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Zero Tolerance [Model T-119146]
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Zero Tolerance (c) 1994 Accolade, Inc. KILL OR BE KILLED. If this 3-D game doesn't get your adrenaline pumping, nothing will. Zero Tolerance has you killing alien terrorists who want to annihilate your defense colony. But don't worry, you have an arsenal of weapons to hunt them down through a maze of passageways, hidden doors and gunfire. Zero Tolerance is heart-pounding, non-stop action as you take-out the bad guys with grenades, shotguns, bazookas and laserguns. And it's all in a 3-D, 360-degree perspective. Zero Tolerance. You don't just play it, you survive it. - TECHNICAL - GAME ID: T-119146 - TIPS AND TRICKS - LEVEL PASSWORDS: Docking bay 1: LFr8vtKug Docking bay 2: DDq8*tLng Engineering 1: HFr8*tLng Engineering 2: HHoduvNng Engineering 3: ?rvd-vPn4 Engineering 4: bDq*-vOvT Greenhouse 1: V86*CrP!2 Greenhouse 2: GLq*-vPv2 Greenhouse 3: ?r)*u*rrk Bridge 1: DDq8vNLng Bridge 2: TPu8uvLgK Reactor 1: PFr*-vKqx Reactor 2: HDq*-vKqx High rise rooftop: NUq8uPKgR High rise floor 164: Rzr5uPxvM High rise floor 163: aHqXuvDmE High rise floor 162: OvK7C8?vK High rise floor 161: GLo7CrHv! High rise floor 160: ?rpQsrHv7 High rise floor 159: TLFX/oxkQ High rise floor 158: E*hUt)Bk7 High rise floor 157: cLtXtox!7 High rise floor 156: Tr)5--Dr! High rise floor 155: ?Pr5--Dr! High rise floor 154: GrozCoHpj High rise floor 153: GLpUsoHhj High rise floor 152: ?ro5--?FQ High rise floor 151: TLFXCoxo7 Sub-basement 1: MLFXtxBh/ Sub-basement 2: Tr)*4-?n! Sub-basement 3: TLp*7o?tk Sub-basement 4: crod!o?sE Sub-basement 5: cLJ*4-?vj Sub-basement 6: Dnpdmu)v5 Sub-basement 7: KLLbm-NmQ Sub-basement 8: Orrf!oN!7 Sub-basement 9: WLRd2a)kQ Sub-basement 10: 8b*2APo! Sub-basement 11: KLa*w60ip Sub-basement 12: Gn9by6Npt ----------------- GAME GENIE CODES: RFYA-C6WR + RHST-C6XJ Hit enemies and bosses no matter where you shoot (hit anywhere). As long as you can see them when you shoot, you'll hit them. If there are several enemies, you will only hit one at a time. You can save code space by only using the first code (RFYA-C6WR), but the kill zone won't be as wide. AJTA-CA8T Punch from any distance. As long as the enemy is lined up in front of you, you can punch him even if he's on the other side of the room. Does not work on Tony Ramos. AJTA-CA8T + AJTA-CA9L Punch from anywhere. Works even if the enemy is on the other side of the room and way off to the left or right. If you can see them, you can punch them. Does not work on Tony Ramos. ACYA-CTER Makes all your weapons and punches stronger. Can kill the final boss in the basement with 6 hits. ACYA-CANR Makes all your weapons and punches much stronger. Can kill the final boss in the basement with 2 hits. Also makes the bosses get knocked waaay back when you hit them. RGCA-C6VL Enemies with guns (like in the first level) don't attack. They'll shoot at you, but they always miss. May work on other enemies as well. RGET-C6ZA Enemies that look like insects don't attack. May work on other enemies as well. A3DA-CA3E Enemies don't move. RGWT-C6Y2 Bosses don't attack. They'll run right up to you, but don't attack. AKDT-CA56 Bosses don't move on the X-axis (left or right). AKDT-CA52 Bosses don't move on the Y-axis (up or down). A3DT-CA52 Bosses don't move at all. JCFA-LA8N + RGFT-L6T4 + A8ET-LAEJ + BLET-LAFA + ALET-LAFN All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for Grenades, Laser-Aimed Gun, Rocket Launcher, and Mines, as well as the Bio Scanner maxed out. JCFA-LA8N + RGFT-L6T4 All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for the Shotgun, Pulse Laser and Rocket Launcher, as well as the Bio Scanner and Bullet Proof Vest maxed out. JCFA-LA8N + RGFT-L6T4 + ALET-LAEY All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for the Shotgun, Pulse Laser and Mines, as well as the Bio