|H_Magnus||Street Fighter Zero 3 [Green Board]||Update|
- TRIVIA -
Street Fighter Zero 3 was released in June 1998 in the Japananese arcades. It was known as the 29th video game released on the CPS2 hardware.
Known export releases:
"Street Fighter Alpha 3 [Blue Board]"
"Street Fighter Zero 3 [Grey Board]"
"Street Fighter Alpha 3 [Orange Board]"
"Street Fighter Alpha 3 [Pink Board]"
Guy, Cody, Sodom and Rolento are from Capcom's "Final Fight" - Guy and Cody as selectable characters, Sodom as the second boss and Rolento as the fourth boss in "Final Fight". "Final Fight" boss 'Edi E' makes appearances in some of Cody's finishing poses.
The reason for Mike Haggar's (the third selectable character in "Final Fight") non-appearance in Street Fighter was that he was too similar to Zangief. Furthermore, it could be because during the "Street Fighter Zero" storyline, Mike Haggar was assumed to be the mayor of Metro City (a part of New York) at the time.
In Guy's stage there is a group from "Final Fight" cheering Guy on. They consist of: Mike Haggar, Andorre Jr., Axl and poison. Also in the background against one of the buildings there is a advert for a Rockman Drink just under the Capcom Logo.
Karin Kanzuki is the first Street Fighter to have originated from a comic book (actually, a manga). She first appeared in a girls' manga that had Sakura Kasugano as the main character.
The three ISMs have some symbolic meaning :
* X-ISM represents "Super Street Fighter II X - Grand Master Challenge". That is, this ISM matches closely to the gameplay style found therein. There are, however, a few differences between X-ISM in Zero 3 and Super Street Fighter II X, mainly because of the Zero 3 game engine.
* Z-ISM represents Zero. That is, it is closest to the style of the previous Zero games.
* V-ISM represents Variable, as in 'Variable Combination', meaning 'Custom Combo'. This merely represents how you can use your super bar.
Even though "Super Street Fighter II X - Grand Master Challenge" is known as "Super Street Fighter II Turbo" outside Japan, X-ISM is still known as X-ISM in all export releases of Zero 3.
Attack of the Vega Dolls: Each Vega doll is named after a month of the year in the language of their supposed origin. It is said that they wield different tools, but generally share the same style. It is said that they generally worked as a team.
1) Enero (January) from Spain uses a microphone.
2) Fevrier (February) from France uses a gun.
3) Marz (March) from Germany uses a laptop and dyes her hair. Enero and Marz are the information and recon members of the team.
4) Aprile (April) from Italy is the medical member of the team. At the beginning of SFA3, Aprile's brother had asked Rose to find her whereabouts.
5) Satsuki (May) is Japanese and wields a sword. Some say Sakura was supposed to be kidnapped instead of Satsuki, but Sakura evaded capture. This belief is consistent with the fact that all 12 dolls (and Cammy) were 16 at the time of SFA3.
6) Juni (June) is German and fights unarmed.
7) Juli (July) is also German and also fights unarmed. Despite the claims of some sources, Juni and Juli are not related (none of the Bison dolls are).
8) Santamu (August) is Vietnamese, but of African heritage. SANTAMU is the equivalent of Vietnamese's 8th month. However, the Vietnamese's spelling should be 'Thang Tam'. It's a compound word of 'month' & 'eight', obviously. She wields a spear and can also unleash a small monkey to attack for her.
9) Xiayu (September) is Chinese and wields the nunchaku.
10) Jianyu (October) is also Chinese and wields a staff.
11) Noembelu (November) is Mexican and is a member of T. Hawk's tribe (thus T. Hawk was looking for her and not Juli as the story implied). She wields a pair of hatchets on ropes.
12) Decapre (December) is Russian and her appearance is similar to that of Cammy.
Cammy had tried to save the Vega dolls in her SFZ3 ending because, due to the extent of their brainwashing, they would have died with Vega otherwise. It is said that the inspiration of the Vega dolls was Yuka Minakawa's novels named collectively as 'Cammy History'. Before the fight, Cammy throws a red coat, this comes from Street Fighter 2 the Animated Movie.
