Accepted [+] [X] Zanac A.I. [Model NES-ZA-USA] Update submitted by Andrzej Warszawski
Zanac A.I. (c) 1987 FCI
Export release for the USA. See the FamiCom disk system entry "Zanac A.I. [Model L29V5906(PNF-ZAN)]" for more information about the game itself.
- TECHNICAL -
Game ID: NES-ZA-USA
- TRIVIA -
Even if the title screen says 1986, Zanac A.I. was released in October 1987 in North America.
- STAFF -
Game designed by: Compile
Produced by: AII
- SOURCES -
Game's ROM.
Accepted [+] [X] Quester Update submitted by Andrzej Warszawski
Quester (c) 1987 Namco ltd.
The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play.
- TECHNICAL -
Namco System 1 hardware
Game ID: QS
Main CPU: 6809 (@ 1.536 Mhz)
Sub CPU: 6809 (@ 1.536 Mhz)
Sound CPU: 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC
Screen orientation: Vertical
Video resolution: 224 x 288 pixels
Screen refresh: 60.61 Hz
Palette colors: 24-bit RGB palette
Players: up to 2 (alternate)
Control: Dial
Buttons: 1
[A] = shoot the ball
- TRIVIA -
Quester was released in September 1987 in Japan only. It represented at its time the Namco's response to Taito's "Arkanoid".
Round #2 is inspired by round #3 of Arkanoid, although the red blocks can be destroyed after a few shots. Round #5 shows a flagship from Galaxian. Round #6 shows Pac-Man.
Completion of the game gives you the image of Earth, eastern hemisphere with western side of the Pacific ocean and then appears the CGI sequence with the capsule landing in the aeronautical base during daytime.
Creative staff is written in white, engineering - in yellow (programming section) and red (hardware section).
Even if you complete entire game, you'll still a game over.
The high score allows you to put 8 characters.
Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on 08/03/1989.
- TIPS AND TRICKS -
* Quester is a timed game. Complete the stage in less than 2 minutes to get bonus. The time you required to complete the stage is shown after it. Otherwise, you'll see time 'UP' in the post-stage box and you'll get no bonus.
* There are 2 types of blocks speeding the ball up or slowing it down: the red triangle pointed up speeds the ball up, blue triangle pointed down - slows it down. You may need to avoid both blocks.
* Pick the 'B' power-up and as soon as the molecule appears, insert the ball there to increase the ball count rapidly. This tip is useful for stage #4.
* Watch out for meteorites: they shorten the paddle.
* Take 'L' power-up to mount a barrier.
* Bonus stages occur every 7 rounds. They require you to push the fire button to shoot the balls and clear all the blocks in 15 seconds.
* A bunch of stages feature disco blocks - they add red ones next to flashing bricks. Shoot them 4 times to wipe them out of the play-field.
* Complete 33 stages.
- STAFF -
[CREATIVE] Game designer: Shinji Noguchi
[CREATIVE] Field designers: Toru Iwatani, Shinji Noguchi, Yukihiko Yagi
[CREATIVE] Graphic designers: Nobutaka Nakajima, Shinji Noguchi, Yukari Miyagi, Satoshi Norimatsu, Michiyo Yamashita
[CREATIVE] Title logo designer: Akira Usukura
[CREATIVE] Music composer: Shinji Hosoe
[ENGINEERING, PROGRAMMING SECTION] Game sequence: Kosei Matsuura
[ENGINEERING, PROGRAMMING SECTION] Device driver: Atsushi Yuhara
[ENGINEERING, PROGRAMMING SECTION] Sound driver: Junko Ozawa, Takatoshi Kobayashi
[ENGINEERING, PROGRAMMING SECTION] Hardware test: Hideto Yamazaki
[ENGINEERING, HARDWARE SECTION] PCB & chip design: Toru Ogawa, Makoto Inoue, Tsutomu Fujita, Takao Okada, Kazukiyo Shinozaki
[ENGINEERING, HARDWARE SECTION] Control panel: Akira Ohsugi, Hiroyuki Kobayashi
[PROBABLY CREATIVE] Produced by: Toru Iwatani
- SOURCES -
Game's ROM.
Accepted [+] [X] Galaxian [Model NGX-4500] Update submitted by Andrzej Warszawski
Galaxian (c) 1984 Namcot (Namco ltd label for home releases).
A portage of the first coin-op game using full color TV set, released in October 1979.
- TECHNICAL -
Cartridge ID: NGX-4500
Players: up to 2 (alternate)
Controls: d-pad 2 ways (left and right)
Buttons: 1
[A] or [B] = fire
- TRIVIA -
Galaxian for Famicom was released on September 7, 1984 in Japan.
