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Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J-JPN]
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悪魔城ドラキュラ黙示録 Real Action Adventure (c) 1999 Konami Company, Limited. (Akumajou Dracula Mokushiroku - Real Action Adventure) A dark shadow is spreading over the N64. Count Dracula has once again weakened the seals of his tomb, and the Belmont family is getting anxious. In the latest crusade against the forces of evil, players can choose between two brave vampire-slaying characters. Young Reinhardt Schneider, like his predecessors in the celebrated vampire-hunting Belmont family, will rely primarily on his whip. The other character is Carrie Fernandez, a young woman skilled in the ways of magic and spell-casting. Both are on the hunt for the dreaded Dracula and his devoted legions of vampires. You play a game all the way through with the character you've chosen, concluding with his or her own ending. Each character has an individual route to travel, and to see all of the areas you will have to complete the game using both characters. The passage of time and, especially, the fall of night, play a prominent role in the game. Players will have to search castles filled with dark corners, winding staircases and other gloomy places. Daytime is the right time for exploring, but be on the lookout for vampires lurking in the shadows. Once the sun goes down, though, you should exercise extreme caution. When night falls, more creatures come out to play, and they become more aggressive as well. Some tasks are impossible to perform unless it is the correct time of day. A clock will allow players to calculate the time and plan their explorations accordingly. Konami has planted many cinematic sequences throughout the game. These scenes are surprisingly creepy, and may make you decide not to pick up your controller at night. Enemy characters are designed to terrify, ranging from the traditional horde of skeletons to half-woman, half-spider mutants. There are some gruesome bosses lurking in the darkness, as well. You will have to defeat Dracula in three different time periods, but don't expect the passage of time to improve his disposition. Reinhardt and Carrie will both have analog control, with different animation sequences for walking, jogging and running. Reinhardt's whip works on a targeting system. When gruesome enemies are threatening, a green crosshair appears on the screen. If an enemy crawls, slithers, or slides within range of the whip, the target lets you know by turning red. The target automatically hovers over nearby enemies, so once it turns red you are guaranteed of a successful strike. Akumajou Dracula has 28 different areas to explore and four different special items at your disposal to fight the forces of evil. An eerie soundtrack tops off the package, creating a satisfying game that takes you on a unique adventure through spooky surroundings. - TECHNICAL - Game ID: NUS-ND3J-JPN Konami ID: RZ008-J1 - TRIVIA - Akumajou Dracula Mokushiroku was released on March 11, 1999 in Japan. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, FDS) 2. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, FDS) 3. Akumajou Dracula [Model GX768] (1988, ARC) 4. Akumajou Densetsu [Model RC845] (1989, FC) 5. Dracula Densetsu [Model DMG-CVJ] (1989, GB) 6. Dracula Densetsu II [Model DMG-CWJ] (1991, GB) 7. Akumajou Dracula [Model SHVC-AD] (1991, SFC) 8. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PCECD) 9. Vampire Killer [Model T-95043] (1994, MD) 10. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, SFC) 11. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PS1) 12. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, GB) 13. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, N64) 14. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, N64) 15. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PS) 16. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 17. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 18. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 19. Castlevania [Model SLPM-65444] (2003, PS2) 20. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, DS) 21. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 22. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, DS) 23. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 24. