
Millipede © 1982 Atari.
Millipede is a 1- or 2-player game with a color raster-scan video display. The game action takes place on a playfield filled with mushrooms, flowers, and deadly DDT bombs. The player tries to destroy a variety of insects that drop from the top of the screen or enter from the sides of the screen, most of them to attack the player. The player controls a bow-shaped vehicle called the Archer. The object of the game is to shoot and destroy as many objects as possible for a high point score, before the player's lives are all used up.
Player control consists of a Midi Trak-Ball control and a FIRE button. The Archer is moved by rotating the Midi Trak-Ball control. The Archer can be moved in all directions, but only within the bottom fifth of the screen. However, the Archer must move around mushrooms, flowers, and DDT bombs, since these are fixed and not 'transparent' objects. Pressing the FIRE button causes the Archer to emit an arrow that travels upward. The Archer may fire one or many arrows (by holding down the FIRE button constantly). But only one arrow will appear on the screen at a time.
A player may start a game at an advanced level of play and receive bonus points for starting play at that level.
Gameplay begins with a playfield of randomly placed mushrooms and DDT bombs. A Millipede enters at the top center of the screen and starts snaking its way across the screen. The Millipede changes direction when it runs into a fixed object in the playfield (mushroom, DDT bomb, or flower), or when it reaches the side boundaries of the playfield.
When a segment of the Millipede is shot, it is destroyed and a mushroom appears where that segment was shot. When shot, the Millipede breaks into two smaller Millipedes, each with its own head. When a Millipede reaches the bottom of the screen, it starts back up, but remains within the area of the Archer (the bottom 5th of the screen).
If a Millipede reaches the bottom of the screen without being shot, it releases its tail. This tail changes into a new head. Also to provide the player a challenge, if a Millipede is still alive when it reaches the bottom, new heads will enter the screen almost at the bottom of the sides. More of these heads will appear as time progresses.
An attack wave is complete when all Millipede segments are destroyed. The screen then scrolls down one line. At the 9th attack wave, when the Millipede with only four segments enters from the top of the screen, the screen will scroll down every two seconds. The only way a player can stop the scrolling screen is to shoot a DDT bomb or destroy the entire Millipede.
It takes four shots to destroy a mushroom. After the fourth attack wave of each wave cycle, the entire playfield of mushrooms changes. Some mushrooms die and new mushrooms grow where there were none before. A mushroom next to a DDT bomb becomes poisoned (See Tips and Tricks below for complete details).
When a Millipede runs into a poisoned mushroom, two things happen: its head changes color, and it changes direction and falls vertically to the bottom of the screen.
DDT bombs explode when hit by an arrow. Any object near the bomb is engulfed by the explosion. Insects are worth three times their normal point value if they are destroyed by the explosion.
Spiders appear in any round. They move in a random pattern on the bottom third of the screen. As the player's score increases, the range of the Spider decreases, until it is confined to the bottom fifth of the screen. Also, more Spiders enter as the game progresses. A Spider destroys any mushroom or flower it moves over. Depending on a special option switch setting, the Spider moves slowly until a player reaches a specific score, and then it speeds up. If the Archer and a Spider collide, both are destroyed.
When a Millipede with fewer than eleven segments appears, an Earwig enters the screen from either side, moving at a relatively slow speed. As the player earns more points, the Earwig's speed increases. If an Earwig passes over a mushroom, it poisons the mushroom.
When a Millipede with fewer than ten segments appears, a Dragonfly enters at the top of the screen. The Dragonfly moves in a zig-zag pattern and its speed increases as the player's score increases. As the Dragonfly moves, it leaves a trail of mushrooms behind.
When a Millipede with fewer than nine segments appears, a Mosquito enters at the top of the screen and flies in a diagonal pattern. The Mosquito's speed increases as the player's score increases. When a Mosquito is destroyed, the screen scrolls up one row.
Beetles appear randomly after the first wave. They enter from the sides of the screen near the bottom, travel down to the bottom of the screen, and walk at least half way across the bottom. Then the Beetle travels up and exits at the side of the screen. If a Beetle passes over a mushroom, the mushroom changes into a flower. Flowers cannot be destroyed by the Archer's arrows. Depending on a dip switch setting, the number of Beetles appearing on the screen and the speed of the beetles increase as the player's score increases. When a Beetle is destroyed, the screen scrolls down one row.
Bees may fall from the top of the screen during any round. As the Bee falls, it leaves a trail of mushrooms behind. The Archer must hit a Bee twice to destroy it; the first shot just speeds it up.
An Inchworm may appear when a Millipede with fewer that eleven segments appears. The Inchworm travels from one side of the screen to the other side. It moves slowly until the player's score reaches 80,000 points. Then it speeds up. If the Archer destroys the Inchworm, all insects will slow down for about three and one-half seconds.
After a Millipede of one, three, five, seven, or eleven segments has been destroyed, an insect bombing raid occurs. A raid may have only Bees, Dragonflies, Mosquitoes, or a mixture of all three.

