ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8]

ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8] screenshot
33 Years old Nintendo Super Famicom cart. Enix, Ltd. [Japan]

アクトレイザー2 沈黙の聖戦 © 1993 Enix, Limited.
(ActRaiser 2 - Chinmoku e no Seisen)

ActRaiser 2 serves as a stark departure from the hybrid simulation-platforming mechanics of its predecessor. Developed by Quintet, the sequel strips away the "City Building" and "Simulation" modes entirely, refocusing the gameplay as a pure, high-difficulty action-platformer. Players once again assume the role of The Master, descending to the mortal realm to engage in a spiritual war against Tanzra (The Evil One). The game is divided into distinct stages representing various landscapes, where The Master must traverse treacherous terrain and battle demonic entities using an expanded repertoire of sword slashes, air-dashes, and powerful magic spells. The game is renowned for its somber tone, intricate, painterly pixel art, and a significant increase in challenge compared to the original title.

9,300 JPY
Goodies for ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8]
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TECHNICAL

GAME ID: SHVC-A8
BARCODE: 4988601002813

TRIVIA

Released on October 29, 1993 (Friday) in Japan at a retail price of 9,300 JPY. The game sold 40,000 copies in Japan.

Narrative Roots: The game’s subtitle in Japan, Chinmoku e no Seisen, translates to "Holy War Toward Silence." This title refers to the thematic journey of purging the world of evil to restore peace, or "silence," to the lands.

A Shift in Focus: The decision to abandon the city-building elements—which made the first ActRaiser a genre-defining cult classic—was highly controversial. Quintet opted to focus entirely on honing the action mechanics, resulting in a game that feels more like a traditional, linear action title than a hybrid strategy game.

Visual Evolution: The art direction in ActRaiser 2 is often cited as some of the most impressive on the Super Famicom. The backgrounds are lush and textured, using a dark, gothic aesthetic that emphasizes the "war against evil" theme, a significant departure from the brighter, more pastoral look of the first game.

The "Flying" Mechanic: Unlike the original, where movement was fairly grounded, ActRaiser 2 introduces a refined airborne movement system. The Master can perform a downward thrust, a glide, and a multi-directional air dash, which are essential for navigating the game's complex platforming sections and avoiding enemy attacks.

Difficulty Scaling: ActRaiser 2 is famous for its punishing difficulty. It is often grouped alongside other "brutally hard" 16-bit games, requiring players to master the timing of the air-dash and magic usage, as health recovery items are significantly scarcer than in the original title.

Symphonic Legacy: While the first game’s soundtrack is legendary, the sequel's score—composed by Yuzo Koshiro—is often praised for being more orchestral and atmospheric, perfectly matching the somber, epic scale of the visuals.

Throughout the game, the Master must fight six lesser demons to gain access to six greater demons under Tanzra's direct command, after all of which the Master must fight a machine constructed by the humans, and then Tanzra himself. The six pairs and the human machine all represent the Seven Sins, and Tanzra represents Satan, specifically as he is portrayed in Dante's Inferno.
- Gluttony is a crop-devouring ant demon.
- Envy is the vengeful wraith of a queen whose jealousy consumed her.
- Greed is a demon that transformed a once generous king into a golden, jewelry-clad dragon.
- Lust tainted a king with the image of a beautiful woman and then trapped his mind in its womb-like belly.
- Wrath is represented as a giant made of fire who must be battled inside an erupting volcano.
- Sloth is a giant snail whose tampering with the waters and rain have weakened the surrounding villages.
- Pride is the machine constructed by the humans as a false idol and a mockery of the Master.
- The final boss Tanzra is a representation of Satan in Dante's Inferno, a giant, three-headed beast trapped from the waist down in a frozen lake.

Just as the main bosses of the game represent the Seven Deadly Sins, major locations of the game have a symbolic or ironic connection with the demon that is plaguing them.
- Diligence and Industen (Industrious) were once the hardest of workers, but then became so weak that they even lost the will to live.
- The queen of Devote, instead of devoting herself to others, was so incredibly jealous of all other beautiful things that she sank her kingdom under the sea.
- Temponia and Modero (Temperance and Moderation) once had extravagant amounts of food, but then starved.
- The former friendly nations of Favorian and Justania (Favor and Justice) were engaged in a bloody war brought on by the demon Fury. The demon filled the Justanian king's heart with wrath.
- The king of Lovaous (Love) was plagued by the demon Deception in his dreams, which filled his mind with thoughts of lust.
- The king of Stormrook, overcome by greed, takes all of his citizens' money and sends them to a prison called Gratis, which means "for free", a play on words both for greed and for a prison.
- Humbleton (Humble), a highly civilized, technologically advanced nation with no faith in the master, enacted a plan to build a tower (Tower of Souls/Babel) to reach the heavens and become Masters themselves.

Trivia Goodies
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TIPS AND TRICKS
Play demo level
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Set the difficulty level to hard, then enter BJQX TRKC DLSZ as a password.

View end credits
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Enter MTkM SkTk HNSH as a password. Note: Press Select to enter the lower-case letters.

Start last stage with 38 lives
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Enter MFMJ TVSY FVPX as a password.

Fight with Tanzra
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Enter LONG LONG AGO. As a password.

Fight ActRaiser Boss
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Enter Xxxx Yyyy Zxxx as a password.
Note: Press Select to enter the lower-case letters.
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SOURCES
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ROM dump (MAME).