
1942 © 1984 Capcom.
1942 is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet.
The player pilots a plane dubbed the 'Super Ace' and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. Just two lives are given to the player.
During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.
At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. 1942 differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.

Main CPU: Zilog Z80 (@ 4 Mhz)
Sound CPU: Zilog Z80 (@ 3 Mhz)
Sound Chips: (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players: 2
Control: 8-way joystick.
Buttons: 2
1942 was released on November 30,1984 in Japan. 1942 wasn't a Yoshiki Okamoto title, but designed by his former-classmate who joined Capcom a few years afterwards.
The plane is a lockheed P-38 Lightning, the same type which was flown by Richard Bong in the Second World War. He was America's top ace, credited with shooting down 40 Japanese planes.
It was the first Capcom title to spawn a successful series of sequels, with six titles in the 19XX line released from 1984 to 2000.
Stage names:
Stages 32–29: Midway
Stages 28–25: Marshall
Stages 24–21: Attu
Stages 20–17: Rabaul
Stages 16–13: Leyte
Stages 12–09: Saipan
Stages 08–05: Iwojima
Stages 04–01: Okinawa
After the last boss plane on stage 02 is destroyed the screen displays:
CONGRATULATION
YOU ARE THE BEST OF PLAYER !
FIGHT LAST ONE STAGE
Stage 01 is displayed as LAST STAGE.
After the last stage is complete the screen displays :
WE GIVE UP!
SPECIAL BONUS
10000000 PTS
GAME OVER
PRESENTED BY CAPCOM
PS. HOPE OUR NEXT GAME.
(c) CAPCOM
Default High-score table ('Top 5 ranking score!!') :
TOP 40000 (c) CAPCOM 0
2ND 35000 ALL 0
3RD 30000 RIGHT 0
4TH 25000 RESERVED 0
5TH 20000 EXEDEXES 0
In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10,000 points (To enter in the top ten).
The number 5 (20,000 points) appears as 'EXEDEXES'.
Number 6 is 'VULGUS' (9,999 points).
Number 7 is 'SONSON' (8,888 points).
Number 8 is 'HIGEMARU' (7,777 points).
Number 9 is again 'EXEDEXES' (6,666 points).
The game ROM contains an unused Bomb sprite and an unused Star bonus items sprite.
Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006.
Soundtrack album releases :
Capcom Game Music (28XA-94) (August 25, 1986) [Alfa Record]
Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs]
Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs]

| Small planes are 30, 50, 70, 100, 150, or 200 points each. | |
| The small red planes that fly formations of five or ten are 100 points each. Shooting all the planes in the five-plane formation awards 500 bonus points. Shooting all the planes in the ten-plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a power-up marker appears and is worth 1,000 points when picked up. | |
| Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up. | |
| Medium size planes are 1,000 or 1,500 points each. | |
| Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2,000 points. | |
| There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 | |
| The stage 26 boss plane is worth 20,000 points. | |
| The stage 18 boss plane is worth 30,000 points. | |
| The stage 10 boss plane is worth 40,000 points. | |
| The stage 02 boss plane is worth 50,000 points. | |
| For all enemy planes that require more than one hit to kill, each hit on them gives 100 points. | |
| At the end of each stage a bonus is awarded for shooting down percentage and for unused loops | |
| 100% = Special bonus 50,000 points (in older revisions, the game displays 10,000 points bonus but 50,000 points are actually awarded). | |
| 95-99% = 20,000 points | |
| 90-94% = 10,000 points | |
| 85-89% = 5,000 points | |
| 80-84% = 4,000 points | |
| 70-79% = 3,000 points | |
| 60-69% = 2,000 points | |
| 50-59% = 1,000 points | |
| Under 50% = 0 points | |
| Unused loops are 1,000 points each. | |
| Finishing the final stage awards 10,000,000 points. | |