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Battlezone - Rise of the Black Dogs [Model NUS-NZOE-USA]
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Actual Entry (non editable)
Battlezone - Rise of the Black Dogs (c) 2000 Crave Entertainment. Far from a direct port of the hit PC game, Battlezone: Rise of the Black Dogs features new modes and a game engine optimized for the N64. In Arcade mode, you're a hover-tank pilot, heck-bent on blasting everything in sight. In the one-player Pilot mode, you're a hover-tank pilot who must fulfill demanding missions. In the strategically oriented Commander mode, you obtain and store resources, manufacture new units and command units in battle. The widely varying mission objectives include reconnaissance, defense, offense and establishing and maintaining bases. In the two-player Pitched Battle, each player commands a squad of teammates. In four-player Death Match, it's every soldier for himself. Wisely, developer Climax Studios included a comprehensive series of training scenarios. The Turok-like controls use the C buttons to control movement direction and the Control Stick to aim up and down. The B Button turns off and on the cockpit view or, if you're on foot, switches between a first-person and third-person viewpoint. The R Button initiates vertical thrusters in vehicles. Battlezone features more than 30 different weapons, including a mortar, minigun, plasma gun and something called the Thumper which, presumably, shares nothing but a name with Bambi's rabbity pal. - TECHNICAL - Cartridge ID: NUS-NZOE-USA - TRIVIA - Released on March 1, 2000 in USA. - STAFF - Crave Entertainment Producer: Matthew Paul Associate Producer: Kevin Hoekman QA Manager: Michael Schneider Testers: Ron Talay, John Kellogg, Brett Bigley, Dan Chaffey, Daniel Echeverria, Richard Robledo, Jeff McLean Marketing Services Manager: Sheri Furumi Snow Product Marketing Manager: Eddie Camarillio Senior PR Manager: Lisa Fleury Creative Services Manager: Ryan Villiers-Furze Creative Assistant: Ethan Malykont Climax President: Karl Jeffery Executive Producer: Christopher Hadley Producer: Andrew Pang 3D Engine and Effects: Zareh Johannes (ZZKJ) Lead Programmer: Mark Sinclair Additional Programming: Richard Nutman, Tony Mack, Charles Blair, Alex Houghton, Adrian Cummings Music Arranged By: Matthew Simmonds Sound FX Arranged By: Matthew Simmonds Lead Artist: Doug Townsley Additional Artwork: Lewis Cooper, Niki Hunter, Szymon Masiak Test Manager: Graham Archer Lead Tester: Kraig Morgan Testers: James Neilson, Stuart Thomson, Kevin Tattum - SOURCES - ROM dump (MAME).
Your Changes (editable)
Battlezone - Rise of the Black Dogs (c) 2000 Crave Entertainment. Far from a direct port of the hit PC game, Battlezone: Rise of the Black Dogs features new modes and a game engine optimized for the N64. In Arcade mode, you're a hover-tank pilot, heck-bent on blasting everything in sight. In the one-player Pilot mode, you're a hover-tank pilot who must fulfill demanding missions. In the strategically oriented Commander mode, you obtain and store resources, manufacture new units and command units in battle. The widely varying mission objectives include reconnaissance, defense, offense and establishing and maintaining bases. In the two-player Pitched Battle, each player commands a squad of teammates. In four-player Death Match, it's every soldier for himself. Wisely, developer Climax Studios included a comprehensive series of training scenarios. The Turok-like controls use the C buttons to control movement direction and the Control Stick to aim up and down. The B Button turns off and on the cockpit view or, if you're on foot, switches between a first-person and third-person viewpoint. The R Button initiates vertical thrusters in vehicles. Battlezone features more than 30 different weapons, including a mortar, minigun, plasma gun and something called the Thumper which, presumably, shares nothing but a name with Bambi's rabbity pal. - TECHNICAL - Cartridge ID: NUS-NZOE-USA - TRIVIA - Released on March 1, 2000 in USA. - STAFF - Crave Entertainment Producer: Matthew Paul Associate Producer: Kevin Hoekman QA Manager: Michael Schneider Testers: Ron Talay, John Kellogg, Brett Bigley, Dan Chaffey, Daniel Echeverria, Richard Robledo, Jeff McLean Marketing Services Manager: Sheri Furumi Snow Product Marketing Manager: Eddie Camarillio Senior PR Manager: Lisa Fleury Creative Services Manager: Ryan Villiers-Furze Creative Assistant: Ethan Malykont Climax President: Karl Jeffery Executive Producer: Christopher Hadley Producer: Andrew Pang 3D Engine and Effects: Zareh Johannes (ZZKJ) Lead Programmer: Mark Sinclair Additional Programming: Richard Nutman, Tony Mack, Charles Blair, Alex Houghton, Adrian Cummings Music Arranged By: Matthew Simmonds Sound FX Arranged By: Matthew Simmonds Lead Artist: Doug Townsley Additional Artwork: Lewis Cooper, Niki Hunter, Szymon Masiak Test Manager: Graham Archer Lead Tester: Kraig Morgan Testers: James Neilson, Stuart Thomson, Kevin Tattum - SOURCES - ROM dump (MAME).
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