Various characters of the game make a cameo in a marvel comic-book of Deadpool, the Merc with a mouth, vol.1 number 8. They appear in the shadows like mercenaries of the infernal house, the place where Deadpool obtains his merc jobs. We can recognize Adon, Dhalsim and Akuma as shadows, Sagat appears drawn and coloured. There are two more fighters, one appears to be Cammy. The artist of this Deadpool issue is Ed McGuiness.
In number 27 of Deadpool's comic, the author Joe Kelly, makes a homage to the Street Fighter series. In this comic Deadpool does a "Shoryuken" to Kitty Pride to make Wolverine attack him.
The background music from Dan Hibiki's stage (Performance) samples "Welcome To My Mind", a song by techno group Psykosonik released in 1993.
Suleputer released a limited-edition soundtrack album for this game (Street Fighter Zero 3 Original Soundtrack - CPCA-1012, 1013) on September 21, 1998.
An upgraded version of SFZ3 appeared as "Street Fighter Zero 3 Upper" in 2001. Previously hidden characters M. Bison, Juni and Juli are playable from the start. In addition, past Street Fighter legends Guile, Dee Jay, Fei Long and T. Hawk are now playable as well. This brings the total count to 34 playable characters!
An even further upgraded version of SFZ3, called "Street Fighter Zero 3 Double Upper" appeared for the Sony PSP in 2006, and adds Eagle (from the original Street Fighter), Yun (from SFIII), Maki (from the Super Famicom Final Fight 2) and newcomer Ingrid. This now brings the total count of playable characters to 38!
- DESCRIPTION - PUCMAN Jeutel
A coin-operated machine that tells you your level of stress.
A coin-operated machine that tells you your biorhythm.
|Jayden S.||Lotto Star||New|
A coin-operated machine that tells you your lucky lottery numbers.
|Jayden S.||Astro Rhythm||New|
A coin-operated machine that tells you your daily forecast and lucky lottery numbers.
|Jayden S.||Jelly Belly Ticket Beananza||New|
In this game, jelly beans are falling down and you need to press the button to spin a wheel to match the jelly bean with its color on the wheel. Eventually it gets harder, with more colors being added on the wheel. The more jelly beans you catch, the more tickets you win.
|Jayden S.||Poker Stadium||New|
A Texas Hold'em game. Up to 4 cabinets can be linked.
|Jayden S.||JoJo's Bizarre Adventure the Animation - Last Survivor||New|
A fighting game based off of the animé JoJo's Bizarre Adventure. It supports up to 20 players and has characters from Parts 3-5. In the game, the last player standing is the winner. You can also unlock special characters.
|Jayden S.||Space Invaders Pinball Jam||New|
A 2-player pinball machine, with smaller playfields than most pinball machines. On the playfields are two star-shaped bumpers that move, two bumpers, and inlanes and outlanes. There is also an "energy reload" function. The gameplay is seperated into three rounds: Round 1 has 90 seconds and 2 balls, Round 2 has 60 seconds and 3 balls, and Round 3 has 30 seconds and 6 balls.
|Jayden S.||Race Craft||New|
A racing game based off of a Steam title that has procedurally generated race tracks and the ability to "craft" your own car. The arcade version offers 3 single-player campaigns, 15 different circuits, a "kids mode", a professional steering wheel with force feedback, and the ability to link up to 8 machines.
|Jayden S.||Kraut Buster||New|
KRAUT BUSTER is a comical action Run'n'Gun shooting game made for the 16 bit system NEO·GEO.
Europe, Krautland 1936
You are part of the glorious albeit infamous Kraut Buster corps.
Your goal is to defeat the evil dictator Dolph Edelwolf and rescue all chicks!
Play as either
John "Küken" Mallone, Jack "Handsome" Rowdy or Valeria "Bona" Bossa.
Game Features (exact details are subject to change):
- Mask feature: Wear different masks to change your characters abilities, your weapons, change your surroundings and enemy behaviors.
- 5-6 end bosses and several sub bosses
- 2 player simultaneous mode CO-OP: players can interact with each other.
