Work-in-Progress re-design. Sorry for eventual bugs.
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Beany Bopper [Model 11002]
NAME
E-MAIL
Actual Entry (non editable)
Beany Bopper (c) 1983 20th Century Fox. Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured. - TECHNICAL - Model 11002 - SCORING - STUNNED ITEMS Beany = 20 points. Falling Object = 20 points. Bouncing Orange Eye = 100 points. CAPTURED ITEMS Beany = 100 points plus the Challenge Level Number. Falling Object = 100 to 490 points, Depending on the Challenge Level. Bouncing Orange Eye = Twice the Value of an Object at that Level. The score is displayed at the bottom of the screen. - TIPS AND TRICKS - You can shoot a longer distance if you don't hold the joystick button down. Keep an eye on your reserve boppers and don't be too greedy with points. You may have to let some objects fall off the screen in order to have the opportunity to sack four more Beanies and earn a bonus Bopper! - STAFF - Developed by Sirius Software. Programmer: Grady Ward - SOURCES - ROM dump (MAME).
Your Changes (editable)
Beany Bopper (c) 1983 20th Century Fox. Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured. - TECHNICAL - Model 11002 - SCORING - STUNNED ITEMS Beany = 20 points. Falling Object = 20 points. Bouncing Orange Eye = 100 points. CAPTURED ITEMS Beany = 100 points plus the Challenge Level Number. Falling Object = 100 to 490 points, Depending on the Challenge Level. Bouncing Orange Eye = Twice the Value of an Object at that Level. The score is displayed at the bottom of the screen. - TIPS AND TRICKS - You can shoot a longer distance if you don't hold the joystick button down. Keep an eye on your reserve boppers and don't be too greedy with points. You may have to let some objects fall off the screen in order to have the opportunity to sack four more Beanies and earn a bonus Bopper! - STAFF - Developed by Sirius Software. Programmer: Grady Ward - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: