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Bahamut Lagoon [Model SHVC-AXBJ-JPN]
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Actual Entry (non editable)
Bahamut Lagoon (c) 1996 Square Company, Limited. Bahamut Lagoon is a strategy/Role Playing game and is often regarded as the most underrated game ever released by the famous company. Bahamut Lagoon takes place in a world made of floating islands called Lagoons. The player is put in the shoes of Byuu, a young dragon rider and captain of the Kahna Squad. The game starts when the evil and tyrannical Sauzer from the Granbelos Empire decides to take over the Dragon Kingdom of Kahna and to kidnap the young princess Yoyo. Our hero, along with his friends, decide to hide for sometime and train their dragons to form a group of resistance - they hope that some day they will be ready and strong enough to attack the invader and rescue the princess. They soon all embark on a journey to unite the power of the Holy Dragons, ancient beasts supposed to defend the Lagoons, and use them to defeat Emperor Sauzer. Or this is what they think... The limited Role Playing side of the game gets the player to control Byuu and the story unfolds as the game progresses - he can talk to people or buy new equipment and items. Out of the battles, the game also features an expansive dragon feeding system that raises the animals' stats and change their aspect overtime. However, and unlike traditional role playing games, the player gets to control multiple parties of four and their respective dragons during battles. Players don't get to control the beasts directly though - they have to be told what to do and three commands are available to do so. The first one is 'Go!' and tells the dragon to attack, the second is 'Come!' and gets him to fly close to his master then the final one is 'Wait!' and forces him to stay put and wait. Characters, on the contrary, can attack using traditional weapons and magic spells. Battles follow a traditional turned based system and all the enemies, or in some cases the enemy's general, need to be defeated to win a fight. - TECHNICAL - GAME ID: SHVC-AXBJ-JPN BARCODE: 4 961012 956036 - TRIVIA - Released on February 9, 1996 (Friday) in Japan at a retail price of 11,400 JPY. The game was never exported outside Japan. - TIPS AND TRICKS - EX game and music test: Successfully complete and save the game. Then, hold L + R and reset the SNES. Options for an EX Game and music test will be available. The EX Game allows the game to be replayed with the same amount of money, items, and levels present at the end of your last game. - STAFF - TEAM BAHAMUT LAGOON STAFF Project Leader: Hitoshi Sasaki Director: Kazushige Nojima Producer: Tadashi Nomura Main Programmers: Kazuhisa Murakami, Hiroshi Ono Story Event Planner: Motomu Toriyama Simulation Planner: Takatsugu Nakazawa, Naoya Kawahira Special Programmer: Tetsuji Iwasaki Super Effect Graphic Designer: Kunio Asahara Assistant Director: Takeshi Endo Event Planner Mapping: Satoru Tsuji Music Composer: Noriko Matsueda Sound Engineer: Teruaki Sugawara Sound Programmer: Hidenoki Suzuki Character Graphic Designers: Fumiyasu Sasaki, Murasaki Iriguchi Monster Graphic Designer: Shin Nagasawa Event BG Graphic Designer: Rena Sasaki Field Graphic Designers: Takahiro yamashita, Tomoe Inazawa Special Thanks: Kenichi Shinoda, Takato Itou, Hiromi Masuda, Hiroyoshi Hamada, Yoshitaka, Hirota, Jun Saitou, Kiyomi Tanakawa, Hisako Suzuki, Kenichi Ohko, Miyabi Ito, Kouchiro Matsumoto Supervisor: Hironobu Sakaguchi Executive producer: Tetsuo Mizuno - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
Your Changes (editable)
Bahamut Lagoon (c) 1996 Square Company, Limited. Bahamut Lagoon is a strategy/Role Playing game and is often regarded as the most underrated game ever released by the famous company. Bahamut Lagoon takes place in a world made of floating islands called Lagoons. The player is put in the shoes of Byuu, a young dragon rider and captain of the Kahna Squad. The game starts when the evil and tyrannical Sauzer from the Granbelos Empire decides to take over the Dragon Kingdom of Kahna and to kidnap the young princess Yoyo. Our hero, along with his friends, decide to hide for sometime and train their dragons to form a group of resistance - they hope that some day they will be ready and strong enough to attack the invader and rescue the princess. They soon all embark on a journey to unite the power of the Holy Dragons, ancient beasts supposed to defend the Lagoons, and use them to defeat Emperor Sauzer. Or this is what they think... The limited Role Playing side of the game gets the player to control Byuu and the story unfolds as the game progresses - he can talk to people or buy new equipment and items. Out of the battles, the game also features an expansive dragon feeding system that raises the animals' stats and change their aspect overtime. However, and unlike traditional role playing games, the player gets to control multiple parties of four and their respective dragons during battles. Players don't get to control the beasts directly though - they have to be told what to do and three commands are available to do so. The first one is 'Go!' and tells the dragon to attack, the second is 'Come!' and gets him to fly close to his master then the final one is 'Wait!' and forces him to stay put and wait. Characters, on the contrary, can attack using traditional weapons and magic spells. Battles follow a traditional turned based system and all the enemies, or in some cases the enemy's general, need to be defeated to win a fight. - TECHNICAL - GAME ID: SHVC-AXBJ-JPN BARCODE: 4 961012 956036 - TRIVIA - Released on February 9, 1996 (Friday) in Japan at a retail price of 11,400 JPY. The game was never exported outside Japan. - TIPS AND TRICKS - EX game and music test: Successfully complete and save the game. Then, hold L + R and reset the SNES. Options for an EX Game and music test will be available. The EX Game allows the game to be replayed with the same amount of money, items, and levels present at the end of your last game. - STAFF - TEAM BAHAMUT LAGOON STAFF Project Leader: Hitoshi Sasaki Director: Kazushige Nojima Producer: Tadashi Nomura Main Programmers: Kazuhisa Murakami, Hiroshi Ono Story Event Planner: Motomu Toriyama Simulation Planner: Takatsugu Nakazawa, Naoya Kawahira Special Programmer: Tetsuji Iwasaki Super Effect Graphic Designer: Kunio Asahara Assistant Director: Takeshi Endo Event Planner Mapping: Satoru Tsuji Music Composer: Noriko Matsueda Sound Engineer: Teruaki Sugawara Sound Programmer: Hidenoki Suzuki Character Graphic Designers: Fumiyasu Sasaki, Murasaki Iriguchi Monster Graphic Designer: Shin Nagasawa Event BG Graphic Designer: Rena Sasaki Field Graphic Designers: Takahiro yamashita, Tomoe Inazawa Special Thanks: Kenichi Shinoda, Takato Itou, Hiromi Masuda, Hiroyoshi Hamada, Yoshitaka, Hirota, Jun Saitou, Kiyomi Tanakawa, Hisako Suzuki, Kenichi Ohko, Miyabi Ito, Kouchiro Matsumoto Supervisor: Hironobu Sakaguchi Executive producer: Tetsuo Mizuno - SOURCES - ROM dump (MAME). Game's description by Laurent Kermel; http://www.videogameden.com
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