- 8-way: Allows to shoot in 8 directions
- Swaying: Some weapons allow 16-direction by swaying with the joystick
- Switch weapons: quick tap 'D' to switch between weapon I and II
- Grenade hold: Hold joystick in direction to throw grenades more far
- Grenade auto throw: Hold 'C' button to throw multiple grenades
- Ledge drop: Use the terrain and obstacles to your advantage
- Weapon lock: Arrest your weapon in position while moving
- Ground slide and air dash: slide/dash through some bullets
- Rapid prison shank style stab move: quickly multi stab big enemies
- 3-way grenades in C-mode: throw a pack of 3 grenades slightly aimed
- C-mode: fast kill bonus scoring system
- Chain based scoring system to provide a long term challenge
- multiple heights/ways platforming for more ways to play the game
- 2 game modes "T-mode" and "C-mode"
- 3 difficulties
- Arcade perfect playtime of approx. 40-60 minutes per run (normal route)
- Beautiful handcrafted 16-bit pixel art
- large panoramic backgrounds with up to 9000px lenght with a lot of parallax elements
- big fully animated bosses
- tons of animation, little details and pixel love
Hardware Specs (MVS/AES cartridges):
Will use approximately 808 Megabits
Full digitized stereo soundtrack
In-system software updates via microSDCard (MVS)
Custom made PCBs
Custom made cartridge shell
Improved UNI BIOS/CMVS support: bootup logo and config menu is supported / insert credit via select button
|Jayden S.||Tip the Scale||New|
- DESCRIPTION -
Tip The Scales is yet another innovative Crane concept from ICE that will do great business for operators.
This innovative, candy crane is set to take centre stage in this sector -- it has player appeal all over it with it's gamble type gameplay which gives players a chance to win more than they pick up in one go -- or, if they're greedy, lose the lot.
With Tip The Scales, the player picks up candy and drops it onto the 'scales' at rear of playfield which has a gauge with 3 regions. Yellow, Orange and Red -- the object of the players is to load up the payout through the Yellow and as far into the Orange as possible, without going into the Red, 'cause if they hit the Red, they've lost the lot.
The player can push the "Take Win" button and get his pickup without risk of losing it, but most players go for the big payout, and of course there's many greedy ones that go that little bit too far.
On-board auditing tells the operator: How many 'Take Wins": (player pressed the win button) How many losses (the greedy ones), average weight of winnings when player pressed win button, average wagon movements per game, and the actual percentage paid out to the customer, so it's easy to keep the machine operating at it's peak.
|Jayden S.||Treasure House||New|
A claw machine for jewelry and other expensive items.
|Jayden S.||Toy House [different artwork]||New|
A version of the Toy House claw machine with different artwork.
|Jayden S.||Toy Shoppe [blue/white version]||New|
A version of the Toy Shoppe claw machine with blue and white artwork.
|Jayden S.||Treasure Shoppe [alternate version with Toy Shoppe artwork]||New|
An alternate version of the Treasure Shoppe claw machine with the same artwork style as the Toy Shoppe claw machine.
|Jayden S.||Toy Shoppe [green version, 60in.]||New|
A different version of the 60" Toy Shoppe claw machine with green artwork.
|Jayden S.||Fun House||New|
A 24" claw machine.
|Jayden S.||Super Shoppe||New|
A 60" claw machine.
|Jayden S.||Toy Shoppe [older version, 60in.]||New|
An older version of the 60" Toy Shoppe claw machine.
|Jayden S.||Toy Shoppe [Older Version]||New|
An older version of the Toy Shoppe claw machine.
|Jayden S.||Big Shoppe||New|
A 60" claw machine.
|Jayden S.||Prize Pagoda||New|
A claw machine where players pick up takeout boxes. Inside the takeout boxes are golden and silvers GamerGreen coins, which players can use to redeem prizes.
|Jayden S.||Toy House [Oak wood version]||New|
A version of the Toy House claw machine made from oak wood.
|Jayden S.||Animal House [Oak wood version]||New|
A version of the Animal House claw machine made from oak wood.
|Jayden S.||Animal House||New|
A larger version of the Toy House claw machine.
|Jayden S.||Bean Bag Shoppe||New|
A claw machine for Beanie Babies. It is unknown what the difference is between the Bean Bag Shoppe and the Ultimate Bean Bag Shoppe.
|Jayden S.||Treasure Shoppe||New|
A claw machine for jewelry and other expensive items.
|Jayden S.||Fun Shoppe||New|
A claw machine. Players get unlimited turns on the claw machine until they get a prize.
