![Vectron [Model 5788] Vectron [Model 5788] screenshot](images/game/60988_1.png)
Vectron © 1982 Mattel Electronics
Hungrees, G-spheres, splits, sweeps, and prizums -- the nasties of the universe are back again, and they're nastier and tougher than ever! This time they're out to stop you from constructing the energy bases that build your score, level by level. The higher the level, the harder the nasties are to fend off. Challenge your friends and see who can rack up the highest score before the nasties destroy your energy blocks or you run out of energy.
On each level, construct an energy base, section by section. Add each section by moving your energy block in place and filling it with anenergy blast. Work fast to complete a base before the nasties nibble it away. If a section gets nibbled, you must build it again. When you complete a base you advance to the next level. Protect your energy block against nasties who can destroy it. Shoot them down with energy blasts. Or neutralize them with special energy from an E-Pak. Don't run out of energy or you lose an energy block. Three energy blocks per game. When they're gone, the game is over.
Model 5788
Mark wanted to capture the speed and color of the arcade game Tempest in an Intellivision title. The challenge was that Tempest used vector graphics, while the Intellivision used TV's standard raster graphics. To reflect that the game would have a vector graphics look and feel, Mark chose the name 'Vectrix'. Unfortunately, late in the development of the game, the Vectrex Arcade System from General Consumer Electronics (later bought by Milton Bradley) was announced -- a self-contained home game system that used true vector graphics. Mattel briefly considered fighting for the name, then decided to let it go. The game was briefly titled 'Vortex' before the final name 'Vectron' was chosen.