Accepted [+] [X] Long Hu Bang Update submitted by NPI_WOL
Long Hu Bang (c) 1995 IGS.
Chinese version of "Da Ban Cheng" / "Mahjong Ryukobou"
- TECHNICAL -
Main CPU : Motorola 68000 (@ 7.333333 Mhz)
Sound Chips : OKI6295 (@ 7.936 Khz)
Player : 1
- TRIVIA -
Released in October 1995.
- SERIES -
1. Long Hu Bang (1995)
2. Long Hu Bang II (1996)
- SOURCES -
Game's ROM.
Accepted [+] [X] Long Hu Bang Update submitted by NPI_WOL
Long Hu Bang (c) 1995 IGS.
Chinese version of "Mahjong Ryukobou".
- TECHNICAL -
Main CPU : Motorola 68000 (@ 7.333333 Mhz)
Sound Chips : OKI6295 (@ 7.936 Khz)
Player : 1
- TRIVIA -
Released in October 1995.
- SERIES -
1. Long Hu Bang (1995)
2. Long Hu Bang II (1996)
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Nenrikishu SP Update submitted by NPI_WOL
Export
Mahjong Nenrikishu SP (c) 1998 IGS [International Game System].
Japanese version of "Long Hu Bang II"
- TRIVIA -
Released in December 1998.
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Gal no Kokuhaku Update submitted by NPI_WOL
Mahjong Gal no Kokuhaku (c) 1989 Nichibutsu.
A mahjong game with special tiles to draw that can add up to bonus points.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Player : 2
Control : mahjong keyboard
- TRIVIA -
Developed by T.R.TEC.
Released in June 1989. The title of this game translates from Japanese as 'Mahjong Gal's Confession'.
Medal version of this game is known as "Mahjong Hyouban Musume".
Mahjong Gal no Kokuhaku provided a Telephone Service. When you won, at the end of each stage, the women's phone number was displayed. You could call the women in question. This Service was available only in Tokyo and Osaka (Japan).
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Hyouban Musume Update submitted by NPI_WOL
Medal video game
Mahjong Hyouban Musume (c) 1989 Nichibutsu.
A mahjong game with special tiles to draw that can add up to bonus points.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256
Player : 2
Control : mahjong keyboard
- TRIVIA -
Developed by T.R.TEC
The title of this game translates from Japanese as 'Mahjong Popular Daughter'.
Amuse version of this game is known as "Mahjong Gal no Kokuhaku".
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Club Update submitted by NPI_WOL
Medal video game
Mahjong Club (c) 1986 Xex.
Medal mahjong game.
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Banana Dream Update submitted by NPI_WOL
Medal video game
Mahjong Banana Dream (c) 07/1989 Digital Soft.
A medal mahjong game with a most suggestive title screen. The more you bet, the more they take off!
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz)
Screen orientation : Horizontal
Video resolution : 512 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Player : 2
Control : mahjong keyboard
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Gottsu ee, Kanji! Update submitted by NPI_WOL
Mahjong Gottsu ee, Kanji! (c) 11/1991 Nichibutsu.
Mahjong with the opportunity to purchase timely bonus items during a match. Girls also included.
Amuse version of "Mahjong Bakuhatsu Junjouden"
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 2
Control : mahjong keyboard
- TRIVIA -
The title of this game translates from Japanese as 'Mahjong Yes, Manager!'.
This game is also known as "Mahjong Bakuhatsu Junjouden".
- STAFF -
Planner : Hiroshi Ikegami
Programmer : Moriaki Hochigai
Designers : Hiroyuki Wada, Kenzou Kanzaki, Kenji Horinouchi, Takayuki Noda, Makoto Totitani, Yukina Terahara, Kaori Abe, Zonbee
Composer : Nyorita Oga
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Bakuhatsu Junjouden Update submitted by NPI_WOL
Medal video game
Mahjong Bakuhatsu Junjouden (c) 1991 Nichibutsu.