|Jayden S.||Toy Shoppe [42in.]||New|
A 42" claw machine.
|Jayden S.||Oak Toy Shoppe||New|
A version of the Toy Shoppe claw machine made from oak wood.
|Jayden S.||Ultimate Bean Bag Shoppe||New|
A claw machine for Beanie Babies.
|Jayden S.||Toy House||New|
A claw machine.
|Jayden S.||Toy Mart [60in.]||New|
A 60" claw machine.
|Jayden S.||Prize Hatcher||New|
A claw machine where the player picks up eggs, and if the egg has a key in it, then they get to select a prize from the prize doors next to the machine.
|Jayden S.||Toy Shoppe [60in.]||New|
60" claw machine.
|Arcadehero||Teenage Mutant Ninja Turtles||New|
- DESCRIPTION -
Teenage Mutant Ninja Turtles © Raw Thrills Inc.; Viacom
April has been captured by the Shredder and only those ninjutsu practicing mutant turtles can save the day!
Teenage Mutant Ninja Turtles is an arcade exclusive return to the "beat 'em up" genre of games for 1-4 players. While founded in arcades with the likes of Double Dragon, the genre has been lacking since the mid-1990's. This new outing was created to capture the same feel as the classic brawlers, just with a new HD look.
The game is based upon the 3D cartoon Teenage Mutant Ninja Turtles show that was broadcast on Nickelodeon from 2012-2017. It plays much like Konami's Turtles in Time does, allowing players to throw enemies into the screen and there is a sewer surfing sequence; but it also has assist items and "Turtle Power" that help it stand out.
You fight both The Foot and the Krang over three levels (Sewers, NYC and TCRI), then face off against the Shredder in his lair. The final level requires you to fight all of the bosses you defeated previously.
- TECHNICAL -
Uses mid-range PC designed by HP
Comes with a 55" HD display and 200W subwoofer 2ch sound system.
Makes extensive use of LED's, from the lights being infused inside of the main T-molding of the game, to lighting up the joysticks themselves.
Game updates are handled via USB port located behind the coin door, a hardware change first introduced with Cruis'n Blast.
- TRIVIA -
Released in April 2018.
Uses a similar cabinet to what Raw Thrills made with Injustice - Gods Among Us.
Voice-overs from Seth Green, Sean Astin, Gilbert Gottfried are used in the game, as opposed to Raw Thrills hiring "sound-a-likes." They are credited at thte end
If using card readers instead of coin mechanisms, the game can be set by the operator to award tickets for points. It does not come with physical ticket dispensers, only operating with "e-tickets."
The game producer, Matt Cianchetti, played through many arcade beat 'em ups (Double Dragon, Golden Axe, the original TMNT games, etc.) in an effort to properly recreate the "feel" of how these games played in the 90's.
Roger Sharpe, the same of pinball fame who played before the New York City Council in the 1970's and "unbanned" pinball from the city, was behind the licensing for this title.
- TIPS AND TRICKS -
When you hit an exploding barrel, it will not explode immediately. It simmers for a few seconds, allowing to a chance to jump away; all enemies are also attracted to it for that brief moment.
When a Krang brain falls out of an enemy, you can hit it for a few extra points; they can even be thrown into the screen if your timing is right.
You can pull off a strong attack by simultaneously pressing both Attack and Jump; you also can do a special jump attack if you push attack while at the height of a jump.
- SERIES -
1. Teenage Mutant Ninja Turtles (1989)
2. Teenage Mutant Ninja Turtles - Turtles in Time (1991)
- STAFF -
Executive Producer: Eugene Jarvis
Producer: Matt Cianchetti
Art & Animation: Ricky Cienfuegos, Ted Gordon, Andrew Locko, Ray Rosario
Cabinet Designer: Andrew Sundt
Hardware Engineering: Kevin Uskali
Electrical Engineering: Richmond Catalan
Engineering Support: Jason Nanak
Cabinet Artwork: Rebecca Smith
Licensing: Roger Sharpe
Voiceover: Seth Green, Sean Astin, Gilbert Gottfried, Rob Paulsen, Greg Cipes, Phil Lamarr, Pat Fraley, Arif Kitchen, Kevin Michael Richardson, Nolan North, Fred Tatasciore
- SOURCES -
Official webpage: https://rawthrills.com/games/tmnt/
Initial unveil: https://arcadeheroes.com/2017/10/20/coming-iaapa-2017-teenage-mutant-ninja-turtles-raw-thrills/
First location test report: https://arcadeheroes.com/2017/10/23/test-teenage-mutant-ninja-turtles/
Release date: https://arcadeheroes.com/2018/04/27/out-now-teenage-mutant-ninja-turtles/
|Arcadehero||Cosmotrons [Delux-O-Tron model]||New|
- DESCRIPTION -
Cosmotrons © 2018 Arcadeaholics LLC
Don't let gravity bring you down!
