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Arkanoid [Model NES-AR-USA]
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Arkanoid (c) 1987 Taito America Corp. North American release. Game developed in Japan. See the original for more information; "Arkanoid [Model TFC-AN-5400]". The story (from the USA Manual): Their earth-like planet was devastated by a brutal attack of aliens. The survivors roam the galaxy on their photon spaceship Arkanoid in search of a new home. The Arkanoid is attacked and the survivors barely escape in the Vaus spacecraft. Instead of finding safety, they are now trapped in a deadly space labyrinth. If they are to be saved, you must summon all your courage and skill to shatter the space walls and defeat the merciless enemy forces! - TECHNICAL - GAME ID: NES-AR-USA VARIANTS: 5-Screw, no MiJ 5-Screw, MiJ 3-Screw, MiJ Compatible with 7-pin Arkanoid controller. - TRIVIA - Released in August 1987 in the USA. This release has round #3 slightly easier than in FamiCom port: the bottom row is replaced by 11 red bricks instead of gold blocks. Round #33 has red, green and blue circles with 9 destructible silver blocks (absent in FamiCom port). Round #34 is a rendition of an ice cream (absent in FamiCom port). Round #35 shows a flower in the grass (absent in FamiCom port). Round #36 is a final boss fight with DOH (FamiCom port ends after round #33). - SCORING - COLOR WALLS (from the USA manual): white: 50 points. orange: 60 points. light blue: 70 points. green: 80 points. red: 90 points. blue: 100 points. pink: 110 points. yellow: 120 points. - TIPS AND TRICKS - * HOW TO PLAY (from the USA Manual): - Your mission is to destroy the space walls with the energy ball by strategic movement of your Vaus spacecraft. - There are three types of walls: colors, silver and gold. You earn points for their destruction as follows: -- Silver walls: 50 points times the number of the round. The number of energy ball hits required to break the hard walls follows: --- 2 times - 1st to 8th round. --- 3 times - 9th to 16th round. --- 4 times - 17th to 24th round. --- 5 times - 25th to 32nd round. - Gold walls are indestructible. - There are 33 rounds in this game. In the final round, a huge enemy fortress will loom before you as the ultimate challenge. While dodging bullets, you must hit the fortress 16 times with your energy ball to destroy it. - Some walls contain power CAPSULES. Each time you capture one you'll score 100 points and gain these super powers: -- orange (S) - slows movement of ball. -- pink (B) - opens warp escape - advance to next round. -- yellow/green (C) - catch the ball and release it. -- red (L) - increase to Vaus laser fire power. -- light blue (D) - splits energy ball into 3 particles. -- grey (P) - awards an extra Vaus. -- dark blue (E) - widens Vaus. * PLAYING TIPS (from the USA Manual): - Choose capsules carefully. Each one changes the one before it. Use them cautiously to suit each situation. - You may advance through the levels up to the 16th!! To do this simply press the START button and the A button at the same time. This must be done at the beginning of each level - before any game play occurs. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Arkanoid (c) 1987 Taito America Corp. North American release. Game developed in Japan. See the original for more information; "Arkanoid [Model TFC-AN-5400]". The story (from the USA Manual): Their earth-like planet was devastated by a brutal attack of aliens. The survivors roam the galaxy on their photon spaceship Arkanoid in search of a new home. The Arkanoid is attacked and the survivors barely escape in the Vaus spacecraft. Instead of finding safety, they are now trapped in a deadly space labyrinth. If they are to be saved, you must summon all your courage and skill to shatter the space walls and defeat the merciless enemy forces! - TECHNICAL - GAME ID: NES-AR-USA VARIANTS: 5-Screw, no MiJ 5-Screw, MiJ 3-Screw, MiJ Compatible with 7-pin Arkanoid controller. - TRIVIA - Released in August 1987 in the USA. This release has round #3 slightly easier than in FamiCom port: the bottom row is replaced by 11 red bricks instead of gold blocks. Round #33 has red, green and blue circles with 9 destructible silver blocks (absent in FamiCom port). Round #34 is a rendition of an ice cream (absent in FamiCom port). Round #35 shows a flower in the grass (absent in FamiCom port). Round #36 is a final boss fight with DOH (FamiCom port ends after round #33). - SCORING - COLOR WALLS (from the USA manual): white: 50 points. orange: 60 points. light blue: 70 points. green: 80 points. red: 90 points. blue: 100 points. pink: 110 points. yellow: 120 points. - TIPS AND TRICKS - * HOW TO PLAY (from the USA Manual): - Your mission is to destroy the space walls with the energy ball by strategic movement of your Vaus spacecraft. - There are three types of walls: colors, silver and gold. You earn points for their destruction as follows: -- Silver walls: 50 points times the number of the round. The number of energy ball hits required to break the hard walls follows: --- 2 times - 1st to 8th round. --- 3 times - 9th to 16th round. --- 4 times - 17th to 24th round. --- 5 times - 25th to 32nd round. - Gold walls are indestructible. - There are 33 rounds in this game. In the final round, a huge enemy fortress will loom before you as the ultimate challenge. While dodging bullets, you must hit the fortress 16 times with your energy ball to destroy it. - Some walls contain power CAPSULES. Each time you capture one you'll score 100 points and gain these super powers: -- orange (S) - slows movement of ball. -- pink (B) - opens warp escape - advance to next round. -- yellow/green (C) - catch the ball and release it. -- red (L) - increase to Vaus laser fire power. -- light blue (D) - splits energy ball into 3 particles. -- grey (P) - awards an extra Vaus. -- dark blue (E) - widens Vaus. * PLAYING TIPS (from the USA Manual): - Choose capsules carefully. Each one changes the one before it. Use them cautiously to suit each situation. - You may advance through the levels up to the 16th!! To do this simply press the START button and the A button at the same time. This must be done at the beginning of each level - before any game play occurs. - SOURCES - ROM dump (MAME).
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