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, DS) 25. Akumajou Dracula - The Arcade (2008, ARC) - STAFF - Director: Yuji Shibata Planner: Takeo Yakushiji, Tomohiro Morisawa, Hiroshi Shibata, Ai Fukuyama, Takahiro Nakajima Program Director: Yuji Shibata Program Staff Chief Programmer: Hiroshi Shibata Tool Programmer: Hiroshi Shibata, Norio Saito, Shinji Nishimoto Camera Programmer: Shinji Nishimoto, Yuji Shibata, Masahiko Higashiyama, Kenji Yamamoto Player Character Programmer: Hiroshi Shibata, Kenji Yamamoto Enemy Character Programmer: Yuji Shibata, Naohisa Morota, Kazuhiro Yamada, Nobuhiro Kono, Ken Yokota, Masaki Morimoto Boss Character Programmer: Yuji Shibata, Naohisa Morota, Satoshi Ishikawa, Mizuhiro Sato, Kenji Yamamoto Field Programmer: Norio Saito, Takashi Kamio Trap Programmer: Norio Saito, Kazuhiro Yamada, Takashi Kamio Effect Programmer: Naohisa Morota, Kenji Yamamoto Menu Programmer: Yasuhito Otsuka, Satoshi Ishikawa, Kunihiko Noguchi Demonstration Programmer: Yasuhito Otsuka, Mizuhiro Sato, Kazuhiro Yamada, Satoshi Ishikawa, Nobuhiro Kono, Ken Yokota, Masaki Morimoto Program Support: Mitsuru Kawahara, Tappei Nakano, Yukio Toyama Design Staff Chief Designer: Tomohiro Morisawa Player Character Designer: Tomohiro Morisawa Enemy Character Designer: Tomohiro Morisawa, Kazuhiko Ninomiya Field Designer: Keiko Ohashi, Ai Fukuyama, Takahiro Nakajima Effect Programmer: Kenichi Harada, Kentaro Motomura Menu Designer: Keiko Ohashi Motion Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada, Kentaro Motomura CG: Tomohiro Morisawa, Takahiro Nakajima Sound Staff Sound Director: Tomoya Tomita Sound Effect: Tomoya Tomita Composer: Masahiko Kimura, Motoaki Furukawa, Mariko Egawa Violin: Tomokuni Katayama Voice Actor: Andrew Hankinson (as Reinhardt Schneider), Bianca Allen (as Carrie Fernandez), Harald Gjerd (as Malus) Narration: Scott McCulloch KME Staff: Takashi Tateishi, Sumiko Shindo, Video Sunmall Studio, Studio You Design Direction Staff Producer: Kazuhiro Namba, Etsunobu Ebisu Art Director: Takashi Kakuta Illustration Coordinator: Kiyoko Kanaji Graphic Designer: Satoko Naito Special Thanks: Ryoko Amou, Miyoko Ebi Illustrator: Yasuomi Umetsu Executive Producer: Shigeharu Umezaki - SOURCES - ROM dump (MAME).
Your Changes (editable)
悪魔城ドラキュラ黙示録 Real Action Adventure (c) 1999 Konami Company, Limited. (Akumajou Dracula Mokushiroku - Real Action Adventure) A dark shadow is spreading over the N64. Count Dracula has once again weakened the seals of his tomb, and the Belmont family is getting anxious. In the latest crusade against the forces of evil, players can choose between two brave vampire-slaying characters. Young Reinhardt Schneider, like his predecessors in the celebrated vampire-hunting Belmont family, will rely primarily on his whip. The other character is Carrie Fernandez, a young woman skilled in the ways of magic and spell-casting. Both are on the hunt for the dreaded Dracula and his devoted legions of vampires. You play a game all the way through with the character you've chosen, concluding with his or her own ending. Each character has an individual route to travel, and to see all of the areas you will have to complete the game using both characters. The passage of time and, especially, the fall of night, play a prominent role in the game. Players will have to search castles filled with dark corners, winding staircases and other gloomy places. Daytime is the right time for exploring, but be on the lookout for vampires lurking in the shadows. Once the sun goes down, though, you should exercise extreme caution. When night falls, more creatures come out to play, and they become more aggressive as well. Some tasks are impossible to perform unless it is the correct time of day. A clock will allow players to calculate the time and plan their explorations accordingly. Konami has planted many cinematic sequences throughout the game. These scenes are surprisingly creepy, and may make you decide not to pick up your controller at night. Enemy characters are designed to terrify, ranging from the traditional horde of skeletons to half-woman, half-spider mutants. There are some gruesome bosses lurking in the darkness, as well. You will have to defeat Dracula in three different time periods, but don't expect the passage of time to improve his disposition. Reinhardt and Carrie will both have analog control, with different animation