Mahjong with the opportunity to purchase timely bonus items during a match. Girls also included.
Medal version of "Mahjong Gottsu ee, Kanji!"
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC
Players : 5
Control : mahjong keyboard
- TRIVIA -
Mahjong Bakuhatsu Junjouden was released in October 1991 in Japan.
The title of this game translates from Japanese as 'Mahjong Explosion Pure Heart Report'.
This game is also known as "Mahjong Gottsu ee, Kanji!".
- STAFF -
Planner : Hiroshi Ikegami
Programmer : Moriaki Hochigai
Designers : Hiroyuki Wada, Kenzou Kanzaki, Kenji Horinouchi, Takayuki Noda, Makoto Totitani, Yukina Terahara, Kaori Abe, Zonbee
Composer : Nyorita Oga
- SOURCES -
Game's ROM.
Accepted [+] [X] Live Gal Update submitted by NPI_WOL
Medal video game.
Live Gal (c) 1987 Central Denshi.
Medal mahjong game.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC
Player : 2
- TRIVIA -
Released in May 1987.
- SOURCES -
Game's ROM.
Accepted [+] [X] Kanatsu-en no Onna Update submitted by NPI_WOL
Medal video game.
Kanatsu-en no Onna (c) 1988 Panac.
A medal mahjong game with lots of shirtless girls.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC
Player : 2
Control : mahjong keyboard
- TRIVIA -
Kanatsu-en no Onna was released in September 1988 in Japan.
The title of this game translates from Japanese as 'Women of Kanazuen'.
The title refers to the Kanazuen, Gifu soapland scene. A 'soapland' is basically a bathhouse where one pays to be bathed by women and is associated with prostitution.
- UPDATES -
'Kyukyoku no Hito' has a storyline and has different titlescreen and Bet/Coin screen.
- SOURCES -
Game's ROM.
Accepted [+] [X] Kyuukyoku no Hito Update submitted by NPI_WOL
Medal video game
Kyuukyoku no Hito (c) 1988 Roller Tron.
A medal mahjong game.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC
Player : 2
- SOURCES -
Game's ROM.
Accepted [+] [X] Hanafuda Hana Gokou Update submitted by NPI_WOL
Medal video game
Hanafuda Hana Gokou (c) 1995 Dynax.
Medal hanafuda game.
- TRIVIA -
Released in June 1995.
- TIPS AND TRICKS -
Secret menu : Choose 'Option' in test mode and input 'Yes', 'No', 'Yes', 'No' buttons.
- SOURCES -
Game's ROM.
Accepted [+] [X] Hanafuda Hana Gokou Bangaihen Update submitted by NPI_WOL
Medal video game
Hanafuda Hana Gokou Bangaihen (c) 1995 Dynax.
Medal hanafuda game.
- TRIVIA -
Released in December 1995.
- SOURCES -
Game's ROM.
Accepted [+] [X] Janyou Part II Update submitted by NPI_WOL
Re-release
Janyou Part II (c) 1983 Cosmo Denshi.
Re-release of Nichibutsu's "Royal Mahjong"
- TRIVIA -
Released in July 1983.
- SOURCES -
Game's ROM.
Accepted [+] [X] Jangou Update submitted by NPI_WOL
Medal video game.
雀豪 (c) 1983 Nichibutsu.
(Jangou)
Medal mahjong game.
- TRIVIA -
Released in February 1983 in Japan.
- SOURCES -
Game's ROM.
Accepted [+] [X] Ippatsu Gakuten Update submitted by NPI_WOL
Medal video game
Ippatsu Gakuten (c) 1986 Public Software.
Medal mahjong game.
- TRIVIA -
Released in March 1986.
- SOURCES -
Game's ROM.
Accepted [+] [X] Idol no Himitsu Update submitted by NPI_WOL
Medal video game
Idol no Himitsu (c) 1989 Digital Soft.
A medal mahjong game.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC
Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096
Player : 2
Control : mahjong keyboard
- TRIVIA -
Released in March 1989.
