
![Karnov Karnov's Revenge [Model NGM-066] screenshot](images/game/1264_1.png)
Karnov's Revenge © 1994 Data East Corp.
The quest to defeat the mysterious Baron of Battlers, the mysterious K, is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!!
Don't just participate in history, MAKE IT! The sequel of the first Fighter's History, this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).
The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.
A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-066
[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player.
=>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick
Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware.
This game is known in Japan and USA as Fighter's History Dynamite while in Europe as Karnov's Revenge.
New features and changes of the game:
* The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available.
* New stages for every character and new background music.
* The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn.
* New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode.
* New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters).
* The in-game sprites of every character were retouched slightly in some determinate frames.
* The design of Karnov was redrawn from the first episode.
* Faster gameplay.
* New moves and new tricks for every character.
* New endings for every character. Even Clown and Karnov now have their own ending sequence.
The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.
The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay.
The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in Karate Champ (one of the first fighting games of the history, developed by same Data East on 1984).
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.
(apr.16, 2010)