Kid Klown no Crazy Chase [Model SHVC-ZI]

32 Years old Nintendo Super Famicom cart. Kemco, Ltd. [Japan]
Kid Klown no Crazy Chase [Model SHVC-ZI] screenshot

Kid Klown no Crazy Chase © 1994 Kemco

Kid Klown no Crazy Chase is a highly distinctive isometric action game. Players control Kid Klown, who must rescue the princess of the Klown Kingdom from the clutches of the villainous Blackjack. Unlike standard platformers, the core gameplay loop is a high-speed, forward-scrolling chase down hazardous slopes to reach a bomb before its long fuse burns out.

TECHNICAL

GAME ID: SHVC-ZI
BARCODE: 4906571529031

TRIVIA

Released on October 21, 1994 (Friday) in Japan at a retail price of 6,800 JPY.

Unique Momentum-Based Gameplay:
The game’s isometric perspective and "no-backtracking" design force players to manage speed using the up/down inputs. This creates a frantic, arcade-like intensity, as the screen constantly pushes the player forward toward the ticking bomb.

The Card-Collection Requirement:
A defining feature that adds significant challenge is the requirement to collect four specific playing cards (Hearts, Spades, Diamonds, and Clubs) in each stage. Failure to gather all four forces a stage restart, though the progress—the cards already held—is retained, providing a unique "soft-checkpoint" mechanic that rewards persistence.

Dynamic Hazards:
The game is noted for its variety of environmental obstacles, ranging from mundane hazards like banana peels and puddles to elaborate threats like thrown boulders, giant axes, and passing traffic. The balloon-popping mechanic, which yields coins and cards, serves as the primary way to interact with the environment beyond simple platforming.

Economic Strategy:
The inclusion of hidden bonus stages and dedicated mini-games turns accumulated coins into a vital resource. Players must decide whether to spend these on extra lives or continues, adding a layer of management that elevates the title beyond a simple reflex-based action game.

TIPS AND TRICKS
Level select
------------
Hold L, then R on controllers one and two at the title screen. Press one of the following buttons to start at the corresponding level.
Level 2
Press A.
Level 3
Press B.
Level 4
Press X.
Level 5
Press Y.
SOURCES
đź”—
ROM dump (MAME).