![Galaga [Upright model] Galaga [Upright model] screenshot](images/game/898_1.png)
Galaga © 1981 Namco.
Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen.
Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed.
The Boss Galaga has a tractor beam that can capture the player's Fighter. A captured Fighter changes color from white to red and stays with that particular Boss until it is destroyed. The Fighter can be retrieved by destroying the Boss that captured it, but players must be careful not to destroy the captured Fighter itself, or that Fighter is lost. A rescued Fighter changes color back to white and links up with the player's current Fighter, doubling its fire power.
As players progress through each screen, the speed and number of alien attacks increases. Alien formations also become more complex, making the aliens harder to shoot.
Bonus Fighters are awarded periodically throughout the game, as players reach specific point values, as dictated by the 'Bonus Life' dip switch setting. Each enemy ship also has an assigned point value (see Scoring below).
The alien troop lines that form at the top of the screen are, from top to bottom: Boss Galaga (in one row of four), Butterflies (red/white bug ships, in two rows of eight, directly below the Boss Galaga), and Bees (blue/yellow bug ships, in two rows of ten, directly below the Butterflies).
In Stage 1, the enemies do not drop bombs as they fly onto the screen. However, they do so in most of the later stages.
From Stage 4 onwards, a squadron of special bonus enemies called "transforms" start appearing. They're called transforms because Bees will begin pulsating and move out of formation to change into these bonus enemies. They appear in the form of yellow scorpions in Stages 4, 5, and 6, green 'Spy Ships' from Bosconian in Stages 8, 9, and 10, and Galaxian Flagships in Stages 12, 13, and 14. After that, the three different transforms are repeated in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than the other enemies. If all three transforms are destroyed, extra bonus points will be awarded.
Galaga also features CHALLENGING STAGES, these consist of 40 Galagans that fly onto the screen in formations but do not drop any bombs. The object is to shoot as many of them as possible before they leave the play area. When an entire formation of eight Galagans is destroyed, bonus points are added to the player's score. If all 40 aliens are destroyed, players are awarded a special bonus of 10,000 points.
Two new gameplay features Galaga introduced are:
1) Players are given the chance to double their fire power.
2) The game has a rapid fire (automatic firing) option, whereby the player simply holds the FIRE button down and the space fighter continues to fire at the Galagan army in bursts of two missiles each.
[Upright model]
Game ID : GG
Main CPU: Zilog Z80 (x3), MB88xx
Sound Chips: Namco 3-channel WSG, discrete circuitry (for the ship explosion sound)
Palette colors: 32 (16 colors for tiles + 16 colors for sprites)
Players: 2
Control: 2-way joystick
Buttons: 1 (FIRE)

Galaga was released in September 1981 in Japan.
Although Galaga was a superior game, it didn't sell the large numbers that Galaxian did. One of the first games with a bonus stage.
The game 'rolls over' at 999,990 points. The 1P score counter is six digits, but the 2P counter is seven digits. Therefore, most good players start a 2-player game and play exclusively on the 2P side so their score won't 'roll over' at 999,990. After the 1,000,000 mark, new Fighters are no longer awarded.
What happens after finishing Stage 255 depends upon the skill level set in the DIP switches:
* On the easy skill, the game resets.
* On the medium skill, the game flips to "Stage 0" which plays as a strange cross between the 2nd Challenging Stage and a regular level where the enemies shoot. The game will advance to Stage 1 after completion, and the game will get easy again.
* On the hard skill setting, the words "Stage 0" stay on the screen forever. No more enemies ever appear. The player can continue to move the ship and fire, but there is no way to advance to the next level, or to die. To play again, the machine must be reset.
* On the hardest skill, the game flips to "Stage 0" which plays like Stage 1 (no extra enemies when flying onto the screen), but it is still as difficult as Stage 255. The game will advance to Stage 1 after completion, and the game will get easy again.
If you have more than seven extra Fighters, the marker for the screen will only show 7 1/2 (!) Fighters remaining. Additional extra Fighters will still be credited, even though they won't show on the screen.
In Japan, the Bees are referred to as 'Zako' and the Butterflies are referred to as 'Goei'.
Stephen Krogman holds the official record for this game with 15,999,990 points.
A Galaga unit appears in the 1983 movie 'WarGames', the 1983 movie 'Spring Break' (being played by one of the main characters), the 1984 movie 'The Karate Kid,' the 1987 movie 'Planes, Trains and Automobiles', and the sitcom 'Two and a Half Men', Season 5, Episode 2 (People Who Love Peepholes), and was shown in 2012 movie 'The Avengers' (a agent soldier was surprised playing in the Helicarrier computer).

| Bee | 50 points in formation or 100 points in flight. |
| Butterfly | 80 points in formation or 160 points in flight. |
| Boss Galaga | 150 points in formation or 400 points in flight. |
| Boss Galaga | 800 points in flight with 1 wingman. |
| Boss Galaga | 1,600 points in flight with 2 wingmen. |
| Scorpions | 160 points each, 1,000 points for destroying all 3. |
| Bosconian Spy Ships | 160 points each, 2,000 points for destroying all 3. |
| Galaxian Flagships | 160 points each, 3,000 points for destroying all 3. |
| Captured fighter | 500 points in formation or 1000 points in flight. |
| Challenging Stage | 100 points per ship destroyed if less than 40. |
| Challenging Stage | 10,000 points for destroying all 40 ships (Perfect). |
| Challenging Stage | 1,000 points on the first two Challenging Stages, 1,500 points on the 3rd and 4th, 2,000 points on the 5th and 6th, and 3,000 points from the 7th onward for destroying a complete formation of 8 ships. |
Sony PSP (may.2, 2005) Namco Museum [Model UCKS-45005]