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Forsaken [Model SLES-00745]
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Forsaken (c) 1998 Acclaim Ent., Inc. The Terran System, once proud birth place of humanity, now lies forsaken, utterly abandoned and up for grabs. In the year 2113 humanity destroyed itself when it sought to harness the power of matter itself. Tragically, their first experiment created an uncontrollable fusion reaction, which ripped apart the planet, sending an irresistible shock wave through the entire Terran System. When it was over, the Earth was devastated. Months later, the solar system was declared "Condemned". Now, every bounty hunter, mercenary, space pirate, and free-booting scum of the galaxy has the unwritten right to raid the system and take anything that the Theocracy didn't want. The worst cut-throats known have converged on this blackened corner of the universe to engage in a desperate game of interstellar cat-and-mouse. Astride roaring anti-gravity pioncycles with deadly arsenals, they will battle to the death against each other and the dead world's ruthless robotic sentinels. For the one who emerges victorious, the lost glories of a dead civilization await. For the rest, only agonizing death. Forsaken means fast and furious gameplay through action-packed levels, journeying into the merciless void of space, exploring the underwater perils of a dead ocean, penetrating deep into subterranean, maze-like complexes whilst battling your way through a horde of space nasties. There is a wide variety to the gameplay from one level to the next. One minute you're solving complex puzzles, the next you're engaging in a furious dogfight against impossible odds. Danger lurks in every corner of this futuristic corner of the galaxy; but if you can handle yourself, and you're very lucky, you might get out un-atomised. - TECHNICAL - GAME ID: SLES-00745 - TRIVIA - Forsaken was released in April 1998 in Europe. Tha game was called Condemned during devlopment. The name was changed because it had already been taken. Export releases: [US] "Forsaken [Model SLUS-00458]" [JP] "Forsaken [Model SLPM-86307]" - STAFF - Probe Development Team Development Director: Tony Beckwith Project Manager: James Stewart Programming: Greg Michael, Tony Monckton, Justin Garvanovic Artwork: Ned Langman, Anthony Rosbottom, Daniel Burke Level Creation: Nick Baynes, Errol Gale, Ned Langman, Paul Sinton, Chris Baker, Nick McGee, Ian Hudson, Neil Gartell, Tom Geddes, Alec Prenter, Kevin Row, Andrew G. Williams, Adam Bouskill, Andy Cowe, Craig Kerrison, Anthony Rosbottom, Ian Yarwood-Lovett Concept Artwork: Jeremy Elford, Alex Lawrence, HABITAT, Bob Armour, Paul Sinnett, TOOLS, Oliver Castle, Tony Monckton Music Created by "The Swarm": Stephen Root, Dominic Glynn SFX & FMV Audio: Stephen Root, Andrew Brock, Simon Robertson QA Manager: Clifford Ramsey QA Department: Richard Foster, Mitchell Slater, Scott Priestly, Geoffrey Cullen, Andrew Aish Special Thanks: Dave Collins, Dan Phillips, Oliver Castle, Phil Yard, Mark Fisher, Alex Syrichas, James Hawkins Acclaim Product Development Producer: Shawn David Rosen (Forsakenboy) Lead Analysts: James Craddock (China White), Michael Patterson (Lenin) Project Leads: Brian Regan (Gouki), John Cyriaque (Ti Lung) QA Testers: Jennifer Walka (Dr. Evil), Kristian Telschow (Bronx), Joe Maiello (I Like Jello), Martin Glantz (Blade) Marketing Product Manager: Donald Jackson Assistant Product Manager: Ed Fortune UK Marketing: Frank Sagnier, Theresa Noonan, Ned Browning, Vincent Mercier, Rainer Zipp Creative Services: Scott Jenkins, Lenny O'Donnell, Bethany Pawluk, Jenny Shannon, Sandra Becker European Coordinator: Lisa Koch Manager Internet Services: Ben Fischbach Webmaster: Bobby Saha Forsaken Manuals: Bill Dickson Forsaken Strategy Guides: Jeff Gomez, Joe Caponsacco, Alana Zdinak, Dan Garcia, Matthew Canonico, Jeremy Pope, Alex Glass Forsaken Public Relations: Kathryn Morris, Michael Meyers UK Public Relations: Simon Smith-Wright, Reza Memari, Sigfrido Buttner-Garcia, Alex Ward, Stefan Luludes, Stéphanie Bolla Translations: Reza Memari, Vincent Mercier, Phil Brannelly, Sigfrido Buttner-Garcia European Product Coordination: Harvey Elliott Technical Support Group: Harry Reimer (FilthyEars), Howard Perlman (ex-kane), Kevin Denehy, Robert Coffey (Moish), Andrew Fullaytor, Greg McGovern (BigDaddy), Ulises Batalla (Papa-san), David Pollick (HooVooLoo), Leigh Busch (Frodo), Andy Scalka Special Thanks: Col Stone, Brett Gow, Paul Eibler, Roger Booth, Carol Caracciolo, Dale Taylor, Jeff Rosa, Travis Calabrese, Robin Rosen, James Daly
