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007 - Everything or Nothing [Model DOL-GENE-USA]
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007 - Everything or Nothing (c) 2004 Electronic Arts. EA has gone all out, casting Pierce Brosnan, Willem Dafoe, Shannon Elizabeth, Mya and Heidi Klum in Everything or Nothing, its latest 007 GCN game. They've even gone as far as hiring veteran Bond screenwriter Bruce Feirstein, co-writer of Tomorrow Never Dies and GoldenEye, to concoct Everything or Nothing's gripping plot. Everything or Nothing isn't just about star power -- it incorporates huge graphical and gameplay changes, one of the biggest of which is the switch from first-person to third-person view. Now your view is positioned behind the super-suave agent, giving you a more cinematic view of the action as you gun down henchmen and rappel off buildings. Everything or Nothing offers a staggering variety of gameplay. Each mission has multiple methods of completion. The game features a significant number of vehicle missions. In addition to white-knuckle driving sequences, you'll even get a chance to pilot a well-armed chopper through a narrow canyon and an ancient temple packed with enemies. Complete difficult objectives to earn rewards like production photographs, player models and bigger and better gadgets. In Everything or Nothing, MI6 pulls Bond away from his usual life of jet-setting around the world, sipping shaken martinis and enjoying high-stakes baccarat, to investigate the disappearance of a nanobot prototype from an Oxford University research laboratory. Bond specializes in thwarting the diabolical plans of international arch villains, and this time he'll be squaring off against ex-KGB agent Nikolai Diavolo (played by Willem Dafoe). EA has also brought back everyone's favorite iron-jawed giant, Jaws -- but don't expect a teary reunion between Bond and the big guy. The quick-witted Q -- played by John Cleese -- provides a lorry-load of unforgettable high-tech boy's toys. You'll get access to gadgets like the coin grenade, grappling gun and even a Q-Spider field intelligence robot. Of course, Bond only drives the best, and this time gamers will have a crack at handing a Porsche Cayenne Turbo (conveniently tricked out with rockets and heavy machine guns), Triumph Daytona 600 street bike, and the essential British sports car -- an Aston Martin Vanquish. 007 travels to a wide variety of locations in Everything or Nothing, ranging from the French Quarter of New Orleans to Moscow's Red Square. And with knockout Bond girls like Shannon Elizabeth and Heidi Klum, Bond has ample opportunity to uphold his reputation as an international ladies man. To complement the stunning single-player campaign, Everything or Nothing comes packed with a fun multiplayer component. The multiplayer modes include Race, Scramble and Arena. In Arena, the view switches to an overhead isometric view and players slug it out in a large chamber littered with weapons and traps. After extensive hands-on play, it's clear that Everything or Nothing is the most exhilarating and cinematic 007 game ever released. - TECHNICAL - GAME ID: DOL-GENE-USA - TRIVIA - This game was the first bond game to feature actual actors who could be realistically cast as their characters. It's also the first Bond game to use Pierce Brosnan's voice. The multiplayer servers were shut down on January 13, 2006. - STAFF - James Bond will return... Featuring the voices of: Pierce Brosnan (James Bond), John Cleese (Q), Willem Dafoe (Nikolai Diavolo), Judi Dench (M), Heidi Klum (Katya Nadanova), Shannon Elizabeth (Serena St. Germaine), Misaki Ito (Q Assistant), Richard Kiel (Jaws), Mýa Marie Harrison (Mya Starling) Title Song "Everything or Nothing" performed by: Mýa Marie Harrison Title Song "Everything or Nothing" written by: Ron Fair, Mýa Marie Harrison, Randy