Accepted [+] [X] Gunbarl Update submitted by sjy96525
Gunbarl (c) 1999 Namco.
- TRIVIA -
Released in February 1999 in Japan, System 12 Version was released in May 1999 in Japan.
This game is known outside Japan as "Point Blank 2".
- SOURCES -
Game's ROM.
Official website: http://www.bandainamcogames.co.jp/am/vg/gunbarl/
Accepted [+] [X] Point Blank 2 Update submitted by sjy96525
Point Blank 2 (c) 1999 Namco.
- TECHNICAL -
Namco System 11 hardware
Game ID : GNB
Main CPU : PSX (@ 16.9344 Mhz), M37710 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Players : 2
Control : lightgun
Buttons : 1
- TRIVIA -
Released in February 1999, System 12 Version was released in May 1999.
This game is known in Japan as "Gunbarl".
- SERIES -
1. Point Blank (1994)
2. Point Blank 2 (1999)
3. Point Blank 3 (2001)
- PORTS -
* CONSOLES:
Sony PlayStation (1998)
Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis")
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Time Crisis II Update submitted by sjy96525
Time Crisis II (c) 1998 Namco.
A top agent has been kidnapped, and a military satellite has been stolen, leaving 2 mercenaries to track them down and stop the terrorists before they can launch the satellite - and the agent - into space! Contains more of the same duck-and-cover shooting gameplay that made the original Time Crisis so popular.
- TECHNICAL -
Namco System 23 hardware
Game ID : TSS
Main CPU : IDT (@ 133.3289 Mhz), H8/3002 (@ 14.7456 Mhz), H8/3334 (@ 14.7456 Mhz)
Sound Chips : C352 (@ 24.576 Mhz)
- TRIVIA -
Time Crisis II was shown at the 1998 AOU Amusement Expo show (February 1998) in Japan. It was then released on March, 20th 1998 in Japan (even if the title screen says 1997).
System Super 23 Version was released on September 7, 1998 in Japan.
New to the series is the link-play system, where 2 people can play at once and shoot, if 2 cabinets are linked together.
- TIPS AND TRICKS -
Be on the lookout for soldiers clothed in yellow that run past on occasion - they are hard to hit since they only appear for a very short time (and more often than not, rather far away), but shooting them successfully will net you a load of points.
None of the enemy's bullets will ever hit you unless they are accompanied by a flash of red light from their gun. So stay out of cover for as long as you can, and dodge the shot when you see it coming. This way you should be able to get through the stages without wasting too much time behind cover.
Shooting an enemy 3 times in a row nets you more points overall and counts toward your hit combo, but don't waste too much ammo or you'll find yourself reloading more often (and hence, wasting time).
Stage 1 Secret Area: In stage one when you see the boss, shoot off his hat all four times, and you'll be treated to an area where there is nothing but yellow guys (the bonus guys)
Stage 2 Secret Area: On stage 2-2 shoot the two bonus enemies when the train goes past you. You will take the other route with some bonus enemies.
Stage 3 Bonus: This only works in Solo mode. When fighting Wild Dog for the first time, shoot him as many times as possible - while he's on the pipe, while he's running, while he's shooting back, and also in the next scene where you fight him individually. If you hit him enough times, in the scene where the agents attack him from both sides yellow bonus soldiers will appear instead of the regular gray and white soldiers.
Free Shots: For free practice sessions, pick up the light gun and begin shooting at the title screen, the one that says "Time Crisis 2"
Hard Mode: There is a way to make the game harder. In the first stage, look to the left. There is a rack of bottles. If you shoot enough, the game will have MUCH more sharp shooters. It may seem useless until the train level - you'll notice that in one section all the guys are ORANGE (harder)!
Gun Calibration: Before inserting the last token, hold the trigger and step on the pedal. Insert the last token and you can calibrate your gun after choosing either solo or teamwork. There will be a sign below the solo category if this works.
Time Attack Mode: To enter Time Attack Mode, hold A, B, C, and D buttons down then press Start to begin the game.
- SERIES -
1. Time Crisis (1995, ARC)
2. Time Crisis II (1998, ARC)
3. Crisis Zone (1999, ARC)
4. Time Crisis - Project Titan (2001, PSX)
5. Time Crisis 3 (2003, ARC)
6. Time Crisis 4 (2006, ARC)
7. Razing Storm (2009, ARC)
8. Time Crisis 5 (2015, ARC)
- PORTS -
* CONSOLES:
Sony PlayStation 2 (2001)
- SOURCES -
Game's manual.
Game's picture.
Game's ROMs.
Game's screenshots.
Official website; http://www.bandainamcogames.co.jp/am/vg/timecrisis2/
Accepted [+] [X] Golgo 13 3 - Juusei no Chinkonka Update submitted by sjy96525
Golgo 13 3 - Juusei no Chinkonka (c) 2001 Namco, Limited.
- TECHNICAL -
Namco System 12 Hardware
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released on July 9, 2001 in Japan.
Developed by Eighting.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- SOURCES -
Game's ROMs.
Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-3/
Official website: http://www.namco.co.jp/aa/am/vg/golgo13-3/index.html
Accepted [+] [X] Golgo 13 2 - Kiseki no Dandou Update submitted by sjy96525
Golgo 13 2 - Kiseki no Dandou (c) 2000 Namco, Limited.
- TECHNICAL -
Namco System 10 Hardware
Game ID : GLS
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released on September 11, 2000 in Japan.
Developed by Eighting/Raizing.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- SOURCES -
Game's ROM.
Game's picture.
Game's screenshots.
Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13-2/
Official website: http://www.namco.co.jp/aa/am/vg/golgo13-2/index.html
Accepted [+] [X] Golgo 13 Update submitted by sjy96525
Golgo 13 (c) 1999 Namco.
A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.
The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.
At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the player's total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the player's accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the player's accuracy rating reaches zero.
At the start of the player's career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.
- TECHNICAL -
Namco System 12 hardware
Game ID : GLG
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released on January 31, 2000 in Japan (even if titlescreen says 1999 NAMCO LTD.).
Developed by Eighting/Raizing.
The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- STAFF -
* Namco Production Staff :
Directorial staff : Koji Kawashima (KMD)
Senior Directorial staff : Jyun-ichiro Koyama
* Hardware :
Chief Engineer : Hiroki Nakahata
Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko
Electrical Engineer : Koichi Asano, Makoto Itoh
Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe
* Adviser :
Program : Kyota, Tetsuya Funatsu
Sound : Hiroyuki Kawada, TO(2000)
Hardware : Fumihiko Hasegawa
Management : Tohru Takahashi
* Software :
* Eighting/Raizing Staff :
Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.)
Copyright Negotiator : Manabu Sugiyama
- SOURCES -
Game's ROM.
Game's picture.
Game's screenshots.
Official website: http://www.bandainamcogames.co.jp/am/vg/golgo13/
Official website: http://www.namco.co.jp/aa/am/vg/golgo13/index.html
Accepted [+] [X] Star Pool [Model 453] Update submitted by sjy96525
Star Pool (c) 1974 Williams.
Star Pool is a 4-Player EM with a popular billiards theme.
- TECHNICAL -
Model Number : 453
- TRIVIA -
Released in December 1974.
6,950 units were produced. It is a nice affordable and collectible machine.
- STAFF -
Design by : Steve Kordek
Art by : Christian Marche
Accepted [+] [X] Lucky Ace Update submitted by sjy96525
Lucky Ace (c) 1974 Williams.
An one player pinball machine.
- TECHNICAL -
Model Number : 448
- TRIVIA -
Released in November 1974.
2,809 units were produced.
The 4-player version of this game is known as "Dealer's Choice (Williams)".
- STAFF -
Design by : Norm Clark
Art by : Christian Marche
Accepted [+] [X] Super-Flite Update submitted by sjy96525
Super-Flite (c) 1974 Williams.
A 2-player pinball machine.
- TECHNICAL -
Model number : 452
- TRIVIA -
Released in October 1974.
1,901 units were produced.
The 4-player version of this game is known as "Strato-Flite (Williams)".
- STAFF -
Design by : Norm Clark
Art by : Christian Marche
Accepted [+] [X] Strato-Flite Update submitted by sjy96525
Strato-Flite (c) 1974 Williams.
An up-to-four players pinball machine.
- TECHNICAL -
Model Number : 445
- TRIVIA -
Released in July 1974.
5,977 units were produced.
The 2-player version of this game is knwon as "Super-Flite (Williams)".
- STAFF -
Design by : Norm Clark
Art by : Christian Marche
Accepted [+] [X] Skylab Update submitted by sjy96525
Skylab (c) 1974 Williams.
- TECHNICAL -
Model Number : 443
- TRIVIA -
Released in June 1974.
3,651 units were produced.
- STAFF -
Design by : Steve Kordek
Art by : Christian Marche
Accepted [+] [X] Spacelab Update submitted by sjy96525
Spacelab (c) 1974 Williams.
- TECHNICAL -
Model number : 444
- TRIVIA -
Released in March 1974.
30 units were produced.
- STAFF -
Design by : Steve Kordek
Art by : Christian Marche
Accepted [+] [X] Star Action Update submitted by sjy96525
Star Action (c) 1973 Williams.
- TECHNICAL -
Model number : 435
- TRIVIA -
Released in December 1973.
1,155 units were produced.
- STAFF -
Design by : Steve Kordek
Art by : Christian Marche
Accepted [+] [X] Dealer's Choice Update submitted by sjy96525
Dealer's Choice (c) 1973 Williams.
An up-to-four players pinball machine.
- TECHNICAL -
Model Number : 433
- TRIVIA -
Released in December 1973.
8,850 units were produced.
The one-player version is known as "Lucky Ace (Williams)".
- STAFF -
Design by : Norm Clark
Art by : Christian Marche
- SOURCES -
Machine's picture (bossyman15)
Accepted [+] [X] Triple Action Update submitted by sjy96525
Triple Action (c) 1973 Williams.
- TECHNICAL -
Model Number : 434
- TRIVIA -
Released in November 1973.
3,828 units were produced.
- STAFF -
Design by : Steve Kordek
Art by : Christian Marche
Accepted [+] [X] OXO Update submitted by sjy96525
OXO (c) 1973 Williams.
- TECHNICAL -
Model Number : 420
- TRIVIA -
Released in August 1973.
7,053 units were produced.
- STAFF -
Design by : Norm Clark
Art by : Christian Marche
Accepted [+] [X] Darling Update submitted by sjy96525
Darling (c) 1973 Williams.
An up-to-two player pinball machine.
- TECHNICAL -
Model Number : 427
- TRIVIA -
Released in April 1973.
3,677 units were produced.
The four-player version is known as "Jubilee (Williams)".
- STAFF -
Design by : Steve Kordek
Art by : Christian Marche
Accepted [+] [X] Jubilee [Model 416] Update submitted by sjy96525
Jubilee (c) 1973 Williams.
- TECHNICAL -
Model Number : 416
- TRIVIA -
Released in February 1973.
7,303 units were produced.
The 2-player version of this game is known as "Darling (Williams)".
- STAFF -
Design by : Steve Kordek
Art by : Christian Marche