
Tumble Pop © 1991 Data East Corporation.
Tumble Pop is a platform game for one or two players in which the aim is to clear each level of enemies by sucking them into - then ejecting them from - a portable vacuum-cleaner.
Holding down the fire button sucks the enemies into the cleaner, releasing the button causes them to be expelled back out. Ejected enemies act as projectiles that can damage and kill any other on-screen enemies that they collide with. All enemies must be killed before players can progress to the next stage.
Throughout the game, letters of the alphabet randomly appear in bubbles. These can be collected to eventually spell the word "TUMBLEPOP". Once this has been achieved players are transported to a time-limited bonus level, giving them the opportunity to earn bonus points and extra lives.
If players take too long to finish a stage, a Dracula-like enemy appears. If it touches a player before all enemies have been eliminated, a life is lost. This also applies to the Boss levels.
The game feature ten stages, with the first eight set in different parts of the World and the final two set in Outer Space. Each stage has its own themed enemies and level bosses and players can choose to start the game on any of the eight World-based stages. The levels and enemies are:
*Moscow: Set at the Moscow-state circus, enemies are clowns, invisible conjurers and fire spitters. The boss is a giant clown hanging from helium balloons who juggles bombs.
*Egypt: Set near the pyramids and Sphinx at Giza, enemies include fire spitters and mummies. The boss is a giant genie who spits fireballs.
*Paris: Set near the Arc de Triomphe, all of the enemies are robots. The boss is a large flying robot that sends out flying hands.
*New York City: Set near the Statue of Liberty and World Trade Center, the enemies are pumpkin-headed zombies and octopuses. The boss is a giant octopus.
*Rio de Janeiro: Set near the statue of Christ the Redeemer, enemies are fire monsters. The boss is a fire dragon.
*Antarctica: Populated by snowmen, snowmen armed with shovels and hairy yeti-like monsters. The boss is a giant snowman wearing a bucket on its head.
*Australia. Enemies are carnivorous plants, cavemen and mud men. The boss is a giant two-headed carnivorous plant.
*Japan: Set at Mount Fuji, enemies are yureis, kappas and skeletons. The boss is a giant pile of daruma dolls.
*Outer Space: Enemies are grey aliens and spacemen with blaster guns. The boss is a flying robot.
*The Moon: All bosses from the previous worlds must be fought again. The game's final boss is a cyborg mad scientist controlling a giant robot.

Game ID : MAP
Main CPU : Motorola 68000 (@ 14 Mhz)
Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 6.06 Khz)
Players : 2
Control : 8-Way Joystick
Buttons : 2
=> Fire, Jump

Tumble Pop was released in November 1991.
Tumble Pop is the first of a trilogy of similar games produced by Data East, all with the same gameplay but at least with just few differences : a year after Tumble Pop, in 1992 Data East released Diet Go Go, similar to Tumble Pop in the game mechanics, but the vacuum cleaner are discarded with special fruits released by the players for pump up the enemies; at this point the enemy will fly up to the screen, and the player spin him against the other enemies simply by touching him while he's flying. In 1994 is released '"Joe & Mac Returns", still similar to Tumble Pop, but the players must first dizzy the enemies with their canes, then capturing them and at least throw against the other enemies.
There are several references with other Data East games with the enemies of Tumble Pop :
* First of all, the fat Arabian-type guy spitting flames from his mouth is, naturally, a retrieval of the good old Karnov, even if it's not too identical to the original in the aesthetics (the eating-fire guy of Tumblepop doesn't have the thin mustache, and even the eyes are different). This enemy appears in the stage of Russia, Egypt and Brazil.
* In the Australia stage, the cavemen and carnivorous plants are the same as those appearing in Caveman Ninja. The end level boss is identical to the Giant Carnivorous Plant of the second stage, still on Caveman Ninja.
* The end level boss of Brazil stage (the fire dragon) is almost identical to the mid boss of the second stage of Chelnov - Atomic Runner (the Giant Dog with iron mask). Some of his patterns are also similar to another boss in Caveman Ninja.
* The 'pain scream' of some bosses was copied from the Dinosaurs growl of Caveman Ninja.
* In the Space stages, one enemy (the alien with white suit and helmet) is exactly identical to Chelnov. Even his fire attacks are identical to one of the power ups of the game Chelnov - Atomic Runner.
In the Brazil stage, in the first scheme there are five special letters hidden (See TIPS AND TRICKS section to learn more about the special letters) that joined together forms the name SENNA,: clearly an homage to the late Brazilian F1 world champion Ayrton Senna.
In 1994 an anonymous Korean software house, Dong Gue La Mi Ltd., made a hack version of this game, named Pang Pang. This game is simply awful, with all the backgrounds of the original game changed to the backgrounds of Super Pang. Also, you can't catch the enemies with the vacuum cleaner, but you can catch them inside some bubbles, exactly like in Bubble Bobble. The main character of the game controlled by the player is a horrible rip-off of the hero of Tumble Pop.
The final boss and villain of the game, Mad Doctor, appears also in Diet Go Go and "Spin Masters", both still developed by Data East.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Wolf Fang, Tumble Pop - PCCB-00084) on March 21, 1992.