Bugnitz PRODUCTION TEAM Executive Producer: Scot Bayless, Nicholas Earl ACTION PRODUCTION TEAM Senior Producer: Scott Bandy Producer: Joel Wade Associate Producers: Trevor Jalowitz, Erin Turner DRIVING PRODUCTION TEAM Senior Producer: Scott Blackwood Associate Producers: Jason DeLong, Al Escudero Assitant Producers: Robert Davidson, Kristian von Ferson ACTION DEVELOPMENT TEAM Senior Development Director: Thomas Boyd, Scott Taylor Development Director: Stephen Barry, Gordon Chen, Michael Condrey, Simon Ffinch Engineering Manager: Gene Cook DRIVING DEVELOPMENT TEAM Senior Development Director: Marcel Laforce Franchise Development Director: Harry Ross Development Director: Mark Little, Steve Martin Technical Director: Brad Gour CORE ENGINEERING Lead Engineer: Erik Strickland Engineers: Daniel Burnash, David Chen, Nicholas Fullagar, Adam Gousetis, Garrett James, Chris Killpack, Andrew Lacey, James Petrick, Nathan Pooley, Yuri Syrov, Jason Yao, Stephen Yuen DRIVING ENGINEERING Lead Engineer: David Lucas Engineers: Gary Bearchell, Joshua Brown, Andrew Brownsword, Alan Bucior, Gregory D'Esposito, Peter Doidge-Harrison, Ryan Ho, Gabriel Holmes, Nenad Jankovic, Khalid Khalkhouli, Mike Kiernan, Peter Lolley, Ted Middleton, Tim Morris, Wes Potter, D. Stuart Riffle, Andrew Routledge, Gary Shaw, Manu Singh, Stan Tung, Lance Wall, Phillip Weeks, Nathan Whitaker, Tedd Streibel Additional Engineering: Amar Atwal, Andrew Fei, Ju-Lian Kwan, Jimmy Li, Alven Mei GAMEPLAY ENGINEERING Lead Engineer: Louis Gascoigne Engineers: Morgan Betts, Richard Jobling, Peter Ju, Jordan Maynard, Brad McKee, James Pak, Sachin Pansuria Lead Content Engineer: Clarence Co Engineering Interns: Jeff Brasket, Ian Patterson TOOLS ENGINEERING Development Director: James Rogers Engineers: Todd Allendorf, Sha Sha Chu, Ron Booth, Paul Schlegel, Miguel Goncalves, Junichi Kimura, John Melvin Engineering Interns: Andy Kempling, Andy McCollum Development Assistant: Ashley Monif ADDITIONAL ENGINEERING Additional Engineering: Laurent Benes, Jeffrey Litz, Steve Timson, Kurt Reiner Game-flow: Bryan Chan, Mark A. Fong, Masami Yamada Quarium: Bart J. Besseling, David Blair MULTIPLAYER Sr. Level Designer: Wright Bagwell, Mike Daugherty Level Designer: John Spitzer Lead Artist: Stephen Tang Software Engineer: Pratik Patel Artist: Tyler Rockwell Design: Dennis Tierney Engineering: Dennis Tierney DESIGN TEAM Lead Designer: Jason VandenBerghe Designer / Art Manager: Chuck Beaver Senior Designer: Brent Iverson Design/Production Intern: Serena Lam LEVEL DESIGN Sr. Level Designer: Aaron Halon Level Designers: Nicholas Corea, Kacper Centkowski, Egan Hirvela, Greg Rizzer, Marc Wilhelm Level World Builders: Thomas H. Holt, Steven C. Smith Assoc. Level Design: Jatin Patel Level Design Tech: Thomas Van Velkinburgh ACTION ART TEAM Art Director: David Carson, Jay Riddle Art Production Managers: Gabriel Hernan Villarrubia, Cate Latchford Art Production Assistant: Sarah Jenny Fuchs Technical Art Director: Kevin Cureton, Greg Dismond, Shayne Herrera Technical Artists: Craig Allen Brown, Becky Chow Concept Artists: Jason Courtney, Norman Felchle Story Board Artists: Bosco NG, Derek Thompson Camera Layout Artist: Sue Gleadhill Lead Effects Artist: Matt Head FX Artists: Jamie Kirschenbaum, Brian McSweeney Video Post Production Editor/Designer: Scott Whitney DRIVING ART TEAM Art Director: Habib Zargarpour Art Production Managers: David Adams, Kat Hayduk Lead Artist: Eduardo Agostini Technical Artists: Michael Paul Concept Artists: Shaun Hayes-Holgate, Lorraine Marue-Mimura, Peter Rubin FX Artists: James Kiang, Lee Rosenbaum Lead UI Designer: Yukiko Arikawa UI Designer: Alex Portilla Pre-Rendered Cinematics: MondoMedia Inc. CHARACTER TEAM Lead Character Artist: Darren Pattenden Character Artists: Anthony Mars, Paul David, Stewart Lew Character Designer: Iain McCaig Lead Character TD: Eric Vignola