Your Changes (editable)
Forsaken (c) 1998 Acclaim Ent., Inc. The Terran System, once proud birth place of humanity, now lies forsaken, utterly abandoned and up for grabs. In the year 2113 humanity destroyed itself when it sought to harness the power of matter itself. Tragically, their first experiment created an uncontrollable fusion reaction, which ripped apart the planet, sending an irresistible shock wave through the entire Terran System. When it was over, the Earth was devastated. Months later, the solar system was declared "Condemned". Now, every bounty hunter, mercenary, space pirate, and free-booting scum of the galaxy has the unwritten right to raid the system and take anything that the Theocracy didn't want. The worst cut-throats known have converged on this blackened corner of the universe to engage in a desperate game of interstellar cat-and-mouse. Astride roaring anti-gravity pioncycles with deadly arsenals, they will battle to the death against each other and the dead world's ruthless robotic sentinels. For the one who emerges victorious, the lost glories of a dead civilization await. For the rest, only agonizing death. Forsaken means fast and furious gameplay through action-packed levels, journeying into the merciless void of space, exploring the underwater perils of a dead ocean, penetrating deep into subterranean, maze-like complexes whilst battling your way through a horde of space nasties. There is a wide variety to the gameplay from one level to the next. One minute you're solving complex puzzles, the next you're engaging in a furious dogfight against impossible odds. Danger lurks in every corner of this futuristic corner of the galaxy; but if you can handle yourself, and you're very lucky, you might get out un-atomised. - TECHNICAL - GAME ID: SLES-00745 - TRIVIA - Forsaken was released in April 1998 in Europe. Tha game was called Condemned during devlopment. The name was changed because it had already been taken. Export releases: [US] "Forsaken [Model SLUS-00458]" [JP] "Forsaken [Model SLPM-86307]" - STAFF - Probe Development Team Development Director: Tony Beckwith Project Manager: James Stewart Programming: Greg Michael, Tony Monckton, Justin Garvanovic Artwork: Ned Langman, Anthony Rosbottom, Daniel Burke Level Creation: Nick Baynes, Errol Gale, Ned Langman, Paul Sinton, Chris Baker, Nick McGee, Ian Hudson, Neil Gartell, Tom Geddes, Alec Prenter, Kevin Row, Andrew G. Williams, Adam Bouskill, Andy Cowe, Craig Kerrison, Anthony Rosbottom, Ian Yarwood-Lovett Concept Artwork: Jeremy Elford, Alex Lawrence, HABITAT, Bob Armour, Paul Sinnett, TOOLS, Oliver Castle, Tony Monckton Music Created by "The Swarm": Stephen Root, Dominic Glynn SFX & FMV Audio: Stephen Root, Andrew Brock, Simon Robertson QA Manager: Clifford Ramsey QA Department: Richard Foster, Mitchell Slater, Scott Priestly, Geoffrey Cullen, Andrew Aish Special Thanks: Dave Collins, Dan Phillips, Oliver Castle, Phil Yard, Mark Fisher, Alex Syrichas, James Hawkins Acclaim Product Development Producer: Shawn David Rosen (Forsakenboy) Lead Analysts: James Craddock (China White), Michael Patterson (Lenin) Project Leads: Brian Regan (Gouki), John Cyriaque (Ti Lung) QA Testers: Jennifer Walka (Dr. Evil), Kristian Telschow (Bronx), Joe Maiello (I Like Jello), Martin Glantz (Blade) Marketing Product Manager: Donald Jackson Assistant Product Manager: Ed Fortune UK Marketing: Frank Sagnier, Theresa Noonan, Ned Browning, Vincent Mercier, Rainer Zipp Creative Services: Scott Jenkins, Lenny O'Donnell, Bethany Pawluk, Jenny Shannon, Sandra Becker European Coordinator: Lisa Koch Manager Internet Services: Ben Fischbach Webmaster: Bobby Saha Forsaken Manuals: Bill Dickson Forsaken Strategy Guides: Jeff Gomez, Joe Caponsacco, Alana Zdinak, Dan Garcia, Matthew Canonico, Jeremy Pope, Alex Glass Forsaken Public Relations: Kathryn Morris, Michael Meyers UK Public Relations: Simon Smith-Wright, Reza Memari, Sigfrido Buttner-Garcia, Alex Ward, Stefan Luludes, Stéphanie Bolla Translations: Reza Memari, Vincent Mercier, Phil Brannelly, Sigfrido Buttner-Garcia European Product Coordination: Harvey Elliott Technical Support Group: Harry Reimer (FilthyEars), Howard Perlman (ex-kane), Kevin Denehy, Robert Coffey (Moish), Andrew Fullaytor, Greg McGovern (BigDaddy), Ulises Batalla (Papa-san), David Pollick (HooVooLoo), Leigh Busch (Frodo), Andy Scalka Special Thanks: Col Stone, Brett Gow, Paul Eibler, Roger Booth, Carol Caracciolo, Dale Taylor, Jeff Rosa, Travis Calabrese, Robin Rosen, James Daly
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