Accepted [+] [X] Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] Update submitted by XtC
Tenchi wo Kurau II - Sekiheki no Tatakai (c) 1992 Capcom Company, Limited.
Tenchi wo Kurau II is a horizontally-scrolling beat-em-up for up to three players set in the fictional land of Shang-Lo, a country ruled under an iron fist of violence by the dark lord, Akkila-Orkhan.
Having reduced his own country to ruin and despair, Akkila-Orkhan is now looking to his neighboring countries for fresh lands to conquer. One man will rise up against this black tide. His name was Kuan-Ti, and with the aid of the five greatest warriors and the one wisest minds in his realm, Kuan-Ti will fight to defend his people and his lands.
Players choose to play as one of five different fighters, each of which utilizes two buttons; 'Attack' and 'Jump'. Each fighter has one or more air throws, as well as a Special move (Down, Up, Attack) and a special attack. The latter is executed by pressing the Attack and Jump buttons simultaneously. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's health is lost.
Holding down and tapping the attack button will perform a dashing attack. Powerful weapons, including swords, axes, maces and daggers, can found and used by the players. Health levels can be replenished by finding food that lies hidden in breakable containers.
During the game players will occasionally find a 'gong bell' that will summon a War-Horse that can be mounted and ridden. The Horse greatly increases offensive attacks and, with the exception of Kadan, equips each character with a long-range weapon, regardless of whether or not they carried one before. Each character can also perform special moves while riding the horse.
The game's five playable characters are:
* Kan-U: The most balanced character who specializes in bare-knuckle combat.
* Chou-Hi: The strongest but slowest character, he also fights bare fisted. His special can cause enemies to explode with a punch.
* Chou-Un: Fast and with good range, but less powerful than the other characters. Wears blue armour and fights with a sword that can cleave through enemies.
* Kou-Chuu: An old man who attacks with bow and arrows but lacks exceptional close range attacks. His dash attack into special combo move is powerful when mastered.
* Gi-En: Specialises in short-range combat, he posesses Guile's flash kick as his special attack and has the best combos.
Tenchi wo Kurau II consists of nine standard stages and two additional bonus stages.
- TECHNICAL -
Capcom Play System Hardware (CP-S)
B-Board #: 91634B-2
# of Players: Up to 3
Type of control (per player): 8-Way Joystick
# of Buttons (per player): 2
=> [1] Attack, [2] Jump
- TRIVIA -
Tenchi wo Kurau II was released in October 1992 in the Japanese arcades. It was known there as the 23th video game made for the CP-S system.
The title of this game translates from Japanese as 'Heaven and Earth Recieving Blows II - Battle of Red Wall'.
Known export releases:
"Warriors of Fate [B-Board 91635B-2]" (WORLD including USA)
"Sangokushi II [B-Board 91634B-2]" (Asia)
This game is known in US as "Warriors of Fate" and in Asia as "Sangokushi II".
The background and all characters were based on an actual history : The Period of Three Kingdoms after the 'Han' Dynasty in China. Character designs were based on a popular Japanese manga called 'Destruction of Heaven and Earth' published by Shueisha in Japan and created by Moto Kikaku.
Soundtrack releases :
Tenchi wo Kurau II -Sekiheki no Tatakai -G.S.M. Capcom 7- / Alfh Lyra [Pony Canyon / Scitron - PCCB-00133 - August 20, 1993]
- TIPS AND TRICKS -
Special Attack : Attack+Jump
Every character can perform his own special move by the combination : Down, Up + Attack
Press Down+Jump to perform a dash-attack spin against the enemies.
During the game, sometimes you'll found a "gong bell" that will summon the Horse for the player.
The Horse gives great offensive attacks against the enemies, and also gives to every character a long-rage weapon (despite Kadan): also, some characters that didn't carry any weapons normally (Portor and Kassar) will get it after they'll go up the horse.
Every character can perform some special moves when it's riding the horse:
* Standard Special Attack (press attack+jump): You'll lose energy every time you'll perform it.
* Powerful slash with special wave: backward, forward + attack. Can slice apart some enemies. With Kadan you'll obtain a fire bolt.
* Dash: forward + Jump: It is also possible to combine the attack button to perform a long range attack after the dash (except for Kadan)
* Run and Slash: every direction (backward or forward) + jump (2 times rapidly): this move is similar to the standard special, but the player will not lose energy to perform it, it is possible to move while using it, and the enemies can be hit more than one time in this way: although, some enemies are able to block this attack, if they'll hit the player.
Sometimes, the horse will be used even by some bosses, and the player can get it after the boss will get down. By the way, some bosses are able to use the horse too, and they can benefit from its usage like the player.
Violent Boss Kill : if you'll finish the boss with a special move, you'll execute him in a very brutal way. Most of times the boss will be sliced apart, but you can also decapitate him with determined moves.
- SERIES -
1. Tenchi wo Kurau [B-Board 88622B-3] (1989)
2. Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] (1992)
- STAFF -
Planners: Noritaka Funamizu (Poo), Kin
Programmers: Domesan, Xor, Tsu-Zy, 34-Sakontz
Character Designers: Fukumoyan, Kyochan, Tenman, Tama Chan, Tanuki, Ball Boy (Ballboy), Mizumo, Yuusuke, Nonsuchi, Youjiro, Saotome, Kurata-N, Ume
Onnanoko Designer: Akira Yasuda (Akiman)
Sound: Masaki Izutani (T. Yomage), Toshio Kajino (Bull), Oyabun, Inu
Special Thanks: Akira Nishitani (Nin), James Goddard (DJames.), Alex Jimenez
- PORTS -
* CONSOLES:
[JP] Sony PlayStation (mar.22, 1996) [Model SLPS-00203]
[JP] Sega Saturn (sept.6, 1996) [Model T-1207G]
[JP] Sony PlayStation (oct.24, 2006) [Model SLPM-87400] : Capcom Game Books Edition
[JP] Sony PlayStation (oct.26, 2011) : PSOne Classics Edition
- SOURCES -
Game's ROM.