Character Riggers: Justin Prazen, Debbie Young ACTION ANIMATION TEAM Directing Animators: Dave Rader, Stephen Weston Animators: Russell Cahalan, Christine Hermsmeyer, Tim Keon, Gary Macarevich, Ace Miles, Cory Rogers, Ted Sanger, James Straus, EunJin Suh, Fabio Tovar, Mark D. West, Lionel Voillat DRIVING ANIMATION TEAM Lead Animator: George Ashcroft Animators: Matthew Doell, Mark Fraser, Lisha Houng-Lee, Richard Sirohi, Phillip F. Tiqui, David White ACTION MODELING AND TEXTURE TEAM Lead Modeler: Suzanne Onodera, Ross Harris World Modelers: Christopher D. Demers, Chris Jung, Mike Kaczmarek, Gene Mocsy, Michael Robert Morehead, David Mosher, Rachel Nador Lead Texture Artist: Joe Salud World Textures: Logic Canales, Robbin Huntingdale, Kristen Russell DRIVING MODELING AND TEXTURE TEAM Lead Modeler: Andy Fuller, Gregg Haggman, Curtis Hoines, Carl Jarrett, Anthony Leonati Modelers: Matthew Aldrich, Lily Bai, Garth Buzzard, Kai Chamberlain, Anthony Eric Gabas, Jude Godin, Gary Lai, Joshua Lee, Jen Morgan, Julien Proux, Borwen Shiau, Luke Villanueva, David White, William Wong Lead Texture Artist: Phillip Chow, Bob Parr Additional Art: Alan Blouin, Jay Bulbrook, Alan Harrison, Ole Uttuslien ACTION LIGHTING TEAM Lead Lighter: Larry Weiss Lighters: Donna Bennett, Matt Christmann, Stephanie Katritos Project Assistants: Kathleen Tarnutzer, JJ Stott DRIVING LIGHTING TEAM Lead Lighter: Felix Mendoza Lighters: Debbie Driediger, Marnie Marshall Production Support: Tara Cottam, Lia Siojo ACTION AUDIO TEAM Audio Director: Marc Farley Bay Area Sound Department: Sound Designers: Clint Bajakian, Julian Kwasneski Sound Effect Editors: Nathan Smith, Jared Emerson-Johnson, Ben Frost, Eli Yerbury Berkeley Sound Artists: Sound Designers: James LeBrecht, Matthew Spiro Foley Artist: Dian Langlois Additional Sound Design: Paul Gorman, Ken Felton, Soundelux Interactive Music Editor: David Levison Sound Effects Implementation: Zachary Joel Fuller, Paul Mogg Dialog Implementation: Alan Feng Composer: Sean Callery Orchestrator: Jonathan Sacks Additional Orchestration: Benoit Grey Music Editor: Jeff Charbonneau Music Score Mixer: Larold Rebhun Copyist: Harold Garrett Contractor: David Sherr Pro Tools Recordist for Orchestra: Thomas Graham Additional Audio Support: Steve Limonhoff DRIVING AUDIO TEAM Audio Director: Jennifer Lewis Audio Team: Adam Boyd, Jason C. Ross Additional Audio: Francois Lafleur, Eric LeBlanc, Christine McLeod, Bryan Rennie, Paul Shatto, John Tennant Additional Music: Jeff Tymoschuk ACTION QUALITY ASSURANCE TEAM QA Director: David Steele QA Sr. Manager: Terry M. Barwegen QA Leads: Colin Clarke, Doug Doine, Shinichiro Ohyama Senior QA Engineer I: Behrang Garakani QA Analyst II: Nelson Rodriguez QA Platform Specialists: David Constantino, Shereif Fattouh Additional QA Leads: Matthew Dominguez, Aaron Hydrusko, Deni Skeens, Brad Solari QA Senior Testers: Dusty Booker, Syruss Tuttin Flyte Testers: Daniel Allender, Shaun Alonzo, Kris Alles, Ryan Bailey, Jonathan Beyer, Bret Bridges, Bruce Burrows, David Bushee, Mark Castaneda, Lenny Ray Castillo, Carble Cheung, Will Chou, Louie Chow, James DeGuzman, Greg Dendy, Jordan Dodge, Dan Dwonch, Bryan Enriquez, Jason Estebez, Sheldon Ferguson, Marco Flandez, Derek Freund, Edward Han, Richard Hartzell, Eric Hicks, Aaron Hildebrand, Jeremiah Holland, Brian Huang, James Impey, Jarrod Jacobs, Steven Jenkins, Jacob Juan, Josh Katz, Darron King, Tom Kowalski, David Lake, Matt Landi, William Lane, Raymond Langford, Benjamin Lee, Kevin Lee, Terence Lintoco, John Alex Mack, Marcin A. Marciniak, Ian Marsden, Justin Mateo, Seth Mespelli, Matthew Mihalus, Scott Millenbaugh, Andrew Mills, Adam Moore, Frank Morales, Chris Morgan, Steve Nguy, Arthur Okada, Alex Manzo, Andre Okamura, Nicholas Olson, Rob Overmeyer, Randy Pace, Gilbert Pangilinan, Oliver Villa Piega, George Pigula, Eric Pochat, Robert