Scanner and Bullet Proof Vest maxed out. JCFA-LA8N All characters start in the basement with the best weapons/items and everything maxed out. You'll start in the basement with 99 ammo for the Shotgun, Pulse Laser and Rocket Launcher, as well as the Bio Scanner and Bullet Proof Vest maxed out. LAFA-DJWL + KAFA-DJWN + CAFA-DAWR All characters start with 8 mines in the 3rd slot. LAFA-D6WL + KAFA-DJWN + CAFA-DAWR All characters start with 8 hand grenades in the 3rd slot. AJHT-AAE2 Capt. Ishii starts with mines instead of the pistol. BYHT-AAE2 Capt. Ishii starts with flame thrower instead of the pistol. B2HT-AAE2 Capt. Ishii starts with pulse laser instead of the pistol. BNHT-AAE2 Capt. Ishii starts with rocket launcher instead of the pistol. - STAFF - TECHNOPOP, INC. Producer: Randel Reiss Assistant Producer: Desmond Crisis Design: Thomas Gjørup Art Direction: Scott Haile Programming: Justin Wolf, Thomas Gjørup Lead Artwork: Sheryl Knowles Level Designs: Tony Ramos Music/SFX: Dezso Molnar Voice Over: Maya Daniels Conceptual Art: Curtis E. A. Karnow, Gary Jones Industry Relations: Desmond Crisis Legal counsel: Curtis E. A. Karnow Additional Support: Lasse Faabeng, Satoe Ishii, Jo Ellen Reiss, Patrick McEnvoy, Paul Puey Special Thanks: Steven Ackrich, Nicholas Lavroff (as Nick Laveroff), David Bamberger, Kelly Flock, John A. S. Skeel, Peter Harris, Alan Miller, Brenden Maloof, Jim Barnett ACCOLADE Producers: James Kucera, Troy Sheets Lead Tester: James A. Vitales Testers: Richard Gangwish, Alex V. Cabal, Ty Johnson, Randall Hauser, Seth Friedman, Daniel P. Dunn Marketing: Karen Safran, Megan Humpal, Larry Wiesler, Shirley Sellers Executives: Alan Miller, John A. S. Skeel, Brenden Maloof, Jim Barnett, Peter Harris Art Director: Bob Busick Artists: Patricia Pearson, Craig Marshall, Dale Mauk, John Xu, Shawn Monroe, Scott Burroughs, Ken Capelli, Chris Peterson, Thomas L. Denmark Manual Writer: Steve Peterson - SOURCES - Game's Cartridge.
Your Changes (editable)
Zero Tolerance (c) 1994 Accolade, Inc. KILL OR BE KILLED. If this 3-D game doesn't get your adrenaline pumping, nothing will. Zero Tolerance has you killing alien terrorists who want to annihilate your defense colony. But don't worry, you have an arsenal of weapons to hunt them down through a maze of passageways, hidden doors and gunfire. Zero Tolerance is heart-pounding, non-stop action as you take-out the bad guys with grenades, shotguns, bazookas and laserguns. And it's all in a 3-D, 360-degree perspective. Zero Tolerance. You don't just play it, you survive it. - TECHNICAL - GAME ID: T-119146 - TIPS AND TRICKS - LEVEL PASSWORDS: Docking bay 1: LFr8vtKug Docking bay 2: DDq8*tLng Engineering 1: HFr8*tLng Engineering 2: HHoduvNng Engineering 3: ?rvd-vPn4 Engineering 4: bDq*-vOvT Greenhouse 1: V86*CrP!2 Greenhouse 2: GLq*-vPv2 Greenhouse 3: ?r)*u*rrk Bridge 1: DDq8vNLng Bridge 2: TPu8uvLgK Reactor 1: PFr*-vKqx Reactor 2: HDq*-vKqx High rise rooftop: NUq8uPKgR High rise floor 164: Rzr5uPxvM High rise floor 163: aHqXuvDmE High rise floor 162: OvK7C8?vK High rise floor 161: GLo7CrHv! High rise floor 160: ?rpQsrHv7 High rise floor 159: TLFX/oxkQ High rise floor 158: E*hUt)Bk7 High rise floor 157: cLtXtox!7 High rise floor 156: Tr)5--Dr! High rise floor 155: ?Pr5--Dr! High rise floor 154: GrozCoHpj High rise floor 153: GLpUsoHhj High rise floor 152: ?ro5--?FQ High rise floor 151: TLFXCoxo7 Sub-basement 1: MLFXtxBh/ Sub-basement 2: Tr)*4-?n! Sub-basement 3: TLp*7o?tk Sub-basement 4: crod!o?sE Sub-basement 5: cLJ*4-?vj Sub-basement 6: Dnpdmu)v5 Sub-basement 7: KLLbm-NmQ Sub-basement 8: Orrf!oN!7 Sub-basement 9: WLRd2a)kQ Sub-basement 10: 8b*2APo! Sub-basement 11: KLa*w60ip Sub-basement 12: Gn9by6Npt ----------------- GAME GENIE CODES: RFYA-C6WR + RHST-C6XJ Hit enemies and bosses no matter where you shoot (hit anywhere). As long as you can see them when you shoot, you'll hit them. If there are several