サマーカーニバル'92 烈火 © 1992 Naxat Soft.
(Summer Carnival '92 - Recca)
GAME ID: NAX-RE
Recca was created for a shooting game competition called the Summer Carnival by Naxat Soft, which took place on July 17, 1992.
Recca means Raging Fire.
The game was known for having high sprite counts while maintaining fast speeds. Recca is one of the few games that pushes the hardware of the Famicom console to its limits. For example, the game shows sprites for effects (like explosions) at 30fps instead of 60fps to work around the sprite limitations of the system.
The game was developed by programmer Shinobu Yagawa, who would later work on games like Battle Garegga, Pink Sweets, and Ibara.
The soundtrack was released by Scitron on September 21, 2005 as Legend Consumer Series - Summer Carnival '92 Recca Original Soundtrack.
Complete Normal Mode and wait for the credits to finish. Once the text "(c) 1992 naxatsoft" appears, do a soft reset. The title screen will have changed, and selecting Normal Game will begin the Hard Game instead.
Reset the game, and hold A+B. Press and hold Start to begin a normal game, without releasing A+B. Finally, press and hold Up+Select (5 buttons total).
From the title screen, select Normal Game and press Start to begin. Before the screen fades, press and hold Select.
The top number is for soundtracks, the bottom number is for effects.
Access the sound test without releasing Start. Press A+B+Select, and a number should appear in the lower right, indicating the starting stage. Pressing A+B+Select again will increment that number. 01-04 correspond to Normal Game stages, 05-11 are Hard Game stages, and 12 is the Score/Time Attack stage. If Hard Mode is active, 05 will show to begin with. Press Start when done, and shoose Normal Game.
After a reset, before the title screen, some swirling text appears. Hold Select while this text fades, and a dialog saying CHANGE LIMIT will appear. Press Start to exit.
Access the Change Limit screen. While holding A+B+Up+Select, press Start to return to the main menu, and begin any game mode (including Zanki Attack).
Game Designer & Programmer: Shinobu Yagawa
Graphic Designer: *E*, Nikopon
Music Composer: Nobuyuki Shioda
Datas: Takayuki Kanai, Ogura
Debug Team: Toshio Wakabayashi (Wakabayashi), Kinpatsu-Kun, Godhand-S
Special Thanks: Chisato, Hiromi, Masayuki Fukuda (Mr. Fukuda), Zanchan, Ogawa-Cchi, Kazuya Tomita