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Armorines - Project S.W.A.R.M. [Model NUS-NARE-USA]
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Actual Entry (non editable)
Armorines - Project S.W.A.R.M. (c) 1999 Acclaim Entertainment, Incorporated. - TECHNICAL - Cartridge ID: NUS-NARE-USA - TRIVIA - Released on December 02, 1999 in USA. A sequel to Armorines was announced before the original hit retail stores, but was canceled when the first game performed below expectations at retail. Acclaim hosted a press conference prior to the UK release of the game. They decked out the meeting room in camouflage netting, dressed up as marines, and served up a dish of fried bug hors d'oeuvres for those brave enough to try. It's not often you see the game press turn down a free lunch! - STAFF - Executive Project Manager: Michael Merren Programming: Paul Sinnett, Harvey Gilpin, Tony Monckton, Keith Nelson Design: Tom Geddes, Ian Hudson, Paul Sinton, Craig Kerrison, Adam Bouskill, Tony Coates Particle Design: Richard Stone Animation: Pierson Lippard, Dave Kite, Keiko Lippard, Kate O'Rourke, Kevin O' Sullivan, Mike Swindall, Ray Kelly, Will Brayden, Darren Goodacre Texture Artists: Steve Wilding, Mathew Cooling, Ben McGrath, Guy Mills, Vassos Shiarlis, Jeremy Elford Cinematics: Mike Swindall, Dave Kite Additional Art: Jason Green, Eoin Rogan, James Vale, Rachel Segens Audio Director: Stephen Root Sound Effects Design: Andrew Brock Composer: Simon Robertson QA Manager: Geoffrey Cullen QA Project Leads: Jonathan Nicolai, John Karnay QA: Andrew Aish, Stuart Ryall, Louis Amore, Darren T. Bennett, Ben Cousins, Akin Marquis, Alkan Hassan Producer: Howard Perlman - SOURCES - ROM dump (MAME).
Your Changes (editable)
Armorines - Project S.W.A.R.M. (c) 1999 Acclaim Entertainment, Incorporated. - TECHNICAL - Cartridge ID: NUS-NARE-USA - TRIVIA - Released on December 02, 1999 in USA. A sequel to Armorines was announced before the original hit retail stores, but was canceled when the first game performed below expectations at retail. Acclaim hosted a press conference prior to the UK release of the game. They decked out the meeting room in camouflage netting, dressed up as marines, and served up a dish of fried bug hors d'oeuvres for those brave enough to try. It's not often you see the game press turn down a free lunch! - STAFF - Executive Project Manager: Michael Merren Programming: Paul Sinnett, Harvey Gilpin, Tony Monckton, Keith Nelson Design: Tom Geddes, Ian Hudson, Paul Sinton, Craig Kerrison, Adam Bouskill, Tony Coates Particle Design: Richard Stone Animation: Pierson Lippard, Dave Kite, Keiko Lippard, Kate O'Rourke, Kevin O' Sullivan, Mike Swindall, Ray Kelly, Will Brayden, Darren Goodacre Texture Artists: Steve Wilding, Mathew Cooling, Ben McGrath, Guy Mills, Vassos Shiarlis, Jeremy Elford Cinematics: Mike Swindall, Dave Kite Additional Art: Jason Green, Eoin Rogan, James Vale, Rachel Segens Audio Director: Stephen Root Sound Effects Design: Andrew Brock Composer: Simon Robertson QA Manager: Geoffrey Cullen QA Project Leads: Jonathan Nicolai, John Karnay QA: Andrew Aish, Stuart Ryall, Louis Amore, Darren T. Bennett, Ben Cousins, Akin Marquis, Alkan Hassan Producer: Howard Perlman - SOURCES - ROM dump (MAME).
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