![B.O.B. [Model SNS-B4-USA] B.O.B. [Model SNS-B4-USA] screenshot](images/game/62742_2.png)
B.O.B. © 1993 Electronic Arts.
B.O.B. is a fast-paced run-and-gun platformer developed by Gray Matter. The game follows the titular robotic protagonist who, after crashing his father's space car, must navigate a hostile, three-planet asteroid system to reach his date—all while utilizing a diverse arsenal of weaponry and specialized gadgets.
![Goodies for B.O.B. [Model SNS-B4-USA]](images/covermini160/62742_1.jpg)
GAME ID: SNS-B4-USA
Released in June 1993 in North America.
Development Pedigree:
B.O.B. shares its game engine with the Wayne’s World video game, also developed by Gray Matter. Because of this, fans of the era often note mechanical similarities in jump physics, boss battle structure, and movement between the two titles.
Gameplay Mechanics:
Unlike standard platformers of the time, B.O.B. integrates "Remotes"—specialized gadgets like trampolines, helicopter hats, and floating bombs—which are essential for navigating the complex, multi-tiered level design. The game notably lacks diagonal shooting, requiring players to master horizontal and vertical aim to clear crowded corridors.
The Dance of Victory:
True to your observation, the game is remembered for its lighthearted personality. After reaching the teleporter at the end of each stage, B.O.B. often celebrates with humorous animations or quick dance moves, providing a comedic contrast to the somewhat challenging industrial and cavernous environments.