Quan, Omar Rasheed, Kevin Robertson, Michael Ruiz, Allen Rusakovsky, Richard Sangalang, Mark V. Santander, Kyle Schloss, Edmund Shih, Omar Skarsvåg, Aaron Smith, Cameron Suey, Luke Sutton, Muk Venkataraman, Chris Swanson, Don Taylor, Chris Visaya, Alan Wong, Jonathan Yan, David Yau, Richard Yau, Charles Ybarra, Ernie Yip, Richard Yu Additional Testers: Michael Cribbin, Ram Fenster, David Higuchi, Mark S. Johnson, Phillip Ranches, Romulo Rodriguez DRIVING QUALITY ASSURANCE TEAM QA Sr. Manager: Michael Butler, David Ham QA Leads: Steve Kuchka QA Senior Testers: Ryan Barr, Jamey Brewster, Richard Kocurek, Carvy Spindler Testers: Brian Boog, Keith Chan, Gagun Chhina, Andrew Cho, Matthew Dagar, Arthur Degirmentas, Istvan Fekete, Corey Ferguson, Veronica Florido, Matthew Fredlund, Takeshi Fujita, Jon Fung, Steven J. Howie, Matthew Johnson, Sam Kirvan, Shaun Laker, Edward Lambke, Jed Lee, Tim Li, Marc Lung, Stewart MacGregor, Josh Mammon, Adam Mark, Matthew McGillivray, Taylor Miller, Lachlan Morrison, David Phan, James Pinto, Chris Power, Steven Saepan, Ernest Salcedo, Jeff Santos, Joe Silliker, Jody Torrance, Dustin Versteeg, Quentin Wallis, Ferdinan Wirawan, Kevan Wong, Steven Yago, Damian Zerr SCREENPLAY Screenplay: Bruce Feirstein Story: Danny Bilson, Paul DeMeo Voice Direction: Danny Bilson Manager Talent: Marci Galea Coordinator, Talent Recording: Lisa Beard Additional Voice Performances by: James Arnold Taylor, Tim Bentinck, Edita Brychta, Vladamir Cuk, Neil Dickson, Samantha Eggar, Alex Fernandez, Carlos Ferro, Marc Graue, Boris Krutonog, Vanessa Marshall, Kara Noble, Durato Puzio, Victor Raider Wexler, Scott Rummell Taylor, Keith Szarabajka Music Composition: Sean Callery Recorder At: POP Sound, SideUK London, Buttons Sound, Margerita Mix de Santa Monica Special Thanks: Stas Bondarenko, Philip Campbell, Sean Cooper, Denon Comstock, Sylvain Doreau, Konrad Dunton, Joe Estes, Jon Horsley, Donald A. Mattrick, Jerry Bowerman, Nicholas Burke, Frank Faugno, Hanno Lemke, Inna Chastny Lisyansky, Peter Miller, Patrick Ratto, John Schappert, Greg Wellwood, Bruce E. McMillan, Michael Miller, Phillip Hamilton, Holly Ruark-Mesick, Jim Rushing, Steven Schnur, Colin Stiner Mastering Lab Technicians: Michael Destine, Kenn Dubeau, Raphael DeLeon Eraña, Brett Henderson, Bill Person Business Affairs: Paul Cairns, Sigrun Handle, Patrick J. O'Brien, Jennifer Tait Vehicle Licensors: Lynne Wigram (Aston Martin Lagonda), Nikki Deen (Aston Martin Lagonda), Liz Ramaswamy (The Beanstalk Group Inc), Conny von Buehler (Dr. Inc. h.c.F. Porsche AG), Martin Limpert, Ian O'Reilly Motion Capture: House Of Moves MARKETING AND PR Marketing Director: Jillian Goldberg Product Manager: Don Mesa US Marketing Team: Vyn Arnold, Brent Coyle, Noreen Dante, Hillary Dixon, Trey Geiger, Jonathan Long, Gaylene Nagel, Greg Roensch, Tara Samuels, Bill Scheppler, Doug Scott, Lauren Siegel Treichak Public Relations Team: Steve Groll, David C. Lee European Marketing Team: Susann Laughton, Christian Sponziello Japan Marketing Team: Kazuyuki Kumagai, Jon Masaki Matsumura MGM INTERACTIVE Senior VP Consumer Products & Interactive: Travis Rutherford Producer: Joe Rush Manager of Finance: Jack Cheng Vice President Worldwide Marketing: Trish Halamandaris President Home Entertainment Group: David Bishop Marketing Supervisor: Hugo Martinez COO Home Entertainment Group: David Bishop Executive Director Clip & Still Licensing: Rebecca A. Herrera-Burch MGM BUSINESS AFFAIRS Senior Vice President: Ron Sufrin Senior Counsel: Jennifer Lewis MGM INTERACTIVE VP Production: Neil Haldar VP Business Development: Neil Haldar MGM BUSINESS AFFAIRS Senior Counsel Copyrights & Trademarks: Michael Moore MGM MUSIC Executive Vice President Music: Anita Camarata Vice President Music: Jonathan Watkins DANJAQ, LLC Executive Producer: Simon Mathew Special Thanks: David Pope, Keith Snelgrove, Michael Tavares - SOURCES - See Goodies section.
