![Battle Dodge Ball II [Model SHVC-D2] Battle Dodge Ball II [Model SHVC-D2] screenshot](images/game/61067_2.png)
Battle Dodge Ball II © 1993 Banpresto
Battle Dodge Ball II is the ambitious sequel to Banpresto's crossover sports hit. Like its predecessor, it features the "Compati Hero" cast—uniting legends from the Gundam, Ultraman, and Kamen Rider universes in a high-stakes, super-deformed dodgeball tournament. The sequel significantly refined the mechanics of the original, introducing more varied character abilities, more complex arena designs, and a more robust tournament structure. It is widely considered the definitive entry in the sub-series, offering a more polished and frantic experience that successfully built upon the foundation of the 1991 original.
![Goodies for Battle Dodge Ball II [Model SHVC-D2]](images/covermini160/61067_1.jpg)
GAME ID: SHVC-D2
Released on July 23, 1993 (Friday) in Japan at a retail price of 9,600 JPY.
Expanded Roster and Abilities:
One of the biggest improvements in the sequel was the increased differentiation between characters. Each hero now possesses much more distinct "special shots" and defensive capabilities, forcing players to build teams with specific synergies in mind rather than just relying on the highest-stat characters.
Polished Mechanics:
The controls were tightened significantly, making movement snappier and catching timing more precise. This addressed many of the "clunky" feelings of the first game and allowed for much faster, more high-speed exchanges, which better suited the intense nature of the sport.
The "Compati Hero" Evolution:
By 1993, the Compati Hero series had become a true powerhouse for Banpresto. Battle Dodge Ball II capitalized on this by introducing even more dramatic cutscenes and personality-filled animations for the characters, making the game feel much more like a playable episode of a crossover anime series.
Arena Variety:
The sequel introduced more creative arena layouts, including stages with moving obstacles and zones that provide power-ups or debuffs. These additions pushed players to master the geometry of the court, adding a layer of depth that kept the gameplay from becoming repetitive.
Visual Evolution:
The sprite work saw a noticeable upgrade in detail and expression. The chibi character designs remained, but they were given more fluid animations, which made the impact of hits and the relief of successful catches feel much more satisfying.
Cult Status:
While never officially localized, Battle Dodge Ball II maintained a strong following among Super Famicom importers and collectors. It is frequently cited as the gold standard for "licensed" sports games—a title that managed to combine beloved characters with a gameplay loop that is genuinely fun, regardless of whether you know the franchises involved.