Panel de Pon [Model SHVC-AYLJ-JPN]

31 Years old Nintendo Super Famicom cart. Nintendo Co., Ltd. [Japan]
Panel de Pon [Model SHVC-AYLJ-JPN] screenshot

パネルでポン © 1995 Nintendo Company, Limited.
(Panel de Pon)

Panel de Pon is a quintessential puzzle title that defined the genre for the platform. While often compared to contemporaries like Tetris or Puyo Puyo, Panel de Pon introduced a unique "swap-based" mechanic that emphasized strategic planning, gravity manipulation, and complex chain-reaction building. The game follows the young fairy, Lip, on a quest to save her friends from the dark magic of Thanatos, wrapped in a charming, high-fantasy aesthetic that became a hallmark of the series.

TECHNICAL

GAME ID: SHVC-AYLJ-JPN

TRIVIA

Panel de Pon was released on October 27, 1995 (Friday) in Japan at a retail price of 5,800 JPY.

The Swap Mechanic: Unlike most puzzle games where blocks fall from the top, Panel de Pon features blocks that slowly rise from the bottom. The player's cursor allows for a horizontal swap of adjacent blocks, creating a distinct 'push-pull' dynamic where speed and pattern recognition are paramount for triggering massive chain combos.

Competitive Depth: The game's versus mode is renowned for its competitive depth. By creating combos and chains, players send "Garbage blocks" to the opponent's screen, adding a layer of offensive strategy that keeps matches intense and fast-paced.

Global Transformation: Outside of Japan, Panel de Pon is famously known as the engine behind Tetris Attack (SNES) and the Puzzle League series. However, the original Japanese release featured distinct fairy-themed character designs and an original storyline that were completely overhauled for Western audiences.
Export releases:
[US] Tetris Attack [Model SNS-AYLE-USA]
[US] "Tetris Attack [Model SNS-AYLE-USA-1]"
[EU] Tetris Attack [Model SNSP-AYLP-EUR]

STAFF
👥
CREATIVE STAFF

PROGRAM CREATORS
Main Program: Shinya Yamamoto
CP Program, System Program: Toshihiro Nishii
Opening Program, Select Program: Taku Sugioka
Program Adviser: Toshiyuki Nakamura

DESIGN CREATORS
Design Director, Character Design, Graphic Design: Makiko Tsujino
Graphic Design: Yumiko Morisada
Assistant Graphic Design: Adusa Iwamoto, Go Matsuda
Graphic Design: Toshitaka Muramatsu

SOUND CREATORS
Music Compose, Sound Program, Sound Effects: Masaya Kuzume
Sound System Program: Kenichi Nishimaki
Voice Sample: Miki Uraki, Makiko Tsujino, Yumiko Morisada, Adusa Iwamoto, Naoko Kugo, Masaya Kuzume

SPECIAL THANKS TO: Masafumi Sakashita, Fujiko Nomura, Masahiro Nakamori, Kenji Nakajima, Hironobu Suzuki, Naotaka Ohnishi, Mitsuru Matsumoto, Yoshikazu Wori, Hiroya Kuriyama, Osamu Yamauchi, Isamu(s) Kubota, Kousei Kazetou, Kenji Yamada, Hiroki Nishizawa, Kenji Yamafuji, Ryouta Kawade, Hideyuki Monno

Assistant: Ryuji Kuwaki
Director: Masao Yamamoto, Hitoshi Yamagami, Toshitaka Muramatsu
Producer: Gumpei Yokoi
Produced by: Team Battle Clash
SOURCES
🔗
ROM dump (MAME).