Your Changes (editable)
007 - Everything or Nothing (c) 2004 Electronic Arts. EA has gone all out, casting Pierce Brosnan, Willem Dafoe, Shannon Elizabeth, Mya and Heidi Klum in Everything or Nothing, its latest 007 GCN game. They've even gone as far as hiring veteran Bond screenwriter Bruce Feirstein, co-writer of Tomorrow Never Dies and GoldenEye, to concoct Everything or Nothing's gripping plot. Everything or Nothing isn't just about star power -- it incorporates huge graphical and gameplay changes, one of the biggest of which is the switch from first-person to third-person view. Now your view is positioned behind the super-suave agent, giving you a more cinematic view of the action as you gun down henchmen and rappel off buildings. Everything or Nothing offers a staggering variety of gameplay. Each mission has multiple methods of completion. The game features a significant number of vehicle missions. In addition to white-knuckle driving sequences, you'll even get a chance to pilot a well-armed chopper through a narrow canyon and an ancient temple packed with enemies. Complete difficult objectives to earn rewards like production photographs, player models and bigger and better gadgets. In Everything or Nothing, MI6 pulls Bond away from his usual life of jet-setting around the world, sipping shaken martinis and enjoying high-stakes baccarat, to investigate the disappearance of a nanobot prototype from an Oxford University research laboratory. Bond specializes in thwarting the diabolical plans of international arch villains, and this time he'll be squaring off against ex-KGB agent Nikolai Diavolo (played by Willem Dafoe). EA has also brought back everyone's favorite iron-jawed giant, Jaws -- but don't expect a teary reunion between Bond and the big guy. The quick-witted Q -- played by John Cleese -- provides a lorry-load of unforgettable high-tech boy's toys. You'll get access to gadgets like the coin grenade, grappling gun and even a Q-Spider field intelligence robot. Of course, Bond only drives the best, and this time gamers will have a crack at handing a Porsche Cayenne Turbo (conveniently tricked out with rockets and heavy machine guns), Triumph Daytona 600 street bike, and the essential British sports car -- an Aston Martin Vanquish. 007 travels to a wide variety of locations in Everything or Nothing, ranging from the French Quarter of New Orleans to Moscow's Red Square. And with knockout Bond girls like Shannon Elizabeth and Heidi Klum, Bond has ample opportunity to uphold his reputation as an international ladies man. To complement the stunning single-player campaign, Everything or Nothing comes packed with a fun multiplayer component. The multiplayer modes include Race, Scramble and Arena. In Arena, the view switches to an overhead isometric view and players slug it out in a large chamber littered with weapons and traps. After extensive hands-on play, it's clear that Everything or Nothing is the most exhilarating and cinematic 007 game ever released. - TECHNICAL - GAME ID: DOL-GENE-USA - TRIVIA - This game was the first bond game to feature actual actors who could be realistically cast as their characters. It's also the first Bond game to use Pierce Brosnan's voice. The multiplayer servers were shut down on January 13, 2006. - STAFF - James Bond will return... Featuring the voices of: Pierce Brosnan (James Bond), John Cleese (Q), Willem Dafoe (Nikolai Diavolo), Judi Dench (M), Heidi Klum (Katya Nadanova), Shannon Elizabeth (Serena St. Germaine), Misaki Ito (Q Assistant), Richard Kiel (Jaws), Mýa Marie Harrison (Mya Starling) Title Song "Everything or Nothing" performed by: Mýa Marie Harrison Title Song "Everything or Nothing" written by: Ron Fair, Mýa Marie Harrison, Randy Bugnitz PRODUCTION TEAM Executive Producer: Scot Bayless, Nicholas Earl ACTION PRODUCTION TEAM