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Turtle Bridge [Model TL-28]
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Turtle Bridge (c) 1982 Nintendo Co., Ltd. The player uses a line of five turtles as stepping stones to transfer baggage from one side of a river to the other. Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses. The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package. Two to ten points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of game play to accrue 1000 points. The score board only has 3 digits, so once 999 is exceeded it rolls over to 000. Lives are lost if the explorer lands on a turtle that dives. A life can be recovered at the score levels 200 and 500. The game ends when all lives are lost. In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives. In Game B, all turtles will dive from the outset, while the colleague appears less frequently. - TECHNICAL - Model TL-28 - TRIVIA - Released on February 1, 1982 (Monday) in Japan. Game&Watch developer Masao Yamamoto takes pride in the fact that Turtle Bridge, unlike most Game&Watch titles, was wholly his concept instead of having heavy in?uence from Gunpei Yokoi. - UPDATES - The following are differences that were made to the box of the game. First edition: Japanese only. Had the number #6000 on the side and a serial number on the flap. Has (c) Nintendo Co., Ltd 1982. Second edition: Had the number #6000 on the side and a serial number on the flap. Has (c) Nintendo Co., Ltd 1982. Third edition: Had black triangles that weren't present on the original two editions. Has (c) Nintendo 1982. - SERIES - WIDE SCREEN SERIES 1. Parachute [Model PR-21] (1981) 2. Octopus [Model OC-22] (1981) 3. Popeye [Model PP-23] (1981) 4. Chef [Model FP-24] (1981) 5. Mickey Mouse [Model MC-25] (1981) 6. Egg [Model EG-26] (1981) 7. Fire [Model FR-27] (1981) 8. Turtle Bridge [Model TL-28] (1982) 9. Fire Attack [Model ID-29] (1982) 10. Snoopy Tennis [Model SP-30] (1982) - STAFF - By: Masao Yamamoto - PORTS - * CONSOLES: [JP] Game Boy Color (1999) "Game Boy Gallery 3 [Model DMG-AGQJ-JPN]" [US] Game Boy Color (1999) "Game & Watch Gallery 3 [Model DMG-ACQE-USA]" [EU] Game Boy Color (2000) "Game & Watch Gallery 3 [Model DMG-ACQP-EUR-2]" [AU] Game Boy Color (2000) "Game Boy Gallery 4 [Model DMG-ACQU-AUS]" - SOURCES - Game's picture. Game's ROMs.
Your Changes (editable)
Turtle Bridge (c) 1982 Nintendo Co., Ltd. The player uses a line of five turtles as stepping stones to transfer baggage from one side of a river to the other. Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses. The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package. Two to ten points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of game play to accrue 1000 points. The score board only has 3 digits, so once 999 is exceeded it rolls over to 000. Lives are lost if the explorer lands on a turtle that dives. A life can be recovered at the score levels 200 and 500. The game ends when all lives are lost. In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives. In Game B, all turtles will dive from the outset, while the colleague appears less frequently. - TECHNICAL - Model TL-28 - TRIVIA - Released on February 1, 1982 (Monday) in Japan. Game&Watch developer Masao Yamamoto takes pride in the fact that Turtle Bridge, unlike most Game&Watch titles, was wholly his concept instead of having heavy in?uence from Gunpei Yokoi. - UPDATES - The following are differences that were made to the box of the game. First edition: Japanese only. Had the number #6000 on the side and a serial number on the flap. Has (c) Nintendo Co., Ltd 1982. Second edition: Had the number #6000 on the side and a serial number on the flap. Has (c) Nintendo Co., Ltd 1982. Third edition: Had black triangles that weren't present on the original two editions. Has (c) Nintendo 1982. - SERIES - WIDE SCREEN SERIES 1. Parachute [Model PR-21] (1981) 2. Octopus [Model OC-22] (1981) 3. Popeye [Model PP-23] (1981) 4. Chef [Model FP-24] (1981) 5. Mickey Mouse [Model MC-25] (1981) 6. Egg [Model EG-26] (1981) 7. Fire [Model FR-27] (1981) 8. Turtle Bridge [Model TL-28] (1982) 9. Fire Attack [Model ID-29] (1982) 10. Snoopy Tennis [Model SP-30] (1982) - STAFF - By: Masao Yamamoto - PORTS - * CONSOLES: [JP] Game Boy Color (1999) "Game Boy Gallery 3 [Model DMG-AGQJ-JPN]" [US] Game Boy Color (1999) "Game & Watch Gallery 3 [Model DMG-ACQE-USA]" [EU] Game Boy Color (2000) "Game & Watch Gallery 3 [Model DMG-ACQP-EUR-2]" [AU] Game Boy Color (2000) "Game Boy Gallery 4 [Model DMG-ACQU-AUS]" - SOURCES - Game's picture. Game's ROMs.
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