![Super Inindou - Datou Nobunaga [Model SHVC-IN] Super Inindou - Datou Nobunaga [Model SHVC-IN] screenshot](images/game/62338_2.png)
Super Inindou - Datou Nobunaga © 1992 Koei.
Super Inindou: Datou Nobunaga is a distinctive fusion of role-playing and strategy that deviates from Koei’s usual grand-scale war simulations. Instead of controlling a Daimyo, the player assumes the role of a ninja operative during the Sengoku period. The objective is to travel across feudal Japan, recruit allies, master ninjutsu, and ultimately assassinate or overthrow Oda Nobunaga. It combines an overworld RPG-style exploration and character management system with tactical, turn-based combat sequences.
GAME ID: SHVC-IN
BARCODE: 4988615003196
Specifications: The game utilizes a 12-megabit cartridge.
Released on March 19, 1992 (Thursday) in Japan.
Genre Hybridization:
This title is a prime example of Koei’s mid-90s experimentation. It bridges the gap between their "Simulation" roots (like Nobunaga’s Ambition) and the "RPG" genre. The map navigation and character development feel like an RPG, but the strategic movement and resource management—essential for any Koei title—remain deeply embedded in the gameplay loop.
Source Material & Porting:
The game is a port of the original Inindou (Ninja Way) title released for the PC-9801 and other Japanese home computers. Bringing this to the Super Famicom required significant UI simplification, as the console lacked the keyboard-heavy interface of the PC versions, leading to the menu-driven system players interact with today.
The Koei Aesthetic:
Much like Romance of the Three Kingdoms, the game leans heavily into historical accuracy regarding the Sengoku period’s geography and political figures. For history enthusiasts, it serves as a unique lens through which to view the era—not from the throne, but from the shadows.