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Hyper Duel
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Actual Entry (non editable)
Hyper Duel (c) 1993 TechnoSoft. A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1993. - STAFF - Main programmer : Godzy Sub programmer : Fake Dwarf Giva Main designer : Unbalance Enemy programmers : Fake Dwarf Giva, Alpha, Godzy Demo programmer : Alpha Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance Map designers : No Remorse, KRP, Guges.D Visual designer : KRP Music & Sound effects composer : Tsukumo Hyakutaro Hyper duel mechanic designer : Booby Master Game & Screen play designer : Alpha Assembler : Indick-Mst Graphic editor : Yotaro Music driver : Yunker Matai CN editor : Surino Ginji Manual : Shion Illustrastion : Tamtam, Silver Hammer Voices : Youyouryouyours Directer & Producer : Zako Executive Producer : Shigotonin - PORTS - * CONSOLES: Sega Saturn (1996) "Hyper Duel [Model T-1809G]" - SOURCES - ROM dump (MAME).
Your Changes (editable)
Hyper Duel (c) 1993 TechnoSoft. A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1993. - STAFF - Main programmer : Godzy Sub programmer : Fake Dwarf Giva Main designer : Unbalance Enemy programmers : Fake Dwarf Giva, Alpha, Godzy Demo programmer : Alpha Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance Map designers : No Remorse, KRP, Guges.D Visual designer : KRP Music & Sound effects composer : Tsukumo Hyakutaro Hyper duel mechanic designer : Booby Master Game & Screen play designer : Alpha Assembler : Indick-Mst Graphic editor : Yotaro Music driver : Yunker Matai CN editor : Surino Ginji Manual : Shion Illustrastion : Tamtam, Silver Hammer Voices : Youyouryouyours Directer & Producer : Zako Executive Producer : Shigotonin - PORTS - * CONSOLES: Sega Saturn (1996) "Hyper Duel [Model T-1809G]" - SOURCES - ROM dump (MAME).
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