Cosmotrons is a love letter to classic arcades, particularly "vector" titles that were popular during the Golden Age in the late 70's and early 80's. Like Gravitar, gravity is "always there," having to be managed in addition to navigating the vector-style landscapes, arena hazards and other players.
The game contains four game modes, three of which are available to up to four players. These are:
Single Player - Explore, practice and compete in speed runs
VS. - A free-for-all arena deathmatch for up to 4 players
Team - 2v2 arena battles
Be The Boss - 2v1 or 3v1. One pilot controls the overpowered Juggernaut ship and the other players team up in an attempt to destroy them.
In each game mode, players are able to chose from several different starfighters, each with their own nuances and features. There are also special weapons that can be selected when a match begins, allowing players to really find the setup that works best for them.
While the game allows operators to change up how many rounds and lives the players have, default settings allow for a couple of rounds followed by a race to the finish.
- TECHNICAL -
Uses a 47" 4K display to recreate the sharp vector style look
PC-based hardware, unknown spec.
There are four buttons to control your craft: Rotate (one for clockwise, one for counter-clockwise); Fire & Thrust
Delux-o-Tron cabinets feature a "futuristic retro" look, not unlike the classic Computer Space. It is made from fiberglass and metal. It is able to connect a separate display for the marquee, allowing bystanders to watch the action.
Can connect to the internet for free updates, including new arenas and spaceships.
- TRIVIA -
Released on April 21st, 2018.
The game design began in November of 2016 and was available in a playable format by the Midwest Gaming Classic event the following March. It was originally intended as a Steam release, but was changed into an arcade exclusive game after feedback from fans began suggesting that this would be a perfect fit for the category.
The game designer, Shane Gutbrod, took the unprecedented step of funding a "Cosmotrons Summer Tour," which involved raising money through Gofundme to take two of the game cabinets on a cross-country tour. The tour started in July and ended in August, going from Wisconsin and stopping along at various arcades on the way to the California Extreme event in San Jose, CA. On the way home, the game made additional stops at several arcades, allowing many players to experience it before the release.
Cosmotrons is the first arcade game to make use of a 4K display, having been released only a few months before Raw Thrills' Halo: Fireteam Raven 4K arcade game.
A smaller, more affordable version of the game cabinet was revealed at the Pinball Expo 2018 event in Chicago, IL.
The designers have game design legends on film praising the game, including Eugene Jarvis, Brian F. Colin, and Jeffery Lee. They praised the game for it's no-holds-barred return to classic-style gameplay.
- TIPS AND TRICKS -
Like Gravitar, one "enemy" you face is gravity. Collision with the ground generally means death. When you first play the game, it is best to play with the Noob vessel, which has a collision shield to prevent insta-deaths with the ground (although it can be used up if you become too "crashy."
When all of your lives are lost, a "pilot" is ejected and falls to the ground. You can aim and fire at enemies in this state, but can be killed or collected for ammo.
- STAFF -
Game Design & Production: Shane Gutbrod
Programmer: Dave Furrer
- SOURCES -
Game's website: http://cosmotronsgame.com/
Cosmotron's Summer Tour details: https://arcadeheroes.com/2017/06/05/the-cosmotrons-arcade-summer-tour/
Game release announcement: https://arcadeheroes.com/2018/04/21/cosmotrons-update-now-available-to-order/
New standard game cabinet unveil: https://arcadeheroes.com/2018/10/19/arcadeaholics-vp-cabs-team-up-to-produce-a-new-cosmotrons-cabinet/
|Enter your name here||Werewolf Wild||Update|
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