Accepted [+] [X] Sangokushi II [B-Board 91634B-2] Update submitted by XtC
Sangokushi II (c) 1992 Capcom Company, Limited.
Asian version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2]".
- TECHNICAL -
Runs on the CP System hardware.
B-Board #: 91634B-2
- TRIVIA -
Sangokushi II was released in October 1992 in Asia. It is known in Japan as "Tenchi wo Kurau II - Sekiheki no Tatakai" and in the rest of the world as "Warriors of Fate".
The title of this game translates from Japanese as 'Annals of the Three Kingdoms II'.
- SERIES -
1. Tenchi wo Kurau (1989)
2. Sangokushi II (1992)
- PORTS -
* CONSOLES:
FM Towns Marty : ported by Koei
- SOURCES -
Game's ROM.
Accepted [+] [X] Virtua Fighter 3 Team Battle Update submitted by XtC
Virtua Fighter 3 Team Battle (c) 1997 Sega.
A new feature is added compared to "Virtua Fighter 3". The player can organize a favorite team. More strategic and more enhanced. New moves are added too, and Taka-Arashi now has the jump moves.
- TECHNICAL -
Runs on the Sega "Model 3" hardware.
Control : 8-way joystick
Buttons : 4
Upgrading from Virtua Fighter 3 to Virtua Fighter 3TB required the operator to change 8 roms. There were 4 128k program roms and 4 4mb graphics roms.
- TRIVIA -
Virtua Fighter 3 Team Battle was released on September 26, 1997.
- TIPS AND TRICKS -
* Different costumes : Hold Start and then select your character with any button.
* Select victory pose : After defeating your opponent, press G, P, K, escape or a combination of 2 keys.
- SERIES -
1. Virtua Fighter (1993)
2. Virtua Fighter 2 (1994)
3. Virtua Fighter Remix [Model 610-0373-02] (1995)
4. Virtua Fighter Kids [Model 610-0373-14] (1996)
5. Virtua Fighter 3 (1996)
6. Virtua Fighter 3 Team Battle (1997)
7. Virtua Fighter 4 [GDS-0012] (2001)
8. Virtua Fighter 4 Evolution (2002)
9. Virtua Fighter 4 Final Tuned (2004)
10. Virtua Fighter 5 (2006)
11. Virtua Fighter 5 Version B (2006)
12. Virtua Fighter 5 Version C (2006)
13. Virtua Fighter 5 Version D (2006)
14. Virtua Fighter 5 R (2008)
15. Virtua Fighter 5 Final Showdown (2010)
- PORTS -
* CONSOLES:
Sega Dreamcast [JP] (Nov.27, 1998) "Virtua Fighter 3tb [Model HDR-0002]"
Sega Dreamcast [JP] (1998) "Virtua Fighter 3tb [Repeat Edition] [Model HDR-0017]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Track & Field Update submitted by XtC
Track & Field (c) 1983 Centuri.
Export version by Centuri for North America. Game developed in Japan by Konami. For more information about the game itself, see the original; "Hyper Olympic [Model GX361]".
- TRIVIA -
Track & Field was manufactured and released in October 1983 in North America by Centuri, under license from Konami.
- PORTS -
Note: These are North American ports only. For Japanese ports, please see the Japanese version entry, "Hyper Olympic [Model GX361]". For ports released in other regions, please see the Konami "Track & Field" (international version) entry.
* CONSOLES:
[US] Atari 2600 (1984) "Track & Field [Model CX26125]"
[US] Atari 5200 "Track & Field [Model CX5258]" : Release cancelled
Atari 7800 : Unreleased prototype
Atari XEGS (1984)
[US] Nintendo NES (apr.1987) "Track & Field [Model NES-TR-USA]"
Microsoft XBOX 360 [XBLA] [US] (aug.8, 2007)
Microsoft XBOX 360 [US] (dec.15, 2009) "Konami Classics Vol.2 [Model 30086]" : XBLA version
* HANDHELDS:
[US] Nintendo Game Boy (sept.1992) [Model DMG-KH]
[US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]"
* COMPUTERS:
[US] Commodore C64 (1985)
[US] Apple II
- SOURCES -
Game's ROM.
Accepted [+] [X] Space Bird Update submitted by XtC
Space Bird (c) 1980 Karateco.
Bootleg/hack of Nintendo's "Space Firebird [Upright model]".
- TECHNICAL -
Main CPU : Zilog Z80 (@ 4 Mhz)
Sound CPU : I8035 (@ 400 Khz)
Screen orientation : Vertical
Video resolution : 232 x 264 pixels
Screen refresh : 60.00 Hz
Palette colors : 36
Players : 2
Control : 8-way joystick
Buttons : 2
- PORTS -
* COMPUTERS:
Sinclair ZX-Spectrum (1985) "Star Firebirds" : by Insight Software
Amstrad CPC (1986) "Star Firebirds" : by Insight Software
- SOURCES -
Game's ROM.