Senior Producer: Scott Bandy Producer: Joel Wade Associate Producers: Trevor Jalowitz, Erin Turner DRIVING PRODUCTION TEAM Senior Producer: Scott Blackwood Associate Producers: Jason DeLong, Al Escudero Assitant Producers: Robert Davidson, Kristian von Ferson ACTION DEVELOPMENT TEAM Senior Development Director: Thomas Boyd, Scott Taylor Development Director: Stephen Barry, Gordon Chen, Michael Condrey, Simon Ffinch Engineering Manager: Gene Cook DRIVING DEVELOPMENT TEAM Senior Development Director: Marcel Laforce Franchise Development Director: Harry Ross Development Director: Mark Little, Steve Martin Technical Director: Brad Gour CORE ENGINEERING Lead Engineer: Erik Strickland Engineers: Daniel Burnash, David Chen, Nicholas Fullagar, Adam Gousetis, Garrett James, Chris Killpack, Andrew Lacey, James Petrick, Nathan Pooley, Yuri Syrov, Jason Yao, Stephen Yuen DRIVING ENGINEERING Lead Engineer: David Lucas Engineers: Gary Bearchell, Joshua Brown, Andrew Brownsword, Alan Bucior, Gregory D'Esposito, Peter Doidge-Harrison, Ryan Ho, Gabriel Holmes, Nenad Jankovic, Khalid Khalkhouli, Mike Kiernan, Peter Lolley, Ted Middleton, Tim Morris, Wes Potter, D. Stuart Riffle, Andrew Routledge, Gary Shaw, Manu Singh, Stan Tung, Lance Wall, Phillip Weeks, Nathan Whitaker, Tedd Streibel Additional Engineering: Amar Atwal, Andrew Fei, Ju-Lian Kwan, Jimmy Li, Alven Mei GAMEPLAY ENGINEERING Lead Engineer: Louis Gascoigne Engineers: Morgan Betts, Richard Jobling, Peter Ju, Jordan Maynard, Brad McKee, James Pak, Sachin Pansuria Lead Content Engineer: Clarence Co Engineering Interns: Jeff Brasket, Ian Patterson TOOLS ENGINEERING Development Director: James Rogers Engineers: Todd Allendorf, Sha Sha Chu, Ron Booth, Paul Schlegel, Miguel Goncalves, Junichi Kimura, John Melvin Engineering Interns: Andy Kempling, Andy McCollum Development Assistant: Ashley Monif ADDITIONAL ENGINEERING Additional Engineering: Laurent Benes, Jeffrey Litz, Steve Timson, Kurt Reiner Game-flow: Bryan Chan, Mark A. Fong, Masami Yamada Quarium: Bart J. Besseling, David Blair MULTIPLAYER Sr. Level Designer: Wright Bagwell, Mike Daugherty Level Designer: John Spitzer Lead Artist: Stephen Tang Software Engineer: Pratik Patel Artist: Tyler Rockwell Design: Dennis Tierney Engineering: Dennis Tierney DESIGN TEAM Lead Designer: Jason VandenBerghe Designer / Art Manager: Chuck Beaver Senior Designer: Brent Iverson Design/Production Intern: Serena Lam LEVEL DESIGN Sr. Level Designer: Aaron Halon Level Designers: Nicholas Corea, Kacper Centkowski, Egan Hirvela, Greg Rizzer, Marc Wilhelm Level World Builders: Thomas H. Holt, Steven C. Smith Assoc. Level Design: Jatin Patel Level Design Tech: Thomas Van Velkinburgh ACTION ART TEAM Art Director: David Carson, Jay Riddle Art Production Managers: Gabriel Hernan Villarrubia, Cate Latchford Art Production Assistant: Sarah Jenny Fuchs Technical Art Director: Kevin Cureton, Greg Dismond, Shayne Herrera Technical Artists: Craig Allen Brown, Becky Chow Concept Artists: Jason Courtney, Norman Felchle Story Board Artists: Bosco NG, Derek Thompson Camera Layout Artist: Sue Gleadhill Lead Effects Artist: Matt Head FX Artists: Jamie Kirschenbaum, Brian McSweeney Video Post Production Editor/Designer: Scott Whitney DRIVING ART TEAM Art Director: Habib Zargarpour Art Production Managers: David Adams, Kat Hayduk Lead Artist: Eduardo Agostini Technical Artists: Michael Paul Concept Artists: Shaun Hayes-Holgate, Lorraine Marue-Mimura, Peter Rubin FX Artists: James Kiang, Lee Rosenbaum Lead UI Designer: Yukiko Arikawa UI Designer: Alex Portilla Pre-Rendered Cinematics: MondoMedia Inc. CHARACTER TEAM Lead Character Artist: Darren Pattenden Character Artists: Anthony Mars, Paul David, Stewart Lew Character Designer: Iain McCaig Lead Character TD: Eric Vignola Character Riggers: Justin Prazen, Debbie Young ACTION ANIMATION TEAM Directing Animators: