
Lunar Rescue © 1979 Taito.
Lunar Rescue is a combination 2-D simple flight simulator and 2-Dimensional shooter. You start the game by floating within your mother ship. You then either must release your lander or after a pre-determined period of time, the mother ship will forcibly eject it. You first have to navigate through six rows of asteroids to make it to one of the landing platforms. You have six platforms initially but each landing will eliminate one since there is one platform per astronaut you have to rescue. On your return trip up, the screen changes and now you have saucers trying to destroy you with laser fire. Again, you will either have three or six rows of saucers depending if there are meteors in the area. You then must successfully land in the docking bay of the mother ship to get credit for a successful rescue of one astronaut.

CPU Board Number : CVN00004
ROM Board Number : CVD70005
Prom Stickers : LR
Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry, speaker
Players : 2
Buttons : 3 (ROTATE LEFT, ROTATE RIGHT, THRUST/FIRE)

Lunar Rescue was released in November 1979.
Also released as a cocktail model. In Japan, the cocktail version is known as T.T Lunar Rescue.
Lunar Rescue was the follow-up game to Space Invaders. Unfortunately, it was released at the same time as Asteroids, which pretty much eclipsed most games until the 1980's. Lunar Rescue is actually a little more complicated then its Space Invaders cousin. You actually have to keep track of a few more things to successfully make it through this game. This is one of those 'sleeper' games that didn't get a big following since Asteroids was also out.
Before stage 4, you get a cute intermission from the aliens of Space Invaders telling you to 'Fight'.
A Lunar Rescue unit appears in the 1982 movie 'Fast Times at Ridgemont High'.
| Large Saucer | 30 points |
| Small Saucer | 50 points |
| Platform | 50, 100, 150 points |
| Each man rescued has an increasing value until stage four where it is at its maximum. The values are | |
| Stage 1 | 50 points |
| Stage 2 | 100 points |
| Stage 3 | 150 points |
| Stage 4 | 300 points |
| Every stage after stage 4 is 300 points. | |
| Fuel remaining is added to your score (i.e. if you have 560 Fuel left, then add 560 points to your score) at the end of a wave. | |
(feb.10, 2006) "Taito Memories Pocket"