![Bishoujo Senshi Sailormoon Super S - Zenin Sanka!! Shuyaku Soudatsusen [Model SHVC-AJQJ-JPN] Bishoujo Senshi Sailormoon Super S - Zenin Sanka!! Shuyaku Soudatsusen [Model SHVC-AJQJ-JPN]](images/marquees/61098.jpg)
![Bishoujo Senshi Sailormoon Super S - Zenin Sanka!! Shuyaku Soudatsusen [Model SHVC-AJQJ-JPN] Bishoujo Senshi Sailormoon Super S - Zenin Sanka!! Shuyaku Soudatsusen [Model SHVC-AJQJ-JPN] screenshot](images/game/61098_2.png)
Bishoujo Senshi Sailormoon Super S - Zenin Sanka!! Shuyaku Soudatsusen © 1996 Angel.
Zenin Sanka!! Shuyaku Soudatsusen (Everyone Participate!! The Battle for the Lead Role) is a refined follow-up to the 1994 fighting game Jougai Rantou!. As one of the final Sailor Moon titles on the Super Famicom, it represents the technical peak of the series' fighting game sub-genre. It features an expanded roster, faster gameplay, and more polished animations, successfully distilling the chaotic brawling of the anime into a competitive 16-bit format.
![Goodies for Bishoujo Senshi Sailormoon Super S - Zenin Sanka!! Shuyaku Soudatsusen [Model SHVC-AJQJ-JPN]](images/covermini160/61098_1.jpg)
GAME ID: SHVC-AJQJ-JPN
The "Everyone Participate!" Expansion: As the title implies, the roster is significantly expanded compared to previous fighting titles, incorporating more characters from the SuperS season. For fans, this was the "definitive" fighting game of the series, as it included nearly all the Guardians and major villains they wanted to control.
1996 Technical Maturity: By 1996, developers had thoroughly mastered the Super Famicom’s architecture. The sprites in this title are larger, more fluidly animated, and benefit from better color depth than the 1994 original. The game feels tighter and more responsive, showing how far the hardware was pushed in its final years.
Refining the "Soudatsusen" Formula: The game keeps the core concept of a "battle for the lead role," but the mechanical balance was greatly improved. The fighting engine includes more complex combos, tighter hitbox detection, and a more strategic use of the Special gauge, making it a viable title for players who were serious about competitive 16-bit fighters.
Visual Flair: The game leans heavily into the SuperS aesthetic, which was already quite distinct from the previous seasons. The stage backgrounds are particularly detailed, capturing the ethereal and slightly surreal tone of the SuperS arc’s Dream World.
A Final Celebration: Serving as the swan song for the Sailor Moon franchise on the Super Famicom, this title feels like a celebration. It bundles everything learned from years of producing licensed titles into one package, providing fans with a polished, high-energy experience that honored the source material.
Collector’s Significance: For the modern collector, this is a "must-have" for any Sailor Moon or Super Famicom fighting game enthusiast. It is highly valued for its rarity and its status as the final major release of the franchise on the 16-bit console, marking the end of a very successful era of licensed anime gaming.