The title of this game translates from Japanese as 'Idol's Secret'.
- SOURCES -
Game's ROM.
Accepted [+] [X] Daisyarin Update submitted by NPI_WOL
Medal video game.
Daisyarin (c) 1989 Best System.
Mahjong medal game.
- SOURCES -
Game's ROM.
Accepted [+] [X] Chinese Casino Update submitted by NPI_WOL
Medal video game
Chinese Casino (c) 1987 Video System.
A mahjong medal game.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz)
Players : 1
Control : mahjong keyboard
- TRIVIA -
Released in September 1987.
- SOURCES -
Game's ROM.
Accepted [+] [X] Almond Pinky Update submitted by NPI_WOL
Medal video game
Almond Pinky (c) 1988 Dynax.
Mahjong medal game.
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Jikken Love Story Update submitted by NPI_WOL
Mahjong Jikken Love Story (c) 1991 Nichibutsu.
A mahjong game where you create the ideal female through the use of a mahjong computer!
Amuse version of "Lady Maker"
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC
Screen orientation : Horizontal
Video resolution : 640 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Player : 2
Control : mahjong keyboard
- TRIVIA -
Released in March 1991.
The title of this game translates from Japanese as 'Mahjong Experiment Love Story'.
- SOURCES -
Game's ROM.
Accepted [+] [X] Lady Maker Update submitted by NPI_WOL
Medal video game
Lady Maker (c) 1991 Nichibutsu.
Medal version of "Mahjong Jikken Love Story"
- SOURCES -
Game's screenshot.
Accepted [+] [X] Hana Yayoi Update submitted by NPI_WOL
Hana Yayoi (c) 1987 Dyna Electronics.
A hanafuda game with a sexy Japanese opponent!
- TECHNICAL -
Game ID : 02
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 2.5 Mhz), OKI MSM5205 (@ 384 Khz)
Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 1
Control : hanafuda keyboard
- TRIVIA -
Released in January 1987.
The title of this game translates from Japanese as 'March Flowers'.
The amuse version of this game is also known as "Hana Fubuki".
- SOURCES -
Game's ROM.
Accepted [+] [X] Hanafubuki Update submitted by NPI_WOL
Medal video game
Hanafubuki (c) 1987 Dynax.
A hanafuda game with a sexy Japanese opponent!
- TECHNICAL -
Game ID : 06
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : YM2203 (@ 2.5 Mhz), OKI MSM5205 (@ 384 Khz)
Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 256
Players : 1
Control : hanafuda keyboard
- TRIVIA -
Released in February 1987.
The title of this game translates from Japanese as 'Shower of Blossoms'.
The medal version of this game is also known as "Hana Yayoi".
- SOURCES -
Game's ROM.
Accepted [+] [X] Night Gal Update submitted by NPI_WOL
Night Gal (c) 1985 Nichibutsu.
Medal version of this game is known as "Night Gal Summer"
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Sexy Gal Update submitted by NPI_WOL
Sexy Gal (c) 1985 Nichibutsu.
Medal version of this game is known as "Sexy Gal Tropical"
- TRIVIA -
Sexy Gal was released in May 1985 in Japan.
- SOURCES -
Game's ROM.
Accepted [+] [X] Sexy Gal Tropical Update submitted by NPI_WOL
Medal video game
Sexy Gal Tropical (c) 1985 Nichibutsu.
Amuse version of this game is known as "Sexy Gal"
- TRIVIA -
Sexy Gal Tropical was released in August 1985 in Japan.
- SOURCES -
Game's ROM.
Accepted [+] [X] Night Gal Summer Update submitted by NPI_WOL
Medal video game
Night Gal Summer (c) 1985 Nichibutsu.
Amuse version of this game is known as "Night Gal"
- SOURCES -
Game's ROM.
Accepted [+] [X] Mahjong Final Bunny Update submitted by NPI_WOL
Medal video game.
Mahjong Final Bunny (c) 1991 Nichibutsu.