Dave Rader, Stephen Weston Animators: Russell Cahalan, Christine Hermsmeyer, Tim Keon, Gary Macarevich, Ace Miles, Cory Rogers, Ted Sanger, James Straus, EunJin Suh, Fabio Tovar, Mark D. West, Lionel Voillat DRIVING ANIMATION TEAM Lead Animator: George Ashcroft Animators: Matthew Doell, Mark Fraser, Lisha Houng-Lee, Richard Sirohi, Phillip F. Tiqui, David White ACTION MODELING AND TEXTURE TEAM Lead Modeler: Suzanne Onodera, Ross Harris World Modelers: Christopher D. Demers, Chris Jung, Mike Kaczmarek, Gene Mocsy, Michael Robert Morehead, David Mosher, Rachel Nador Lead Texture Artist: Joe Salud World Textures: Logic Canales, Robbin Huntingdale, Kristen Russell DRIVING MODELING AND TEXTURE TEAM Lead Modeler: Andy Fuller, Gregg Haggman, Curtis Hoines, Carl Jarrett, Anthony Leonati Modelers: Matthew Aldrich, Lily Bai, Garth Buzzard, Kai Chamberlain, Anthony Eric Gabas, Jude Godin, Gary Lai, Joshua Lee, Jen Morgan, Julien Proux, Borwen Shiau, Luke Villanueva, David White, William Wong Lead Texture Artist: Phillip Chow, Bob Parr Additional Art: Alan Blouin, Jay Bulbrook, Alan Harrison, Ole Uttuslien ACTION LIGHTING TEAM Lead Lighter: Larry Weiss Lighters: Donna Bennett, Matt Christmann, Stephanie Katritos Project Assistants: Kathleen Tarnutzer, JJ Stott DRIVING LIGHTING TEAM Lead Lighter: Felix Mendoza Lighters: Debbie Driediger, Marnie Marshall Production Support: Tara Cottam, Lia Siojo ACTION AUDIO TEAM Audio Director: Marc Farley Bay Area Sound Department: Sound Designers: Clint Bajakian, Julian Kwasneski Sound Effect Editors: Nathan Smith, Jared Emerson-Johnson, Ben Frost, Eli Yerbury Berkeley Sound Artists: Sound Designers: James LeBrecht, Matthew Spiro Foley Artist: Dian Langlois Additional Sound Design: Paul Gorman, Ken Felton, Soundelux Interactive Music Editor: David Levison Sound Effects Implementation: Zachary Joel Fuller, Paul Mogg Dialog Implementation: Alan Feng Composer: Sean Callery Orchestrator: Jonathan Sacks Additional Orchestration: Benoit Grey Music Editor: Jeff Charbonneau Music Score Mixer: Larold Rebhun Copyist: Harold Garrett Contractor: David Sherr Pro Tools Recordist for Orchestra: Thomas Graham Additional Audio Support: Steve Limonhoff DRIVING AUDIO TEAM Audio Director: Jennifer Lewis Audio Team: Adam Boyd, Jason C. Ross Additional Audio: Francois Lafleur, Eric LeBlanc, Christine McLeod, Bryan Rennie, Paul Shatto, John Tennant Additional Music: Jeff Tymoschuk ACTION QUALITY ASSURANCE TEAM QA Director: David Steele QA Sr. Manager: Terry M. Barwegen QA Leads: Colin Clarke, Doug Doine, Shinichiro Ohyama Senior QA Engineer I: Behrang Garakani QA Analyst II: Nelson Rodriguez QA Platform Specialists: David Constantino, Shereif Fattouh Additional QA Leads: Matthew Dominguez, Aaron Hydrusko, Deni Skeens, Brad Solari QA Senior Testers: Dusty Booker, Syruss Tuttin Flyte Testers: Daniel Allender, Shaun Alonzo, Kris Alles, Ryan Bailey, Jonathan Beyer, Bret Bridges, Bruce Burrows, David Bushee, Mark Castaneda, Lenny Ray Castillo, Carble Cheung, Will Chou, Louie Chow, James DeGuzman, Greg Dendy, Jordan Dodge, Dan Dwonch, Bryan Enriquez, Jason Estebez, Sheldon Ferguson, Marco Flandez, Derek Freund, Edward Han, Richard Hartzell, Eric Hicks, Aaron Hildebrand, Jeremiah Holland, Brian Huang, James Impey, Jarrod Jacobs, Steven Jenkins, Jacob Juan, Josh Katz, Darron King, Tom Kowalski, David Lake, Matt Landi, William Lane, Raymond Langford, Benjamin Lee, Kevin Lee, Terence Lintoco, John Alex Mack, Marcin A. Marciniak, Ian Marsden, Justin Mateo, Seth Mespelli, Matthew Mihalus, Scott Millenbaugh, Andrew Mills, Adam Moore, Frank Morales, Chris Morgan, Steve Nguy, Arthur Okada, Alex Manzo, Andre Okamura, Nicholas Olson, Rob Overmeyer, Randy Pace, Gilbert Pangilinan, Oliver Villa Piega, George Pigula, Eric Pochat, Robert Quan, Omar Rasheed, Kevin Robertson, Michael Ruiz, Allen Rusakovsky, Richard Sangalang, Mark