The 1979 copyright year is a reference to the coin-op original, published in October 1979.
All the levels are the same.
The HUD will show 5 flags up to stage 5. After that, one flag will show up and the stage will be written in numbers.
- SCORING -
* Red alien = 50 points (when static; 100 when flying)
* Lavender alien = 40 points (when static; 80 when flying)
* Bottle-green alien = 30 points (when static; 60 when flying)
* Flagship = 60 points (when static; 150 when destroyed alone; 200 when destroyed with 1 alien, 300 when destroyed alien first then flagship, 800 when destroyed with 2 aliens)
- STAFF -
By: Haruhisa Udagawa
- PORTS -
* CONSOLES:
Philips CD-I [EU] (1996) "Arcade Classics"
- SOURCES -
Game's ROM.
Accepted [+] [X] Warpman [Model NWM-4500] Update submitted by Andrzej Warszawski
WarpMan (c) 1985 Namcot (Namco ltd label for home releases).
WarpMan is a fixed-screen action game by Namco ltd and likely sequel to the arcade game "Warp & Warp", originally released in July 1981.
The player assumes control of a little astronaut and the game starts out in space, complete with floating asteroids and a large black hole at the center of the screen. All kinds of mysterious, yet cute aliens constantly appear and the goal of the game is to zap them to oblivion with the help of a ray gun (a counter located on the left of the screen shows how many aliens are left to defeat in that round).
However, when the black hole at the center flashes and changes color, the player can enter it and warp to a maze-like world. During this phase, the small astronaut swaps his ray gun for powerful bombs controlled by 3 timed fuses (cobalt blue - 5; cyan - 12 and green - 20 beeps).
WarpMan also features power ups, but they come with a little twist - they only upgrade the opposite weapon that the player currently uses, and this for the duration of one level. For instance, if the player collects a power up icon in the space level, it will upgrade the bomb for the next maze phase, and vice versa.
Interestingly, power ups also open warp portals allowing the player to instantly access a new level, thus implicitly activating the upgrade. Furthermore, shooting three enemies of the same kind usually brings special bonus aliens into the action - they come in three flavors and although they award bonus points, some of them occasionally carry bonus letters and spelling out EXTRA awards an extra life. WarpMan also includes a simultaneous cooperative two-player mode.
- TECHNICAL -
Cartridge ID: NWM-4500
Players: up to 2 (simultaneous)
Controls: d-pad 4 ways
Buttons: 1
[A] or [B] = fire gun (when in space levels) or plant a bomb (when in maze): press to plant a short-fused (cobalt blue) bomb, hold for a short while to plant a medium-fused (cyan) bomb, hold for a long while to plant a long-fused (green) bomb
- TRIVIA -
WarpMan was released on July 12, 1985 in Japan for 4500 Yen.
The 1981 copyright year is a reference to Warp & Warp, published in July 1981 for coin-op machines.
Stage 49 isn't counted - 4 red flags with '10' will show on the right side of the screen along with 8 regular, red flags adding up to 48.
Outer space levels feature 9 patterns.
- TIPS AND TRICKS -
* When you're playing a space level, you may encounter a green power-up opening the black hole leading to a maze. But if you forget to take it, the hole will open itself after a longer session. You have 5 seconds to enter the black hole.
* When you're in maze and you complete the level, unlike in coin-op original, you're not directed to outer space. If you want to get out of the maze section, collect a diamond, detonate the hole and return to outer space. If you forget to take the diamond, the hole won't appear itself.
* When you own the powerful shot, keep distance: when the bullet hits the wall, any enemy or meteorite, you'll lose a life if you're too close.
* Don't shoot your co-player in 2-player mode: the astronaut will be frozen for 1 second.
* A pig-like enemy (rounded, with antenna) stops every few seconds and closes eyes, making it invincible both in outer space and in mazes. Wait 1 second, then kill it.
* One extra life is awarded after earning 30000 points, then you have to spell 'EXTRA' (in any letter order) to get the next ones.
* A ring played after a longer session on a stage warns you the enemies are going faster. The music isn't sped up though.
* You have to defeat 24 enemies at all the stages.
- SERIES -
1. Warp & Warp (1981, Arcade)
2. Warpman [Model NWM-4500] (1985, Famicom)
- SOURCES -
Game's ROM.
Game's description by Laurent Kermel; http://www.videogameden.com
Accepted [+] [X] Binary Land [Model WD-1007] Update submitted by ROCKFURY
Binary Land (c) 1983 Hudson Soft.
- TECHNICAL -
GAME ID: WD-1007