sequences for walking, jogging and running. Reinhardt's whip works on a targeting system. When gruesome enemies are threatening, a green crosshair appears on the screen. If an enemy crawls, slithers, or slides within range of the whip, the target lets you know by turning red. The target automatically hovers over nearby enemies, so once it turns red you are guaranteed of a successful strike. Akumajou Dracula has 28 different areas to explore and four different special items at your disposal to fight the forces of evil. An eerie soundtrack tops off the package, creating a satisfying game that takes you on a unique adventure through spooky surroundings. - TECHNICAL - Game ID: NUS-ND3J-JPN Konami ID: RZ008-J1 - TRIVIA - Akumajou Dracula Mokushiroku was released on March 11, 1999 in Japan. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, FDS) 2. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, FDS) 3. Akumajou Dracula [Model GX768] (1988, ARC) 4. Akumajou Densetsu [Model RC845] (1989, FC) 5. Dracula Densetsu [Model DMG-CVJ] (1989, GB) 6. Dracula Densetsu II [Model DMG-CWJ] (1991, GB) 7. Akumajou Dracula [Model SHVC-AD] (1991, SFC) 8. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PCECD) 9. Vampire Killer [Model T-95043] (1994, MD) 10. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, SFC) 11. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PS1) 12. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, GB) 13. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, N64) 14. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, N64) 15. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PS) 16. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 17. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 18. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 19. Castlevania [Model SLPM-65444] (2003, PS2) 20. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, DS) 21. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 22. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, DS) 23. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 24. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, DS) 25. Akumajou Dracula - The Arcade (2008, ARC) - STAFF - Director: Yuji Shibata Planner: Takeo Yakushiji, Tomohiro Morisawa, Hiroshi Shibata, Ai Fukuyama, Takahiro Nakajima Program Director: Yuji Shibata Program Staff Chief Programmer: Hiroshi Shibata Tool Programmer: Hiroshi Shibata, Norio Saito, Shinji Nishimoto Camera Programmer: Shinji Nishimoto, Yuji Shibata, Masahiko Higashiyama, Kenji Yamamoto Player Character Programmer: Hiroshi Shibata, Kenji Yamamoto Enemy Character Programmer: Yuji Shibata, Naohisa Morota, Kazuhiro Yamada, Nobuhiro Kono, Ken Yokota, Masaki Morimoto Boss Character Programmer: Yuji Shibata, Naohisa Morota, Satoshi Ishikawa, Mizuhiro Sato, Kenji Yamamoto Field Programmer: Norio Saito, Takashi Kamio Trap Programmer: Norio Saito, Kazuhiro Yamada, Takashi Kamio Effect Programmer: Naohisa Morota, Kenji Yamamoto Menu Programmer: Yasuhito Otsuka, Satoshi Ishikawa, Kunihiko Noguchi Demonstration Programmer: Yasuhito Otsuka, Mizuhiro Sato, Kazuhiro Yamada, Satoshi Ishikawa, Nobuhiro Kono, Ken Yokota, Masaki Morimoto Program Support: Mitsuru Kawahara, Tappei Nakano, Yukio Toyama Design Staff Chief Designer: Tomohiro Morisawa Player Character Designer: Tomohiro Morisawa Enemy Character Designer: Tomohiro Morisawa, Kazuhiko Ninomiya Field Designer: Keiko Ohashi, Ai Fukuyama, Takahiro Nakajima Effect Programmer: Kenichi Harada, Kentaro Motomura Menu Designer: Keiko Ohashi Motion Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada, Kentaro Motomura CG: Tomohiro Morisawa, Takahiro Nakajima Sound Staff Sound Director: Tomoya Tomita Sound Effect: Tomoya Tomita Composer: Masahiko Kimura, Motoaki Furukawa, Mariko Egawa Violin: Tomokuni Katayama Voice Actor: Andrew Hankinson (as Reinhardt Schneider), Bianca Allen (as Carrie Fernandez), Harald Gjerd (as Malus) Narration: Scott McCulloch KME Staff: Takashi Tateishi, Sumiko Shindo, Video Sunmall Studio, Studio You Design Direction Staff Producer: Kazuhiro Namba, Etsunobu Ebisu Art Director: Takashi Kakuta Illustration Coordinator: Kiyoko Kanaji Graphic Designer: Satoko Naito Special Thanks: Ryoko Amou, Miyoko Ebi Illustrator: Yasuomi Umetsu Executive Producer: Shigeharu Umezaki - SOURCES - ROM dump (MAME).
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