Battle Dodge Ball II [Model SHVC-D2]

Battle Dodge Ball II [Model SHVC-D2] screenshot
33 Years old Nintendo Super Famicom cart. Banpresto [Japan]

Battle Dodge Ball II © 1993 Banpresto

Battle Dodge Ball II is the ambitious sequel to Banpresto's crossover sports hit. Like its predecessor, it features the "Compati Hero" cast—uniting legends from the Gundam, Ultraman, and Kamen Rider universes in a high-stakes, super-deformed dodgeball tournament. The sequel significantly refined the mechanics of the original, introducing more varied character abilities, more complex arena designs, and a more robust tournament structure. It is widely considered the definitive entry in the sub-series, offering a more polished and frantic experience that successfully built upon the foundation of the 1991 original.

9,600 JPY
Goodies for Battle Dodge Ball II [Model SHVC-D2]
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TECHNICAL

GAME ID: SHVC-D2

TRIVIA

Released on July 23, 1993 (Friday) in Japan at a retail price of 9,600 JPY.

Expanded Roster and Abilities:
One of the biggest improvements in the sequel was the increased differentiation between characters. Each hero now possesses much more distinct "special shots" and defensive capabilities, forcing players to build teams with specific synergies in mind rather than just relying on the highest-stat characters.

Polished Mechanics:
The controls were tightened significantly, making movement snappier and catching timing more precise. This addressed many of the "clunky" feelings of the first game and allowed for much faster, more high-speed exchanges, which better suited the intense nature of the sport.

The "Compati Hero" Evolution:
By 1993, the Compati Hero series had become a true powerhouse for Banpresto. Battle Dodge Ball II capitalized on this by introducing even more dramatic cutscenes and personality-filled animations for the characters, making the game feel much more like a playable episode of a crossover anime series.

Arena Variety:
The sequel introduced more creative arena layouts, including stages with moving obstacles and zones that provide power-ups or debuffs. These additions pushed players to master the geometry of the court, adding a layer of depth that kept the gameplay from becoming repetitive.

Visual Evolution:
The sprite work saw a noticeable upgrade in detail and expression. The chibi character designs remained, but they were given more fluid animations, which made the impact of hits and the relief of successful catches feel much more satisfying.

Cult Status:
While never officially localized, Battle Dodge Ball II maintained a strong following among Super Famicom importers and collectors. It is frequently cited as the gold standard for "licensed" sports games—a title that managed to combine beloved characters with a gameplay loop that is genuinely fun, regardless of whether you know the franchises involved.

TIPS AND TRICKS
Power Ball:
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To use a Power Ball, run either towards or away your opponent and quickly press B, A.

Gain MP:
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To catch a ball and gain MP, press A just before it hits you.

Wing Zero costume:
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Complete the game five times. Then, highlight the 0083 team, press Select, then press Start.

Inflict more damage:
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Select the Ice Stage in one or two player mode. Once you have got the ball, run and use the Power ball trick, so they can catch it and skid backwards. Once they are outside the arena, your opponent should drop the ball. The people on the side of the area will get the ball. Once they have got the ball, throw as many balls as you can at the person out of the arena.

Passing to the inner area:
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To pass just to your three characters in the inner area, press Back + Y.

Special ability:
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When you have 4 MP by catching 4 balls, press L + R, and they will use their special ability.

Super special ability:
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Use a leader of a team and gain 8 MP. Press L + R, and they will use their super special ability.

Defend from a secial ability:
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When you have 4 MP, and your opponent is using his special ability (when moving to the central circle), press L + R. Your team member will walk up to their side of the area and kick, punch or use their sword to stop them from using it.

Accurate power balls:
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Run away from your opponent. Just before you reach the boundaries quickly press B, A.
STAFF
SOURCES
🔗
ROM dump (MAME).