The magic door in the forest leads to the domain of the Sexy Bunny Girl who will challenge you at mahjong!
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.9 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC
Player : 2
Control : mahjong keyboard
- TRIVIA -
Mahjong Final Bunny was released in January 1991.
Amuse version of this game is also known as "Mahjong Vanilla Syndrome".
- STAFF -
Planners : Machine Hagihara, Moriaki Hotigai (Programmer), Kenji Yoshida (Composer)
Graphic designers : Harehore Furukawa, Katsuyuki, Tsukamoto, Hiroyuki Wada, Kenzo Kanzaki, Kenichi Sakamoto, Makoto Kawauso
Special designer : Katsuhiko Nishijima
- SOURCES -
Game's ROM.
Accepted [+] [X] VIP Club - Maru-hi Ippatsu Kaihou Update submitted by NPI_WOL
Medal video game
VIP Club - Maru-hi Ippatsu Kaihou (c) 03/1988 Daiichi Denshi.
Mahjong with girls who are hooked on oranges!
- TECHNICAL -
Main CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz)
Screen orientation : Horizontal
Video resolution : 512 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 65536
Player : 2
Control : mahjong keyboard
- TRIVIA -
The subtitle of this game translates from Japanese as 'Secret Ippatsu Thrown Open'.
The [amuse] version of this game is known as "Orange Club - Maru-hi Kagai Jugyou".
- SOURCES -
Game's ROM.
Accepted [+] [X] 21 Update submitted by NPI_WOL
21 (c) 1976 Mirco.
Re-release of Ramtek's "Hit Me [Cocktail Table model]"
An up-to-4 players blackjack game.
- TRIVIA -
Released in June 1976.
- SOURCES -
Game's picture.
Accepted [+] [X] Black Jack Update submitted by NPI_WOL
Re-release
Black Jack (c) 1976 Mirco.
Re-release of Ramtek's "Hit Me [Upright model]"
A blackjack game. The goal is to get closest to 21 without going over. If your score is higher than the dealer or he busts, then you win. To hit a blackjack, you must score 21 in 2 cards.
- TECHNICAL -
Main CPU : Intel 8080 (@ 559.062 Khz)
Sound Chips : Discrete circuitry
Players : 4
Buttons : 3
- TRIVIA -
Released in June 1976.
- SOURCES -
Game's ROM.
Accepted [+] [X] Sichuan II Update submitted by NPI_WOL
Pirate
Sichuan II (c) 199? Unknown.
Szechuan-style solitaire mahjong. Chinese Hack of Tamtex's "Shisen-shou - Joshiryou-hen" / "Match It".
- TECHNICAL -
Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 3.579645 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz)
Screen orientation : Horizontal
Video resolution : 512 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 256
Players : 2
Control : 8-way joystick
Buttons : 3
- TRIVIA -
'Sichuan' is the Chinese translation of 'Szechuan', which is the largest province in China. The game at hand here is indeed Szechuan-style solitaire mahjong, where the object is to match two identical unblocked tiles until the board is clear. This type of solitaire mahjong is also referred to as 'Shisenshou'. The tile layout presented herein is one of many traditional Chinese Szechuan-style solitaire arrangements.
- SOURCES -
Game's ROM.
Accepted [+] [X] Tattoo Assassins Update submitted by NPI_WOL
Unreleased
Tattoo Assassins (c) 1995 Data East Pinball.
Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series.
- TECHNICAL -
Main CPU : ARM (@ 7 Mhz), M6809 (@ 2 Mhz)
Sound Chips : BSMT2000 (@ 24 Mhz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way joystick
Buttons : 6 (HP, SP, HK, LP, BLOCK, LK)
- TRIVIA -
Released in March 1995. Tattoo Assassins has become the stuff of arcade legend, but for all the wrong reasons. It represents one of the most tragic tales in game design - and perhaps the only verifiable example of a game being utterly dismissed by the actual programmers themselves.