Millipede came in two different form factors - an upright and a cocktail table - and it was also available as a conversion kit for "Kangaroo", "Dig Dug", and "Arabian".
* The control panel features a trackball to move the Archer around the player area and a FIRE button for firing the arrows.
* Millipede's trackball is larger in diameter than that of "Centipede", but smaller than that of the upright and cockpit versions of "Missile Command". All of the trackballs are prone to wear and tear, but replacement parts are readily available.
* The upright version, by far the most common, is in a white cabinet that is rather strangely shaped. It really accents the speaker area in a way that no other games did. The game features ornate painted sideart of a huge orange millipede along with a hunter inside a forest scene. That graphic isn't just on the sides either, it continues all the way around the front of the machine as well. The control panel is dark and rather plain. It has the trackball, the FIRE button, some game instructions, and a few graphics of leaves. The marquee for this title shows a hunter clad in red, firing a long bow at an orange millipede.
* The cocktail version is black and woodgrained, and mildly decorated with light blue graphics under the glass and on the control panels. This version has two control panels, on opposite sides of the cabinet; in a 2-player game, the players sit across from each other, and the screen's image flips over to face whichever player is currently controlling the Archer.
Game ID : 136013
Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : (2x) POKEY (@ 1.512 Mhz)
Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 32
Players : 2
Control : Optical trackball
Buttons : 1 (FIRE)

Millipede was released in November 1982 in the USA, selling at an MSRP of $2095. 8,690 upright units were produced.
Also, 1,300 cocktails models were build in 1983.
Sequels to arcade games can be a 'hit and miss' thing. Taito was able to make a successful sequel to its Space Invaders game by releasing Space Invaders Part II. Atari also attempted to make a sequel to its hit Asteroids called Asteroids Deluxe. Unfortunately, the sequel was not received well and Atari took a loss with it. Atari had another runaway hit in 1980 called Centipede. The game basically involved having the player take out insects and mushrooms that dotted the playing screen. Taking another chance, Atari released a sequel in 1982 called Millipede. Fortunately, Millipede received a better reception then Asteroids Deluxe did as a sequel and it did fairly well at the arcades. Other games that Atari released such as Dig Dug, Gravitar, and Pole Position may have also helped the sequel along. The game play was essentially the same as the original.
If you go into test mode, you will see a hidden 'Logg' sprite which refers to the game's programmer, Ed Logg.
Originally called 'Centipede Deluxe'. Here are the main differences between Millipede and Centipede :
* Instead of the Centipede and three enemies, you now have to deal with the Millipede and seven enemies.
* In addition to the Bee dropping mushrooms, the Dragonfly also drops them. The difference between the two enemies is that the Bee goes in a straight line from top to bottom while the Dragonfly zig-zags across the screen from top to bottom.
* Beetles turn mushrooms into flowers which can only be destroyed with DDT bombs or by Spiders.
* On some screens, some of the mushrooms will disappear while others grow in other random places.
* The player character is now an Archer, as it now shoots arrows instead of laser-type shots.
* The screen advances down one level after each round is completed or for each Beetle that is hit. This will reveal other things when a new top level is revealed. Hitting a Mosquito causes the screen to advance up by one level.
* Different events are based on how many segments the Millipede starts with. A segment is defined as not being a separate head.
* DDT bombs have been added to help you take out areas of bugs, flowers, and mushrooms. DDT was a chemical that was banned in the 60's for pest control.
* A new bonus setting has been implemented. It works depending on what the machine is set at for gaining bonus Archers. Once you cross that threshold multiple, you can start a new game from that score minus the original bonus score. The score tops out at 300,000 points. You have 30 seconds after your game ends to choose to do this. It works like this :
1) The maximum level a player can start at is one level lower then the last free Archer they received. For example, you receive a free Archer every 20,000 points. If you achieved a score of 50,000 points, then the last free Archer you received was at 40,000 points. Going one level lower, you can either start with a bonus of 0 or 20,000 points. It works the same for free Archers awarded at 12,000 or 15,000 points.
2) The player will also be allowed to start a new game at a bonus level. Again, depending on what the machine settings are for free Archers will determine this bonus. The bonus will be 0, 1, 2, or 3 times whatever the score required is for a free Archer (i.e. 0, 12,000, 24,000, or 36,000 points to name one). You will have 10 seconds to make a decision.
* There are more score-dependent settings for the game. This means more enemies will do different things depending on the player's score.
* Millipede cycles back and forth with head to body ratio instead of just having heads like Centipede does.
James Schneider holds the official record for this game with 6,995,962 points.
A Millipede unit appears in the 1983 movie 'Joysticks' and in the 1988 movie 'Arthur 2 - On the Rocks'.
In 1982, Atari released a set of 12 collector pins including : Missile Command, Battlezone, Tempest, Asteroids Deluxe, Space Duel, Centipede, Gravitar, Dig Dug, Kangaroo, Xevious, Millipede and Food Fight.

| Millipede (body segment) | 10 points |
| Millipede (head segment) | 100 points |
| Spider | 300, 600, 900, 1,200 points (Points increase the closer the Spider is to the player's Archer when shot) |
| Earwig | 1,000 points |
| DDT Bomb | 800 points |
| Dragonfly | 500 points |
| Mosquito | 400 points |
| Beetle | 300 points |
| Bee | 200 points (Takes 2 hits. First hit speeds it up, second hit destroys it) |
| Inchworm | 100 points |
| Mushrooms & Poisoned Mushrooms | 1 point (Takes 4 hits to destroy). |
| When the mushroom patch is reset after the Archer is destroyed, each partially destroyed mushroom, poisoned mushroom or flower that is restored awards the player 5 bonus points. | |
| Enemies killed inside DDT blasts are worth three times their normal score. The exception to this are Spiders which are worth 1,800 points when killed by DDT and enemies on the raids which are worth their normal (progressive) point values. | |
| Raids | Normal points for the first raiding insect killed. Additional kills on raiding insects are worth 100 points more than the previous one, up to a maximum of 1,000 points each. |