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That's So Raven [Model AGB-BRVE-USA]
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That's So Raven (c) 2004 Disney Interactive. Help Raven through her school daze. When you're a teenager, it sometimes feels like one thing after another goes wrong. Raven's life is no different. You can help her sort out the drama in Disney's That's So Raven. Features * Play as characters from the TV show * Three save slots * Unlockable bonus pictures Being a teenager would be fun if everything went right. Raven will never have to worry about that problem. As it is, her psychic premonitions get her in more than enough trouble. In Disney's That's So Raven, you play as the title character as she tries to get herself out of tricky situations. Each of the four episodes has five side-scrolling levels set in the mall and school. Raven needs to complete a goal on each level. Completing a bonus goal will unlock photos for her yearbook. She'll need to avoid all kinds of obstacles to reach those goals. She walks in the middle of food fights. People throw books at her. Hall monitors want to see her pass. She even needs to dodge AV carts and janitors cleaning the floors. Raven is armed with bottled water to spill in front of the carts and perfume to temporarily gag everybody else. Bottom Line This is a simple side-scroller that younger gamers can pick up and play with little trouble. The replay value is limited, though. - TECHNICAL - Cartridge ID: AGB-BRVE-USA - TRIVIA - Released on October 13, 2004 in USA. - STAFF - Vicarious Visions CEO: Karthik Bala Chief Creative Officer: Karthik Bala VP Product Development: Tobi Saulnier Project Manager: Michael Meischeid Project Coordinator: Jorge Diaz Design: Jonathan Mintz Art: Steven M. Nelson, Chong Guang Zhang, Travis Cameron, Eric Gillam, Chris Sinclair Programming: Ward Childress, Jesse Raymond Design Support: Andrew Marlowe Art Support: Steve Derrick, Jason Harlow, Robyn Poirier Programming Support: Brian Sox, Alex Rybakov Production Assistant: Joe Fisher Special Thanks: Robert Trevellyan, Jonathan Russel This software is based in part on the work of the: Independent JPEG Group Kid Testers: Amelia Beach, Lauren Burgasser, Lindsay Cheu, Courtney Denue, Renee Matthews, Madeline Roy, Emily Tirella Soundtrack: Shin'en Multimedia Disney Interactive Senior Producer: Mary Jo LaRoche Associate Producer: Shannon Monroe Lead Artist: Christopher Tellez Marketing Manager: Allison Massey Documentation Supervisor: Barry Schwartz Customer Support Liason: Patrick R. Burns Special Thanks: Absolute Quality Incorporated, Tamira Webster - SOURCES - ROM dump (MAME).
Your Changes (editable)
That's So Raven (c) 2004 Disney Interactive. Help Raven through her school daze. When you're a teenager, it sometimes feels like one thing after another goes wrong. Raven's life is no different. You can help her sort out the drama in Disney's That's So Raven. Features * Play as characters from the TV show * Three save slots * Unlockable bonus pictures Being a teenager would be fun if everything went right. Raven will never have to worry about that problem. As it is, her psychic premonitions get her in more than enough trouble. In Disney's That's So Raven, you play as the title character as she tries to get herself out of tricky situations. Each of the four episodes has five side-scrolling levels set in the mall and school. Raven needs to complete a goal on each level. Completing a bonus goal will unlock photos for her yearbook. She'll need to avoid all kinds of obstacles to reach those goals. She walks in the middle of food fights. People throw books at her. Hall monitors want to see her pass. She even needs to dodge AV carts and janitors cleaning the floors. Raven is armed with bottled water to spill in front of the carts and perfume to temporarily gag everybody else. Bottom Line This is a simple side-scroller that younger gamers can pick up and play with little trouble. The replay value is limited, though. - TECHNICAL - Cartridge ID: AGB-BRVE-USA - TRIVIA - Released on October 13, 2004 in USA. - STAFF - Vicarious Visions CEO: Karthik Bala Chief Creative Officer: Karthik Bala VP Product Development: Tobi Saulnier Project Manager: Michael Meischeid Project Coordinator: Jorge Diaz Design: Jonathan Mintz Art: Steven M. Nelson, Chong Guang Zhang, Travis Cameron, Eric Gillam, Chris Sinclair Programming: Ward Childress, Jesse Raymond Design Support: Andrew Marlowe Art Support: Steve Derrick, Jason Harlow, Robyn Poirier Programming Support: Brian Sox, Alex Rybakov Production Assistant: Joe Fisher Special Thanks: Robert Trevellyan, Jonathan Russel This software is based in part on the work of the: Independent JPEG Group Kid Testers: Amelia Beach, Lauren Burgasser, Lindsay Cheu, Courtney Denue, Renee Matthews, Madeline Roy, Emily Tirella Soundtrack: Shin'en Multimedia Disney Interactive Senior Producer: Mary Jo LaRoche Associate Producer: Shannon Monroe Lead Artist: Christopher Tellez Marketing Manager: Allison Massey Documentation Supervisor: Barry Schwartz Customer Support Liason: Patrick R. Burns Special Thanks: Absolute Quality Incorporated, Tamira Webster - SOURCES - ROM dump (MAME).
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