![Yokoyama Mitsuteru Sangokushi Bangi - Sugoroku Eiyuuki [Model SHVC-AYBJ-JPN] Yokoyama Mitsuteru Sangokushi Bangi - Sugoroku Eiyuuki [Model SHVC-AYBJ-JPN] screenshot](images/game/62643_2.png)
Yokoyama Mitsuteru Sangokushi Bangi - Sugoroku Eiyuuki © 1994 Angel.
Yokoyama Mitsuteru Sangokushi Bangi: Sugoroku Eiyuuki is a spin-off of the established Sangokushi historical simulation series. However, rather than functioning as a grand strategy game, this title is a digital board game (sugoroku) akin to the Dokapon or Itadaki Street series. Players select one of the legendary warlords from the Romance of the Three Kingdoms and navigate a board spanning ancient China. The objective is to acquire territory, amass wealth, and engage in one-on-one battles against rival warlords and wandering bandits, all while dealing with random events triggered by specific board spaces.
GAME ID: SHVC-AYBJ-JPN
Released on December 22, 1994 in Japan. It was developed by TOSE, a prolific "ghost developer" responsible for numerous licensed and spin-off titles during the 16-bit era.
Visual Shift: Unlike the serious, dramatic art style of the first two Yokoyama Mitsuteru Sangokushi Super Famicom games, this spin-off uses a comedic, "super-deformed" (SD) aesthetic. This lighter tone emphasizes the game's nature as a casual multiplayer party game rather than a rigorous historical simulation.
Gameplay Mechanics: The mechanics combine traditional board game dice-rolling with light RPG and strategy elements. Combat is resolved through specific mini-battles when landing on contested spaces, requiring players to balance their movement strategy with their warlord's combat stats.
Hidden Features: The game contains a few quirky secrets aimed at casual players, including an unlockable "Karaoke Mode" and a hidden map based on "Yamataikoku" (an ancient Japanese realm), which serves as a playful anachronism given the game's strict Chinese historical setting.
Market Position: As a Japan-exclusive release, it capitalized on the immense popularity of Mitsuteru Yokoyama's manga while providing a more accessible entry point for younger players or those intimidated by the dense menus of traditional grand strategy games.