Paprium [Model T-574120]

Homebrew Sega Mega Drive cart. published 1 year ago by WaterMelon

Paprium [Model T-574120] screenshot

Not listed in MAME yet.

Paprium (c) 2020 WaterMelon.

A post-apocalyptic, outrageous, street brawler. Year 8A2, somewhere at equidistant point between Shanghai, Tokyo and Pyongyang, a Megapolis rose from ashes of the shortest but most devastating nuclear war in history, its name is PAPRIUM. BRUTAL, MASSIVE. You will fight your way through the city with Tug, Alex and Dice. Redefine the word justice, deal with the BLU drug temptation, and more importantly: STAY ALIVE!

Goodies for Paprium [Model T-574120]
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GAME ID: T-574120

Size: 80 Mb.

Paprium is the second game, after Virtua Racing, to boast its own acceleration chip. This chip, DT128M16VA1LT aka DATENMEISTER, was developed in-house and is used by paprium primary as an audio chip and adds extra audio channels for both music and SFX.

The game cartridge is compatible with any original Mega Drive/Genesis game system (PAL or NTSC). The game is in English, Japanese, French, Spanish, Portuguese and German.

With any cartridge version (US, Japan, Euro), if you play on a Japanese console, there are some additional features like the hits combo display and the stage music display.

With a Japanese version of the cartridge, on any console version, you'll have access to these features too.


Codenamed 'ProjectY'. Paprium has been crafted at WatermMelon's Magical Game Factory using Investor's votes and suggestions.

Released on December 16, 2020 after 7 years of development (started in 2013).

The game pushes the hardware to extreme limits. A maximum of 144 sprites can be displayed at the same time ingame, but it flashes from 94.

The French famous band Daft punk should have composed one or more music for the game, but it didn't happen.

According to the main author, zoom effects on some sprites has been added in 2018.

According to the main author, the mini vaporware at the beginning of the first start of the cartridge was made in 4 hours (codes, graphics, musics).

According to the main author, the game code was re-written three times.

The official trailer for the game has been made in 2016 or 2017 in China.


The Japanese version titlescreen has an additional subtitle: 'Megalopolis Paprium'.


This code should works somewhere: Start X X A Y C

Stage BLOCK 888:
After leaving the first room, if you go to the left you can skip the whole level and go straight to the boss area. You'll hear Showtime yell Sissy!. This only works after your first playthrough.

There is a shop with a ton of 50% stickers plastered all over it. Break the storefront to access a bonus room. The room also seems to be the only place in the game where the song 1988 Commerical plays!

There is a pillar marked with an X which when hit will drop a ladder, taking you to an alternate section.

Get to the first area that has a pillar in the middle of the arena, then jump-kick the upper-left corner of the screen. You'll hear a breaking sound. Hit that spot for a while and you'll hear Showtime yell HEY and then you'll be transported to an area based on the second level of Streets of Rage (Inner City), complete with Galsia enemies!

There is a breakable brick wall that will take you to a brief forest segment.

Location is signaled by Ba Ba's little pink drone zooming across the top of the screen. A breakable door will take you to an elevator leading to the Mid-Levels path. This is also where you can fight/unlock Ba Ba. (After unlocking Ba Ba, the drone is replaced with a Mojo/Rutubo)

There is a small piece of glass marked with an X that can be broken to take you to a short lower area where a tied up enemy can be found.

There is a breakable lock just before the boss area, next to a throwable bust. Break this to go to an alternate path. This is also where you can fight/unlock L.Ektra.

At the very beginning of the stage, jump-kick the upper-left corner of the screen. You'll hear a breaking sound. Hit that spot for a while and you'll hear Showtime yell HEY and then you'll be transported to an area based on the desert level of Golden Axe III.

Good ending:
Complete the game with all three thronable paths (Mid-Levels, Low Levels and Underground) paths throned, and with all 3 missions completed on each.

Bad ending:
Complete the game with only the Low Levels and Underground paths throned, with all 3 missions completed on both.

Alternate Character Colors:
Complete the game after playing the save for more than 1E0 minutes (8 hours). Then, press X, Y, or Z on the character select screen to use the alternate colors.

Arena Mode:
Complete the game with the Bad Ending.

Boom Box (sound test):
Complete Original Mode with more than 160000 points, or press Up-Up-Down-Down-Left-Right-Left-Right-B-B on the main menu (a sound effect will play to confirm code entry). The Boom Box is in the Options menu, labelled '?'.

Paprium Difficulty:
Complete the game on Very Hard.

KTV Member Card:
Complete the Low Levels path in Original Mode. The boss, Pang, will give you his KTV Member Card. This is needed to access the last levels of the game (THE VAULT, SANOPHIX LABS, THE SOLARIUM).

Soft reset:
You can soft reset the game by pausing & pressing A+B+C+Start.

Bonus screens when holding buttons at boot:
Start: Speeds up game startup
A: Displays a image of a scum vandalizing an Air France poster. This is likely a reference to Fonzie's dislike of Air France due to them losing a development kit.
B: Displays your Datenmeister's serial number at the top of the Sanophix terminal screen.
C: Displays an image of two scums ogling an extremely scaled up NoName robot.


Official website; https://www.paprium.com