The original premise was straightforward, if a little ambitious - use Data East graphics hardware to produce a "Mortal Kombat" beater. The gameplay would include over 200 Fatalities, Animalities (this was BEFORE "Mortal Kombat 3" introduced them to the world), Nudalities (although nothing TOO explicit) and an array of "sickening moves", which basically consisted of farting and spraying diarrhea at your opponent. This is true.
Bob Gale (producer of the Back to the Future movies) came up with the original 'story' and concept, while coding duties fell to 'Data East Pinball' (now Stern Pinball). Several problems soon became apparent, however, not least that of the host hardware falling some way short of being up to the task demanded of it. The game's production was doomed from the very beginning. Below is a transcript from one of the game's programmers who, due to the fact that he still works for the parent company, wishes to remain anonymous.
"Tattoo Assassins was the brainchild of Data East Pinball's (DEP) Head of Engineering, Joe Kaminkow. He had become buddies with Bob Gale after Data East produced the Back to the Future pinball table - and from time to time Bob would send Joe his latest movie script. One of these scripts involved tattoos that came to life and did battle with each other, and it was here that Joe got the idea for a video game. MK2 was in the process of becoming the biggest arcade hit in recent history, so in typical DEP fashion Joe decided to do a rip-off of MK2. We'd have more hidden moves and fatalities than anyone had ever dreamed of. In fact, you could just randomly hit buttons and get a fatality. Each character had their bodies adorned with tattoos, which gave them their various powers and fatalities. The Indian character, for example, had an eagle on his chest; one of his many fatalities was that his eagle tattoo would come off his chest and crap on the other character, who would melt away. Each character had their own sets of fatalities, but a lot of the fatalities weren't character specific, like the Godzilla foot stomp fatality, or the fly swatter, or Cruise Ship fatality. As far a nudalities went, there would be a puff of smoke and your character would be naked, but with arms and hands in the appropriate places. and we'd tie everything together with a Hollywood film shoot to get the hype machine going full tilt. He then sold DE Japan on the idea, which was impressive since before TA (and after) DEP only manufactured pinball machines.".
"As you may be aware, DEP (who became SEGA Pinball, then Stern Pinball) have always been known for cranking out sub-standard pins (pinball tables). The primary reason for this was lack of engineering manpower. While development teams at Williams would get a whole year to design, program & play test a given model, their counterparts at DEP were given only 3-6 months. To his credit, DEP survived because Joe was so good at snagging the best licenses for our pins, i.e. Star Wars and Jurassic Park.".
"The team was promised $25,000 bonuses and $25 per game manufactured if we could make it to production within 8 months. This was a pretty juicy carrot, and we all hung out our tongues and nodded our heads and began chasing it like fools. Of course, hindsight is 20/20 and all that but I think you will agree that the deadline was ridiculous considering we had no video game experience whatsoever amongst us.".
"During the whole project, we were required to work 12 hours a day, 7 days a week. Our lunch and dinner were take out - paid for by the company, which was great, but the purpose was to keep us from going out and having an hour long lunch or dinner break away from our desks. Every meal was a "working" meal, meaning we would have meetings in the conference room as we ate to keep from interfering with the "real" work. If we were late to work, or left early, we would be threatened with having some of our $25,000 bonus docked. The 'carrot' had become a big baseball bat we were beaten with almost daily. One guy walked out after having his bonus docked for coming in at noon, and he quit on the spot. The next day he was placated and he came back. I remember this moment vividly--working away at 3:30 a.m. one morning. I was so physically exhausted that I casually leaned over to the garbage can and vomited, after which I went right back to tapping away. My fingers never left the keyboard.".
"Our biggest deadline was the ACME convention. We made it there with a game that played, but there were no special moves for any characters except for one electric zap thrown in for A. C. Current just before we got on the plane. The game was a joke but no one seemed to notice--we were congratulated at having made it that far, which was impressive only if you knew the whole story. One guy at the show made a point over and over again that he could get through the entire game start to finish by pounding the electric zap button over and over with one finger. I wanted to beat him senseless.".
