Street Fighter Zero 2 [Model SHVC-AUZJ-JPN]

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30 Years old Nintendo Super Famicom cart. Capcom Co., Ltd. [Japan]
Street Fighter Zero 2 [Model SHVC-AUZJ-JPN] screenshot

Street Fighter Zero 2 © 1996 Capcom Company, Limited.

Street Fighter Zero 2 stands as a monumental technical achievement for the console. It brings the high-fidelity visuals of the CPS2 arcade original to the aging 16-bit hardware. By utilizing the custom S-DD1 chip for real-time graphics decompression, the game managed to fit an incredible amount of animation and detail into a cartridge, providing an experience that was nearly indistinguishable from the arcade version for many players at the time.

Goodies for Street Fighter Zero 2 [Model SHVC-AUZJ-JPN]
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TECHNICAL

GAME ID: SHVC-AUZJ-JPN

The S-DD1 Milestone: This title is one of only two games (alongside Star Ocean) to feature the S-DD1 chip. This chip was a revolutionary, albeit expensive, method of allowing the Super Famicom to display much more graphical data than its memory would normally permit, essentially acting as a hardware-based decompressor.

Specifications: The game utilizes a massive 32-megabit cartridge. The scale of the game, paired with the S-DD1 chip, pushed the system to its absolute limits, proving that the Super Famicom could still compete with newer 32-bit consoles in the fighting game arena.

TRIVIA

Street Fighter Zero 2 for Super Famicom was released on December 20, 1996 (Friday) in Japan.

The "Loading" Trade-off: Despite the technical wizardry of the S-DD1, the game suffers from noticeable pauses before matches. This was a consequence of the hardware offloading sound data to the APU (Audio Processing Unit) while simultaneously decompressing high-quality sprite assets. It remains one of the most famous examples of a technical trade-off in the Super Famicom library.

The 'Zero' Distinction: While titled Street Fighter Alpha 2 in North America and Europe, the Japanese release retained the Zero branding. This version is prized by collectors not just for the game itself, but as a representation of Capcom's late-stage dedication to the Super Famicom.

TIPS AND TRICKS
Highlight Chun-Li and hold Start for 5 seconds, then press any button and she changes to her Street Fighter II outfit.

When playing Versus Mode, highlight Sagat's stage on the Handicap and Stage Select screen, hold Select, and press any button. You will select the Australia stage.

Press any two Punch buttons simultaneously to select a third costume color. Press any two Kick buttons simultaneously to select a fourth costume color. Select your character with any/two Punch buttons and select AUTOMATIC Mode to select a fifth costume color. Select your character with any/two Kick buttons and select AUTOMATIC Mode to select a sixth costume color.

Get 5 Super Combo/Custom Combo finishes without using a continue to fight your rival.

To face Shin Gouki, choose your character with any Punch color (any Kick color for Player 2), then reach your boss without losing a round and earning at least 3 Perfect victories. Shin Gouki will challenge you before you face your final boss.

When you KO your opponent, hold Select and any attack button and you can select a winning pose. Note that characters have a minimum of three, so not all buttons may give you a unique pose.
STAFF
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Planner: Noritaka Funamizu, Hidetoshi Ishizawa (Neo_G), Kanetaka
Programmer: Seiji Okada, Yoshihiro Kimura (Pon), Kiyoko Ariyoshi, Hard-Yas Yoga & Sakura, Shinichiro Yamazaki (Hyper Shinchan), Super Sailor
Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y. Kio, Hisashi Kisanuki (Kisabon), Toshifumi onishi, Tama, Chie Nakayama, Kazuhiko Amagai, Tetsuro Abe, Takapon, Tanopu, Yamamoto K., Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Takatoshi Inoue (Inoyan), Shinnosuke, Hooly, Yoko Fukumoto (Fukumoyan), Otsuki Teikoku
Object Design: Eriko Bando (Eri_Eri), Takashi Hayashi (Ball Boy), Yusuke Yamamoto (Yu_Suke), Makoto Ishii, Akemi Iwasaki, Arahijuf, Seigo Kawakami, K. Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi Yamaguchi, Chimorin Shogun, H.I=RASSI, Takayuki Kosaka, Reiko Komatsu, Takafumi Sagata (Sagata)
Visual Planner: Haruo M.
Original Art Work: HolyHomeRun
Sound & Voice Design: Hiroaki Kondo
Music Compose & Arrange: Shun Nishigaki, Setsuo Yamamoto, Tatsuro
All Sound Produce: ARCADE SOUND TEAM
Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichirou Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
Producer: Iyono Pon
Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto

CONSUMER
Planner: Eiro Shirahama, Hirokazu Fujisaki
Programmer: Kiyomi Kaneko (Kanekon), Masatsugu Shinohara, Hisashi Kuramoto, Shuichiro Chiboshi, Hiroki Bandoh, Mitsunori Sakano
Scroll Design: Akiko Nagashima (Ryutaro's Mama), Naomi Takemoto, Kiyoyuki Suito
Object Design: Kimio Yamazoe (Yamazou), Chie-Fujimo, Hideaki Katagiri
Sound Supervisor: Toshio Kajino, Shun Nishigaki
Producer: Tatsuya Minami (Hyper Mickey)
Special Thanks: Koji Oda, Yasuyuki Saga, Miki Kijima (Ratt), Natsue Ueda (Natsu), Shizuyo Ukai (Ukai-Ane), Chieko Ryugo (Ryugo), Hammer, Rika Yamada, Hattori, SEVEN-56, Akemi Iwasaki (Akemi-I), Mackey, Kobarn, Sawada, Osu Nakajima
PORTS
CONSOLES

flag Nintendo Wii U [Virtual Console] (aug.20, 2014) [Model JCGJ]
SOURCES
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ROM dump (MAME).