother ship. Extra fuel can only be obtained by shooting red fireballs or docking with the mother ship. The screen also displays the laser temperature. As players fire, the laser temperature rises. When they cease firing it cools down. If the laser overheats, players lose their laser fire until it cools down.
By depressing the warp button, players slow down the enemy ships and their laser fire while maintaining his own at normal speed. Players receive one warp per ships and are awarded one warp upon docking, if he has used his warp in the previous sector.
Each alien ship destroyed carries a different point value. Players also receive double points for destroying an alien ship when their fuel is in the red. To add further excitement, there are 25 tasks that a player performs during the course of the game and receives a secret bonus. Players do not know what these tasks are, but a good player will keep track. The 25 tasks are consistent throughout the game. Players also receive a bonus for any fuel they have left when they dock with the mother ship.
With a two-player game, players alternate at the conclusion of each sector, not after each ship. Players receive 3 to 5 ships, which is operator adjustable. The game is over when a player runs out of fuel, loses all his ships, or crashes while attempting to dock with the mother ship. The top three scores are displayed and the game ranks players from 1 to 99.
PLAY INSTRUCTIONS :
1. Shoot enemy space ships for points.
2. Shoot fire balls for extra fuel.
3. Use warp to slow down enemy ships and bombs (only once per sector or ship).
4. Discover how to earn secret bonuses for extra points.
5. Dock with mother ship to refuel after each sector.
6. Game over when you run out of ships or fuel.
7. Laser will not fire while overheated.

Sega G80 Raster hardware
Main CPU: Zilog Z80 (@ 3.867 Mhz), I8035 (@ 208 Khz)
Sound Chips: Discrete circuitry, SP0250 (@ 3.12 Mhz)
Players: 2
Buttons: 4 (LEFT, RIGHT, FIRE, WARP)

Astro Blaster was released in March 1981.
Astro Blaster was one of the big contributions from Sega/Gremlin. Utilizing speech synthesis, the game attracted players by stating 'Fighter pilots needed in sector wars, play Astro Blaster'. During game play, the game gave you different advice such as 'Alert, alert, invaders in sector 1, player 1 to battle stations', 'Fuel status marginal', or 'Warp activated, 10, 9, 8,...' to name a few.
Astro Blaster wasn't the first game to introduce speech synthesis in a game, that honor goes to Taito's Stratovox. Astro Blaster, though, challenged the player to go through seven sectors with a varying amount of waves within each sector. Astro Blaster was an extremely challenging game, it developed a solid following. It wasn't as popular as Frogger, which was released later on, but it still had a solid showing and redefined how space shooters could be made more challenging. Other notable games released in this year were Donkey Kong, Galaga, Vanguard, and Wizard of Wor.
The bonuses in this game were actually bugs that would appear if certain events took place. Rather than 'fix' the bugs, Gary Shannon changed them to bonus 'features'.
Gus Pappas holds the official record for this game with 299,100 points on November 20, 1982.
In Sega's Dreamcast 1999 video game Shenmue, an Astro Blaster cabinet can be seen in the YOU Arcade in Dobuita, but it has an 'out of order' label on it and is not playable. Its possible it was originally playable and had to be removed for some reason, but it is perhaps there simply for the sake of realism; Shenmue is set in 1986/87, so even then it would be considered an old game.

| AMOEBAS | 70 Points. |
| BLUE&RED DISCS | 70 Points. |
| BLUE&RED SPIRALS | 110 Points. |
| BLUE&RED TRIANGLE | 100 Points. |
| BLUE DIAMOND | 110 Points. |
| BLUE DISC | 60 Points. |
| BLUE OVALS | 120 Points. |
| BLUE HEXAGON | 110 Points. |
| BLUE UFO'S | 160/80 Points. |
| BLUE X's | 90 Points. |
| GALAXIANS | 70/110 Points. |
| GREEN DOUBLE ARROWS | 90 Points. |
| METEOR | 60 Points. |
| ORANGE&PURPLE SPINNERS | 80/110 Points. |
| ORANGE ARROWS | 100 Points. |
| ORANGE CRYSTALS | 110 Points. |
| ORANGE DART | 40/70 Points. |
| ORANGE SAUCER | 50/100 Points. |
| RED-RINGED GLOBES | 100 Points. |
| RUBBER BANDS | 70 Points. |
| WHITE BLOCK | 70 Points. |
| WHITE BOATS | 90 Points. |
| WHITE SQUARES | 100 Points. |
| WHITE WINGS | 60 Points. |
| YELLOW BIRD | 70 Points. |
| YELLOW DOUBLE DIAMONDS | 80 Points. |
| NOTES | |
| During fuel status critical, everything in the game is double points. | |
| You also get 100 points per asteroid you take out at the end of the sector. | |
| You also get a bonus for fuel remaining when you dock with the mother ship. | |
| You get a bonus for fuel remaining when you dock with the mother ship, awarded at 10 points per pixel of fuel. | |
| SECRET BONUSES | |
| Complete the asteroid field without missing any fireballs | 2,000 points. |
| Shoot all enemies without missing | 1,000 points. |
| Shoot all enemies before they wrap around to the other side of the screen, during waves that have the enemies that fly horizontally or diagonally | 700 points. |
| Don't move at all when docking with the mother ship | 500, 700, 900, 1,000 or 1,500 points. |
| Shoot all enemies before any escape the screen through the bottom (certain waves only) | 700 points. |
| Shoot all enemies in proper order in sector 1 | 500 points. |
| Shoot all enemies in proper order in sector 2 | 1,000 points. |
| Shoot all enemies in proper order in sector 3 | 1,500 points. |
| Shoot all enemies in proper order in sector 4 | 2,000 points. |
| Shoot all enemies in proper order in sector 5 | 2,500 points. |
| Shoot all enemies in proper order in sector 6 | 3,000 points. |
| Shoot all enemies in proper order in sector 7 | 3,500 points. |
| Never get laser temperature critical during the sector (awarded before docking) | 600 points. |
| Not dying during the sector (awarded before docking) | 500 points. |