"The biggest problem at this point was that we were all completely burned out. We knew the game was crap, and that we were no longer capable of fixing it. After we got back from the show, we were so "crispy" that we no longer cared about the money--our only true reward for finishing up was that we wouldn't have to work on it any more. The artwork looked pretty bad because it had all been a rush job to make the show. This was an incredible shame because the artists were so talented, but their talent were being scuttled in dealing with the crappy video source. New artists were brought on to help pitch in, but it was too little too late.".
"New games like "Primal Rage" and "Killer Instinct" came out, and they blew Tattoo Assassins away. We resisted violently any attempt to change the game to make it better, because that would mean we would be working on it longer -- I've since read about this attitude being common in projects where coders are placed under very high pressure. The artists were hoping that the programmers would come up with some new game play feature to make the game sell, regardless of the quality of the graphics, whereas programmers were hoping that the ARTISTS would miraculously 'beautify' things so that the game would sell regardless of the game play. One programmer actually stopped working almost entirely in the hopes of getting fired -- he had signed a three year contract and would have to be paid off in a huge way if he got fired. He wanted out anyway to go get married and start up his own dot-com.".
"Karla Keller was never going to be "Nancy", although that was who she was obviously modeled after. Lyla Blue was indeed Slash's wife. TA was actually developed within Data East Pinball in Chicago, IL. We had a working relationship with Slash because of the Guns and Roses pinball we created. His wife is a professional model.".
"I remember our testers. One of them posted some really scathing stuff to Usenet. We had several of our competitors' games in the lab with our TAs, and we'd have to go down to the lab every half hour to stop them playing pinball and make them go back to playing our game. We couldn't even PAY people to play TA it seems :)".
Real Life : Gretchen Stockdale (Hannah Hart) gave up modeling and became a fully qualified attorney.
Carlos and Daniel Pesina from Midway's MK series worked in Tattoo Assassins. After that, Midway didn't want them to work with them in "Mortal Kombat 3", so they killed Johnny Cage (the only Daniel Pesina character that didn't wear a mask) and excluded Raiden (Carlos Pesina).
Maurice Travis (as A.C. Current in TA) became World Champion muay thai fighter just starred in Hong Fight film called The Champion. Won The Superbrawl extreme fighting Championships in Hawaii. Maurice character Zolar Become a kids WB 2 hour movie (The first live action at the KIDSWB).
Note : The game claims there are 220 fatalities (see 'Tips And Tricks' section for more info).
TA is the only Fighting game where you can kick while you block. And it's also the only Fighting game where you see a man undressing to fart, and a woman farts too...
The DeLorean DMC-12 which appears in the Hit and Stay fatality is a nod to co-creator Bob Gale (who worked on the 'Back to The Future' trilogy).
- TIPS AND TRICKS -
* Random selection : at the character selection screen, highlight Billy Two-Moons and press Up.
* Alternate colors : highlighting your characters and press Start to change their colors.
* Vs. Screen Tricks :
