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Advanced Dungeons & Dragons: Treasure of Tarmin [Model 5300]
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Actual Entry (non editable)
Advanced Dungeons & Dragons: Treasure of Tarmin (c) 1983 Mattel Electronics. ALONE in a deep web of endless rooms and corridors... you move on with a bow, a quiver of arrows, a sack of flour, and an empty pack toward DEEPER PATHWAYS...beyond which the TARMIN TREASURE can be found. Yet you know the DEVOURING MINOTAUR awaits you... at the end of your quest. You proceed cautiously through ILLOMENED GATES and LADDERS and even HIDDEN DOORS. You bump into all kinds of combat and spiritual objects, some of which give you STRANGE POWERS when collected and then used. Your pack can only contain up to 6 objects, your hand 2 -- but they can be swapped around and used in the best possible ways. So it's up to you to OUTSMART the EVIL FORCES... and GRAB the LOOT! - TECHNICAL - Cartridge No. 5300 CONTROLS: KEYPAD 1: Pick Up/Drop KEYPAD 2: Swap Hands KEYPAD 3: Rotate Pack KEYPAD 4: Open KEYPAD 5: Use KEYPAD 6: Swap Pack KEYPAD 7: Attack KEYPAD 8: Rest KEYPAD 9: Use Ladder CLEAR: Glance Left KEYPAD 0: Retreat/Retrace ENTER: Glance Right UPPER SIDE ACTION KEYS: Castle Map LOWER LEFT SIDE ACTION KEY: Count Food LOWER RIGHT SIDE ACTION KEY: Count Arrows DISC: Move Forward/Turn Left/Turn Right - TRIVIA - The working title was 'Minotaur'. AD&D Treasure of Tarmin was in production at APh since 1981. At the beginning, APh hoped to do two versions: an Intellivision cartridge, and an enhanced version for the original Keyboard Component, featuring synchronized voices. The Keyboard version was never started. - STAFF - Programming: Tom Loughry - SOURCES - ROM dump (MAME).
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Advanced Dungeons & Dragons: Treasure of Tarmin (c) 1983 Mattel Electronics. ALONE in a deep web of endless rooms and corridors... you move on with a bow, a quiver of arrows, a sack of flour, and an empty pack toward DEEPER PATHWAYS...beyond which the TARMIN TREASURE can be found. Yet you know the DEVOURING MINOTAUR awaits you... at the end of your quest. You proceed cautiously through ILLOMENED GATES and LADDERS and even HIDDEN DOORS. You bump into all kinds of combat and spiritual objects, some of which give you STRANGE POWERS when collected and then used. Your pack can only contain up to 6 objects, your hand 2 -- but they can be swapped around and used in the best possible ways. So it's up to you to OUTSMART the EVIL FORCES... and GRAB the LOOT! - TECHNICAL - Cartridge No. 5300 CONTROLS: KEYPAD 1: Pick Up/Drop KEYPAD 2: Swap Hands KEYPAD 3: Rotate Pack KEYPAD 4: Open KEYPAD 5: Use KEYPAD 6: Swap Pack KEYPAD 7: Attack KEYPAD 8: Rest KEYPAD 9: Use Ladder CLEAR: Glance Left KEYPAD 0: Retreat/Retrace ENTER: Glance Right UPPER SIDE ACTION KEYS: Castle Map LOWER LEFT SIDE ACTION KEY: Count Food LOWER RIGHT SIDE ACTION KEY: Count Arrows DISC: Move Forward/Turn Left/Turn Right - TRIVIA - The working title was 'Minotaur'. AD&D Treasure of Tarmin was in production at APh since 1981. At the beginning, APh hoped to do two versions: an Intellivision cartridge, and an enhanced version for the original Keyboard Component, featuring synchronized voices. The Keyboard version was never started. - STAFF - Programming: Tom Loughry - SOURCES - ROM dump (MAME).
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