![Sid Meier Sid Meier's Civilization - Sekai Shichi Daibunmei [Model SHVC-EQ] screenshot](images/game/61147_2.png)
Sid Meier's Civilization - Sekai Shichi Daibunmei © 1994 Asmik Corp.
Sid Meier's Civilization: Sekai Shichi Daibunmei is the Japan-exclusive console adaptation of the legendary PC strategy title. The game challenges players to build a civilization from the ground up, starting in 4000 B.C. and advancing through history—managing diplomacy, technological research, city-building, and warfare—all within the constraints of the Super Famicom’s 16-bit hardware.
![Goodies for Sid Meier's Civilization - Sekai Shichi Daibunmei [Model SHVC-EQ]](images/covermini160/61147_1.jpg)
GAME ID: SHVC-EQ
Specifications: The game uses a 16-megabit cartridge.
Released on October 7, 1994 in Japan.
Console Optimization: Translating a mouse-and-keyboard PC strategy game to the Super Famicom required significant UI changes. Asmik redesigned the entire menu system to be navigated with a D-pad, utilizing a cursor-driven interface that felt remarkably intuitive for console players.
Exclusive Content: The Japanese version features unique character portraits and, most notably, a localized soundtrack and presentation style intended to appeal to the domestic market. It was marketed heavily as a "Simulation RPG" hybrid, capitalizing on the popularity of strategic management games among Japanese console owners.
The 'Seven' Branding: The subtitle Sekai Shichi Daibunmei was used to emphasize the epic scale of the experience, framing it as the ultimate simulation of historical advancement, a common marketing tactic in Japan to distinguish high-depth simulation titles from standard action games.