1. When your character walk - Press LP to speak.
2. When your character stop walking - Press SP to provoke.
* Common Fatality :
Decapitation Uppercut : (close) Down+HP
Exploding Roundhouse : (close) Back+HK
Spontaneous Decapitation : (Anywhere) Block(x27)
IT'S BURGERTIME!! : (Anywhere) LP, HP, Block
WILDE THANG : (Anywhere) LP, HK, Block
Farmer and Wife picture : (Anywhere) LP, LK, Block
Mona Lisa picture : (Anywhere) LK, LP, Block
Hit And Stay : (Anywhere) LK, HK, Block
Whistler's Mother artwork : (Anywhere) HP, LP, Block
Musketeer : (Anywhere) HP, HK, Block
HOT STUFF! : (Anywhere) HP, LK, Block
IT'S HAMMER TIME!! : (Anywhere) Block(x2), HP
STRIKE!! : (Anywhere) Block(x2), LP
Gotcha, Ya Little Booger!! : (Anywhere) Block(x2), HK
Nudality : (Anywhere) Block(x2), SP
Smoking Kills! : (Anywhere) HP, LP, LK, HK
No Artificial Additives : (Anywhere) HP, HK, LK, LP
Happy Thanksgiving! : (Anywhere) HK, LK, LP, HP
Lipstick : (Anywhere) HK, HP, LP, LK
Animality : (Anywhere) HP(x3), Block
Morphality : (Anywhere) LP(x3), Block
* Various Fatality :
Judgment Day!! (Luke, Derek, Truck, Billy) : (Anywhere) Block(x2), LK
Eat Ship and Die!! (Maya, AC, Hannah, Karla) : (Anywhere) Block(x2), LK
Oops, stepped in it! (Tak) : (Anywhere) Block(x2), LK
Oh I Wish I Was A... (Hannah, Truck, Derek, Billy, Luke, Karla, AC) : (Anywhere) Down(x3), LK
Oh I Wish I Was A... (Tak) : (Anywhere) Forward(x3), LK
Oh I Wish I Was A... (Maya) : ???
Flamed! (Tak, Hannah, Truck, Derek) : (Anywhere) Back(x4), HK
Flamed! (Billy, Luke, Karla, AC) : (Anywhere) Back(x4) LK
Flamed! (Maya) : ???
* Fatality - Maya :
Tiger Slice : (Anywhere) Back+SP or SP(x3)
Tiger Mauling : (Anywhere) Forward+SP or SP(x2), HP
Club Decapitation : (Near) Back(x2), HP
Claw Attack Splatter : (close) Down(x3), LK
* Fatality - AC Current :
Laser : (Anywhere) Forward+SP or SP(x3)
Electrifying victory!! : (Anywhere) Back+SP or SP(x2), HP
Decapitation Mace : (Close) Back(x3), HK
Buzz Saw : (Close) Back(x2), HP
* Fatality - Luke Cord :
Octopus : (Anywhere) Back+SP or SP(x3)
Eagle Morphality : (Anywhere) Forward+SP
Heart Squish : (Close) SPC(x2), HP
Heart Stab : (Close) SPC(x2), LP
Boat Anchor : (Close) back(x2), HP
* Fatality - Derek O'Toole :
Puking Skull : (Anywhere) Forward+SP or SP(x3)
That's the name of the tune! : (Anywhere) Back+SP or SP(x2), HP
* Fatality - Truck Davis :
Swallowing Snake : (Anywhere) Forward+SP or SP(x3)
My Day has Been Made : (Anywhere) Back+SP or SP(x2), HP
Explode Crowbar : (Close) Back+HP
* Fatality - Tak Hata :
Two Headed Dragon : (Anywhere) SP(x3)
Two Headed Barney : (Anywhere) Back+SP or SP(x2), LP
Nudeality : (Anywhere) Forward+SP
* Fatality - Hannah Hart :
Spider Face Chew : (Anywhere) Forward+SP or SP(x3)
Big Spider Mauling : (Anywhere) Back+SP or SP(x2), HP
Explode Cartwheel : (Near) Back(x2), Forward
Baby Spiders Attack : (Anywhere) SP(x2), LP
Deadly Venom : (Close) Forward(x2), HP
* Fatality - Billy Two Moons :
Acid Poo Eagle : (Anywhere) Forward+SP or SP(x3)
Man Eating Eagle : (Anywhere) Back+SP or SP(x2), HP
Axe Uppercut : (Close) Hold HP 2 seconds and Release HP
Diamond Back Whip : (Near) Back(x2), HP
Axe Scalp : (Anywhere) SP(x2), LP
Decapitation Eagle : (Anywhere) Forward(x3), LP
* Fatality - Karla Keller :
Man Eating Rose : (Anywhere) Back+SP or SP(x3)
Lethal Thorns : (Anywhere) Forward+SP or SP(x2), HP
Clean-up car : (Anywhere) HK, LK, Block
Gut Slice : (Near) Back, Forward, HP
* Play as Rhina : ???