enemies, you will only hit one at a time. You can save code space by only using the first code (RFYA-C6WR), but the kill zone won't be as wide. AJTA-CA8T Punch from any distance. As long as the enemy is lined up in front of you, you can punch him even if he's on the other side of the room. Does not work on Tony Ramos. AJTA-CA8T + AJTA-CA9L Punch from anywhere. Works even if the enemy is on the other side of the room and way off to the left or right. If you can see them, you can punch them. Does not work on Tony Ramos. ACYA-CTER Makes all your weapons and punches stronger. Can kill the final boss in the basement with 6 hits. ACYA-CANR Makes all your weapons and punches much stronger. Can kill the final boss in the basement with 2 hits. Also makes the bosses get knocked waaay back when you hit them. RGCA-C6VL Enemies with guns (like in the first level) don't attack. They'll shoot at you, but they always miss. May work on other enemies as well. RGET-C6ZA Enemies that look like insects don't attack. May work on other enemies as well. A3DA-CA3E Enemies don't move. RGWT-C6Y2 Bosses don't attack. They'll run right up to you, but don't attack. AKDT-CA56 Bosses don't move on the X-axis (left or right). AKDT-CA52 Bosses don't move on the Y-axis (up or down). A3DT-CA52 Bosses don't move at all. JCFA-LA8N + RGFT-L6T4 + A8ET-LAEJ + BLET-LAFA + ALET-LAFN All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for Grenades, Laser-Aimed Gun, Rocket Launcher, and Mines, as well as the Bio Scanner maxed out. JCFA-LA8N + RGFT-L6T4 All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for the Shotgun, Pulse Laser and Rocket Launcher, as well as the Bio Scanner and Bullet Proof Vest maxed out. JCFA-LA8N + RGFT-L6T4 + ALET-LAEY All characters start a new game with the best weapons/items and everything maxed out. You'll start with 99 ammo for the Shotgun, Pulse Laser and Mines, as well as the Bio Scanner and Bullet Proof Vest maxed out. JCFA-LA8N All characters start in the basement with the best weapons/items and everything maxed out. You'll start in the basement with 99 ammo for the Shotgun, Pulse Laser and Rocket Launcher, as well as the Bio Scanner and Bullet Proof Vest maxed out. LAFA-DJWL + KAFA-DJWN + CAFA-DAWR All characters start with 8 mines in the 3rd slot. LAFA-D6WL + KAFA-DJWN + CAFA-DAWR All characters start with 8 hand grenades in the 3rd slot. AJHT-AAE2 Capt. Ishii starts with mines instead of the pistol. BYHT-AAE2 Capt. Ishii starts with flame thrower instead of the pistol. B2HT-AAE2 Capt. Ishii starts with pulse laser instead of the pistol. BNHT-AAE2 Capt. Ishii starts with rocket launcher instead of the pistol. - STAFF - TECHNOPOP, INC. Producer: Randel Reiss Assistant Producer: Desmond Crisis Design: Thomas Gjørup Art Direction: Scott Haile Programming: Justin Wolf, Thomas Gjørup Lead Artwork: Sheryl Knowles Level Designs: Tony Ramos Music/SFX: Dezso Molnar Voice Over: Maya Daniels Conceptual Art: Curtis E. A. Karnow, Gary Jones Industry Relations: Desmond Crisis Legal counsel: Curtis E. A. Karnow Additional Support: Lasse Faabeng, Satoe Ishii, Jo Ellen Reiss, Patrick McEnvoy, Paul Puey Special Thanks: Steven Ackrich, Nicholas Lavroff (as Nick Laveroff), David Bamberger, Kelly Flock, John A. S. Skeel, Peter Harris, Alan Miller, Brenden Maloof, Jim Barnett ACCOLADE Producers: James Kucera, Troy Sheets Lead Tester: James A. Vitales Testers: Richard Gangwish, Alex V. Cabal, Ty Johnson, Randall Hauser, Seth Friedman, Daniel P. Dunn Marketing: Karen Safran, Megan Humpal, Larry Wiesler, Shirley Sellers Executives: Alan Miller, John A. S. Skeel, Brenden Maloof, Jim Barnett, Peter Harris Art Director: Bob Busick Artists: Patricia Pearson, Craig Marshall, Dale Mauk, John Xu, Shawn Monroe, Scott Burroughs, Ken Capelli, Chris Peterson, Thomas L. Denmark Manual Writer: Steve Peterson - SOURCES - Game's Cartridge.
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