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Hagane [Model SHVC-AHGJ-JPN]
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鋼 HAGANE (c) 1994 Hudson Soft. (Hagane) Hagane is a high-octane, side-scrolling action-platformer set in a unique "steampunk-feudal Japan" universe. The game follows the cyborg ninja Hagane, who was reconstructed by the priest Momochi after his clan was decimated by the Koma clan. Hagane is widely recognized for its demanding difficulty, fast-paced movement, and refined combat mechanics that set it apart as one of the most technically demanding action titles in the Super Famicom library. - TECHNICAL - GAME ID: SHVC-AHGJ-JPN - TRIVIA - Hagane was released on November 18, 1994 in Japan at a retail price of 9,500 JPY. Cybernetic Combat System: Hagane’s mobility is central to the gameplay. He features advanced movement options like forward and backward flips, mid-air dashes, and wall-grappling using his throwing chain. His arsenal balances melee dominance (Katana) with versatile ranged support (Shurikens and explosives), requiring players to manage resources under constant pressure. Special Ability Integration: Combat is deepened by the interaction between his movement and offensive maneuvers. By charging flips and executing commands with the Y and B buttons, players can trigger devastating techniques like flaming kicks and dragon punches, essential for dealing with the game's aggressive enemy patterns. Design & Difficulty: The game is structured across five sprawling, multi-staged areas. It is renowned for its steep learning curve, necessitating precise platforming and rapid enemy analysis. The "steampunk-feudal" aesthetic creates a striking visual contrast, blending traditional Japanese architecture with mechanical, futuristic contraptions. Export releases: [US] "Hagane - The Final Conflict [Model SNS-AHGE-USA]" [EU] "Hagane - The Final Conflict [Model SNSP-AHGP-EUR]" - STAFF - Character Design: Keita Amemiya Game Design: Osamu Tsujikawa Main Program: Izumi Fukuda Sub Program: Takashi Iwanaga Graphic Design: Fumimaro Ayanokozi, Kikuo Hanami, Chaos, Carry Kun Music: Takahito Abe Sound Effects: Hudson Soft Team Special thanks: Kirara Director: Kappa Yuzawa Producer: Masanori Wake, Hatamoto Taikusuotoko, Mitsuhiro Kadowaki Executive Producer: Tadahiro Nakano Created by CA Production Presented by Red and Hudson Soft. - SOURCES - ROM dump (MAME).
Your Changes (editable)
鋼 HAGANE (c) 1994 Hudson Soft. (Hagane) Hagane is a high-octane, side-scrolling action-platformer set in a unique "steampunk-feudal Japan" universe. The game follows the cyborg ninja Hagane, who was reconstructed by the priest Momochi after his clan was decimated by the Koma clan. Hagane is widely recognized for its demanding difficulty, fast-paced movement, and refined combat mechanics that set it apart as one of the most technically demanding action titles in the Super Famicom library. - TECHNICAL - GAME ID: SHVC-AHGJ-JPN - TRIVIA - Hagane was released on November 18, 1994 in Japan at a retail price of 9,500 JPY. Cybernetic Combat System: Hagane’s mobility is central to the gameplay. He features advanced movement options like forward and backward flips, mid-air dashes, and wall-grappling using his throwing chain. His arsenal balances melee dominance (Katana) with versatile ranged support (Shurikens and explosives), requiring players to manage resources under constant pressure. Special Ability Integration: Combat is deepened by the interaction between his movement and offensive maneuvers. By charging flips and executing commands with the Y and B buttons, players can trigger devastating techniques like flaming kicks and dragon punches, essential for dealing with the game's aggressive enemy patterns. Design & Difficulty: The game is structured across five sprawling, multi-staged areas. It is renowned for its steep learning curve, necessitating precise platforming and rapid enemy analysis. The "steampunk-feudal" aesthetic creates a striking visual contrast, blending traditional Japanese architecture with mechanical, futuristic contraptions. Export releases: [US] "Hagane - The Final Conflict [Model SNS-AHGE-USA]" [EU] "Hagane - The Final Conflict [Model SNSP-AHGP-EUR]" - STAFF - Character Design: Keita Amemiya Game Design: Osamu Tsujikawa Main Program: Izumi Fukuda Sub Program: Takashi Iwanaga Graphic Design: Fumimaro Ayanokozi, Kikuo Hanami, Chaos, Carry Kun Music: Takahito Abe Sound Effects: Hudson Soft Team Special thanks: Kirara Director: Kappa Yuzawa Producer: Masanori Wake, Hatamoto Taikusuotoko, Mitsuhiro Kadowaki Executive Producer: Tadahiro Nakano Created by CA Production Presented by Red and Hudson Soft. - SOURCES - ROM dump (MAME).
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