![Cyber Knight [Model SHVC-CX] Cyber Knight [Model SHVC-CX] screenshot](images/game/61169_2.png)
Cyber Knight © 1992 Tonkin House
Cyber Knight is a unique sci-fi RPG that blends traditional turn-based mechanics with strategic mecha customization. Originally developed for the PC-Engine, the Super Famicom version refines the experience, tasking players with leading a crew of space explorers who awaken from cryosleep to discover that their ship, the Swordfish, has been adrift in deep space for far longer than anticipated.
GAME ID: SHVC-CX
BARCODE: 4961355676332
Released on October 30, 1992 (Friday) in Japan.
PC-Engine Port Heritage: As a direct conversion from the PC-Engine title, Cyber Knight retains its distinct narrative tone—a mix of isolated sci-fi dread and high-tech tactical combat. The transition to the Super Famicom allowed for improved color depth and cleaner sprite work, making the industrial aesthetic of the mecha and interior of the Swordfish more pronounced.
Tactical Mecha Customization: The heart of the game lies in the deep customization of the crew's "Cyber Suits." Players must balance power output, armor density, and weapon specialization for each unit. Because resources are often scarce in deep space, managing your fleet’s maintenance and repair requirements is as important as the combat itself.
Branching Narrative: Unlike many RPGs of its time that favored a linear path, Cyber Knight features multiple story outcomes and branching missions depending on the player’s dialogue choices and crew management decisions. This gives the game significant replay value, as the fate of the Swordfish and its crew rests heavily on the player's strategic priorities.