* Play as Deke Kay : ???
* Play as Prism : ???
* Fight against Mullah Abba : ???
- STAFF -
Created by : Bob Gale (Bob 'Koldan' Gale)
Designed / Created / Directed by : Joe Kaminkow (JEK)
Art direction / Software : John Carpenter (JWC)
Security officer / Artist : Jack Liddon (Heart-a-Jack Liddon) (JAK)
Party supplies / Artist : Kurt Andersen (Kurtquake Andersen) (KRT)
Sound Deity : Brian Schmidt (BLS)
Art grunts : Todd Faris, Jim McNally, Scott Melchionda, Ish Raneses, Deb Lowman, Sally Davis
Software support : Orin Day, Neil Falconer, Lonnie Ropp (LON), Brian Rudolph
Cabinet Art : Paul Faris
Technical support : Allison Quant (ADQ), Qhah Thattamveetil, Phillis, Jay Alfer, Michael Toler
Executive producers : Mike Marvin, Allen Munro, Bob Short, Eddi Wilde
* CAST :
Billy Two Moons : Eddi Wilde
Truck Davis : Kevin Knotts
Luke Cord : Charlie Rice
Maya : Melanie Baer
Tak Hata : Rick Mali
Hannah Hart : Gretchen Stockdale
A.C. Current : Maurice Travis
Karla Keller : Christine Dupree
Derek O'Toole : Nicolas Andrews
Prizm : William Zipp
Rhina : Joanna Lee
Deke : William Zipp
Koldan : Kevin Knotts
Mullah Abba : Mark Urgello
Wilde thang : Marushka Wilde
Lyla Blue : Rene Hudson
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Turbo Sub Update submitted by NPI_WOL
Unreleased
Turbo Sub (c) 1986 Entertainment Sciences.
A 3-D undersea driving/shooting adventure game. The player pilots a futuristic submarine and battles invading alien creatures from outer space beneath the ocean.
- TECHNICAL -
Cabinets dimensions :
Height : 183 cm (72in.)
Width : 60.3 cm (23-3/4in.)
Depth : 83 cm (32-3/4in.)
Hardware : RIP (Real-Time Image Processor) System
Main CPU : (3x) M6809E (@ 4 Mhz)
Screen orientation : Horizontal
Video resolution : 272 x 272 pixels
Screen refresh : 60.00 Hz
Palette colors : 512
Players : 1
- TRIVIA -
This is the Entertainment Sciences' second and last game. To market the game, Entertainment Sciences held several competitions with a grand championship in 1986. Participants received a TURBO-SUB SHOOT OUT T-Shirt.
- TIPS AND TRICKS -
* A bonus screen is displayed at the end of each round.
* At the end of the first scene (above water) :
- 10,000 points awarded for each saucer destroyed, or
- 1,000,000 points awarded for destroying all 36 saucers.
* For the second round only, a time counter (10 counts/sec.) is enabled. The time counter runs until the second round is over. 5,000 points are awarded for each count.
- STAFF -
Staff : Steve Tatsumi, Jeff Conly, Suren Yegiyants, Gary Hubatka, Lars-Arne Hult, Craig Portman, Ulrich Neumann, David Fox, Dick Keenan
- PORTS -
* CONSOLES:
Atari Lynx (1991)
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Hong Tian Lei Update submitted by NPI_WOL
Pirate
Hong Tian Lei (c) 2000 Unknown.
Chinese hack of Subsino's "Penguin Brothers".
- SOURCES -
Game's ROMs.
Accepted [+] [X] Monsters World Update submitted by NPI_WOL
Pirate
Monsters Worlds (c) 1994 TCH.
A straight rip-off of Mitchell's "Super Pang" with different sprites.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 24 Mhz), Zilog Z80 (@ 6 Mhz)
Sound Chips : OKI6295 (@ 7.5 Khz)
Screen orientation : Horizontal
Video resolution : 384 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way Joystick
Buttons : 3
- SOURCES -
Game's ROM.