![Chou Mahou Tairiku WOZZ [Model SHVC-AWOJ-JPN] Chou Mahou Tairiku WOZZ [Model SHVC-AWOJ-JPN] screenshot](images/game/61137_2.png)
č¶…é”法大陸WOZZ © 1995 BPS [Bullet-Proof Software]
(Chou Mahou Tairiku WOZZ)
Chou Mahou Tairiku WOZZ is a turn-based RPG published by BPS (Bullet-Proof Software) and developed by RED Company. The narrative centers on a world plagued by the demon Balaam, whose "poison rain" has transformed the inhabitants into monsters. To save the realm, the King’s wizard summons three individuals from the modern human world: Reona Kitazato (Japan), Shot Phoenix (USA), and Chun Chingtao (China). The gameplay follows a traditional JRPG structure, featuring a world map, random encounters, and turn-based combat, set apart by a unique vehicle and item creation system.
GAME ID: SHVC-AWOJ-JPN
It is a 16 Mbit (2 MiB) LoROM title with 64 KiB of SRAM.
Released on August 4, 1995 (Friday) in Japan at a retail price of 10,800 JPY.
The title translates from Japanese as 'Super Magic Continent Wozz'.
Crafting System: The game's standout feature is its vehicle and item customization system. Players can synthesize and build specialized gear, adding a layer of strategic depth that differentiates it from more linear JRPGs of the period.
Gameplay Structure: The game uses a classic JRPG loop: navigation on a world map that transitions to localized views (villages, dungeons) upon entry. Battles are turn-based and largely triggered by random encounters.
Language Requirement: As a text-heavy, narrative-driven title, the game is highly dependent on reading Japanese. While the core mechanics (menus, combat) are functional for non-speakers, the majority of the story and character interaction will be inaccessible without language proficiency.
Artistic Style: The game is noted for its surreal, whimsical art direction. It deliberately avoids the dark or serious tropes common in many 16-bit RPGs, opting instead for a vibrant, eccentric aesthetic that matches the otherworldly nature of the summonings.