V. Santander, Kyle Schloss, Edmund Shih, Omar Skarsvåg, Aaron Smith, Cameron Suey, Luke Sutton, Muk Venkataraman, Chris Swanson, Don Taylor, Chris Visaya, Alan Wong, Jonathan Yan, David Yau, Richard Yau, Charles Ybarra, Ernie Yip, Richard Yu Additional Testers: Michael Cribbin, Ram Fenster, David Higuchi, Mark S. Johnson, Phillip Ranches, Romulo Rodriguez DRIVING QUALITY ASSURANCE TEAM QA Sr. Manager: Michael Butler, David Ham QA Leads: Steve Kuchka QA Senior Testers: Ryan Barr, Jamey Brewster, Richard Kocurek, Carvy Spindler Testers: Brian Boog, Keith Chan, Gagun Chhina, Andrew Cho, Matthew Dagar, Arthur Degirmentas, Istvan Fekete, Corey Ferguson, Veronica Florido, Matthew Fredlund, Takeshi Fujita, Jon Fung, Steven J. Howie, Matthew Johnson, Sam Kirvan, Shaun Laker, Edward Lambke, Jed Lee, Tim Li, Marc Lung, Stewart MacGregor, Josh Mammon, Adam Mark, Matthew McGillivray, Taylor Miller, Lachlan Morrison, David Phan, James Pinto, Chris Power, Steven Saepan, Ernest Salcedo, Jeff Santos, Joe Silliker, Jody Torrance, Dustin Versteeg, Quentin Wallis, Ferdinan Wirawan, Kevan Wong, Steven Yago, Damian Zerr SCREENPLAY Screenplay: Bruce Feirstein Story: Danny Bilson, Paul DeMeo Voice Direction: Danny Bilson Manager Talent: Marci Galea Coordinator, Talent Recording: Lisa Beard Additional Voice Performances by: James Arnold Taylor, Tim Bentinck, Edita Brychta, Vladamir Cuk, Neil Dickson, Samantha Eggar, Alex Fernandez, Carlos Ferro, Marc Graue, Boris Krutonog, Vanessa Marshall, Kara Noble, Durato Puzio, Victor Raider Wexler, Scott Rummell Taylor, Keith Szarabajka Music Composition: Sean Callery Recorder At: POP Sound, SideUK London, Buttons Sound, Margerita Mix de Santa Monica Special Thanks: Stas Bondarenko, Philip Campbell, Sean Cooper, Denon Comstock, Sylvain Doreau, Konrad Dunton, Joe Estes, Jon Horsley, Donald A. Mattrick, Jerry Bowerman, Nicholas Burke, Frank Faugno, Hanno Lemke, Inna Chastny Lisyansky, Peter Miller, Patrick Ratto, John Schappert, Greg Wellwood, Bruce E. McMillan, Michael Miller, Phillip Hamilton, Holly Ruark-Mesick, Jim Rushing, Steven Schnur, Colin Stiner Mastering Lab Technicians: Michael Destine, Kenn Dubeau, Raphael DeLeon Eraña, Brett Henderson, Bill Person Business Affairs: Paul Cairns, Sigrun Handle, Patrick J. O'Brien, Jennifer Tait Vehicle Licensors: Lynne Wigram (Aston Martin Lagonda), Nikki Deen (Aston Martin Lagonda), Liz Ramaswamy (The Beanstalk Group Inc), Conny von Buehler (Dr. Inc. h.c.F. Porsche AG), Martin Limpert, Ian O'Reilly Motion Capture: House Of Moves MARKETING AND PR Marketing Director: Jillian Goldberg Product Manager: Don Mesa US Marketing Team: Vyn Arnold, Brent Coyle, Noreen Dante, Hillary Dixon, Trey Geiger, Jonathan Long, Gaylene Nagel, Greg Roensch, Tara Samuels, Bill Scheppler, Doug Scott, Lauren Siegel Treichak Public Relations Team: Steve Groll, David C. Lee European Marketing Team: Susann Laughton, Christian Sponziello Japan Marketing Team: Kazuyuki Kumagai, Jon Masaki Matsumura MGM INTERACTIVE Senior VP Consumer Products & Interactive: Travis Rutherford Producer: Joe Rush Manager of Finance: Jack Cheng Vice President Worldwide Marketing: Trish Halamandaris President Home Entertainment Group: David Bishop Marketing Supervisor: Hugo Martinez COO Home Entertainment Group: David Bishop Executive Director Clip & Still Licensing: Rebecca A. Herrera-Burch MGM BUSINESS AFFAIRS Senior Vice President: Ron Sufrin Senior Counsel: Jennifer Lewis MGM INTERACTIVE VP Production: Neil Haldar VP Business Development: Neil Haldar MGM BUSINESS AFFAIRS Senior Counsel Copyrights & Trademarks: Michael Moore MGM MUSIC Executive Vice President Music: Anita Camarata Vice President Music: Jonathan Watkins DANJAQ, LLC Executive Producer: Simon Mathew Special Thanks: David Pope, Keith Snelgrove, Michael Tavares - SOURCES - See Goodies section.
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